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Tuesday, June 10, 2008. I just wanted to update real quick on my new appreciation for Goichi Suda. Or Suda 51. I played No More Heroes a couple months ago and loved how unique and unexpected the experience was. The game always kept me on my toes and wondering what will happen next. Really tough to find games like that these days, everyone seems to follow the same tried and true formula. I can only hope that another game like this will be created. I'm really looking forward to Flower, Sun, and Rain. I saw...

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8 bit pixels | 8bitpixels.blogspot.com Reviews
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Tuesday, June 10, 2008. I just wanted to update real quick on my new appreciation for Goichi Suda. Or Suda 51. I played No More Heroes a couple months ago and loved how unique and unexpected the experience was. The game always kept me on my toes and wondering what will happen next. Really tough to find games like that these days, everyone seems to follow the same tried and true formula. I can only hope that another game like this will be created. I'm really looking forward to Flower, Sun, and Rain. I saw...
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1 skip to main
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3 8 bit pixels
4 new appreciation
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7 14 comments
8 interpretation
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10 http / rodvik.com/rodgames/
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8 bit pixels | 8bitpixels.blogspot.com Reviews

https://8bitpixels.blogspot.com

Tuesday, June 10, 2008. I just wanted to update real quick on my new appreciation for Goichi Suda. Or Suda 51. I played No More Heroes a couple months ago and loved how unique and unexpected the experience was. The game always kept me on my toes and wondering what will happen next. Really tough to find games like that these days, everyone seems to follow the same tried and true formula. I can only hope that another game like this will be created. I'm really looking forward to Flower, Sun, and Rain. I saw...

INTERNAL PAGES

8bitpixels.blogspot.com 8bitpixels.blogspot.com
1

8 bit pixels: Original Hardcore

http://8bitpixels.blogspot.com/2007/06/original-hardcore.html

Friday, June 22, 2007. My blog has begun! I have been meaning to do this for a while, so I figured June 22, 2007 is the best time to start. My mind stirs at night, and tonight I have a lot of things bouncing around. They then take this package and polish it by making the stage pulse in a psychedelic effect that matches the music, dramatic pauses and screen shakes when you eat ghosts, and music that intensifies as your time runs out. Also see my site. Wow, this paragraph is pleasant, my sister is analyzin...

2

8 bit pixels: The goggles do nothing!

http://8bitpixels.blogspot.com/2007/07/goggles-do-nothing.html

Sunday, July 22, 2007. The goggles do nothing! Sweet Now I have officially become a blogger. I don’t update my page often. I think I’m going to just start posting every Sunday evening, we’ll see how that goes. I’m now writing this blog from a new perspective, without contacts or glasses. I went through Lasik surgery Friday! I’m still amazed at how fast and easy the process has been, thought I'd share the process with you. He says, “Of course, we do that now.”. I'm broke, I'M BROKE! Philippines singles [u...

3

8 bit pixels: July 2007

http://8bitpixels.blogspot.com/2007_07_01_archive.html

Monday, July 30, 2007. Inspiration Wanted (apply within). Inspiration comes from anywhere when you are developing games. Sometimes in the shower, a LOT of times from watching movies, and occasionally when you misunderstand what someone is saying and your imagination wanders. A short time ago I was inspired from an unusual place and it has stuck with me, probably because I have yet to act on that inspiration. The next game is Within a Deep Forest. Another small game that has inspired me is Everyday Shooter.

4

8 bit pixels: December 2007

http://8bitpixels.blogspot.com/2007_12_01_archive.html

Tuesday, December 04, 2007. I saw the latest Coen brother's movie "No Country for Old Men" and was reminded how much I appreciate movies that allow for personal interpretation. They leave such a long lasting impact and spark inspired conversation between fellow viewers. Each of these games has been a unique experience I haven't had playing games and that inspires me. Http:/ hcsoftware.sourceforge.net/passage/. Subscribe to: Posts (Atom). Los Angeles, California, United States. View my complete profile.

5

8 bit pixels: June 2008

http://8bitpixels.blogspot.com/2008_06_01_archive.html

Tuesday, June 10, 2008. I just wanted to update real quick on my new appreciation for Goichi Suda. Or Suda 51. I played No More Heroes a couple months ago and loved how unique and unexpected the experience was. The game always kept me on my toes and wondering what will happen next. Really tough to find games like that these days, everyone seems to follow the same tried and true formula. I can only hope that another game like this will be created. I'm really looking forward to Flower, Sun, and Rain. I hav...

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new-challenger.blogspot.com new-challenger.blogspot.com

new challenger: Game Begets Game

http://new-challenger.blogspot.com/2008/12/game-begets-game.html

I make games. I also play them. I talk about both activities here. Friday, December 05, 2008. I'll admit it; I get really giddy when I see coverage of my friends' games. I entered the industry with a group of designers born from the fighting game community; a group of guys for whom simply playing games was never enough. My good friends John and Paul Edwards, Adam Puhl. And extended family like Ben Cureton, Jason Cole, Ed Ma, Dave Sirlin. And Jason De Heras. Is currently tearing it up within Activision's.

aaanimator.blogspot.com aaanimator.blogspot.com

Action Animation: Up-rezzed The Uprez

http://aaanimator.blogspot.com/2007/09/up-rezzed-uprez.html

Click on the pictures some of them move. =o. 25 September, 2007. I worked on the gloves mostly, and added color. I did an experiment using vectorized video to create the color banding in the pants. I'll eventually just use it as a guide. I think I'm gonna stick with 4 tones. That might be a little heavy. but it's more than ggx, less than 3rd strike. I dunno, we'll see. Posted by James Che. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. View my complete profile. I worked on these:.

aaanimator.blogspot.com aaanimator.blogspot.com

Action Animation: STUPID!

http://aaanimator.blogspot.com/2007/10/stupid.html

Click on the pictures some of them move. =o. 03 October, 2007. 30 is stupid. After a lot of thought, I've concluded that being 30 is really uncool. really uncool. that's all I have to say. Edit: more to say. Def Leppard makes everything ok. Ama have a very Def Leppard birthday. Posted by James Che. Oh shit I missed it, Happy Birthday! October 9, 2007 at 1:09 PM. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. Senior Animator at SCEA Santa Monica. Wannabe 2d animator. I worked on these:.

aaanimator.blogspot.com aaanimator.blogspot.com

Action Animation: Reckless G37 in Palm Desert

http://aaanimator.blogspot.com/2008/02/reckless-g37-in-palm-desert.html

Click on the pictures some of them move. =o. 06 February, 2008. Reckless G37 in Palm Desert. Not really reckless. More of a freak accident. My car 's door was blown wide open by some kinda ungodly 60mph gust of wind. Now it doesn't align properly when I close it. Ahh, well. it'll get fixed. Fun video to make. Posted by James Che. April 10, 2008 at 4:04 PM. What up man its goby! October 1, 2008 at 12:01 PM. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. View my complete profile.

aaanimator.blogspot.com aaanimator.blogspot.com

Action Animation: Cut it out!

http://aaanimator.blogspot.com/2007/10/cut-it-out.html

Click on the pictures some of them move. =o. 13 October, 2007. Posted by James Che. This turned out pretty cool. Can't wait to see the rest of the moves. October 16, 2007 at 9:58 PM. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. Senior Animator at SCEA Santa Monica. Wannabe 2d animator. View my complete profile. I worked on these:. Unannounced Project, Senior Animator (PS3). God of War II, Senior Animator (PS2). Mortal Kombat: Shaolin Monks, Lead Animator (PS2).

aaanimator.blogspot.com aaanimator.blogspot.com

Action Animation: G37 Free Again (El Mirage Dry Lake Bed)

http://aaanimator.blogspot.com/2008/09/g37-free-again-el-mirage-dry-lake-bed.html

Click on the pictures some of them move. =o. 03 September, 2008. G37 Free Again (El Mirage Dry Lake Bed). Labor Day Monday 2008. weeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee. Posted by James Che. Subscribe to: Post Comments (Atom). Los Angeles, CA, United States. Senior Animator at SCEA Santa Monica. Wannabe 2d animator. View my complete profile. I worked on these:. Unannounced Project, Senior Animator (PS3).

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: July 2008

http://jasondeheras.blogspot.com/2008_07_01_archive.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Wednesday, July 16, 2008. Licensed Movie Games: The Silver Platter Phenomenon. Jason "Shirts" de Heras. Licensed Movie Games Lesson 1: Resist The Urge to Use Band-Aids. Jason "Shirts" de Heras. Cliffs Notes On Licensed Movie Games: COMING SOON! Jason "Shirts" de Heras. Subscribe to: Posts (Atom). Jason "Shirts" de Heras. Los Angeles, CA, United States. View my complete profile. SCEA Studios Santa Monica.

jasondeheras.blogspot.com jasondeheras.blogspot.com

Playing Was Not Enough: Anthony Burch Destructoid Rant On How Games should be Artistically Relevant

http://jasondeheras.blogspot.com/2009/08/anthony-burch-destructoid-rant-on-how.html

Playing Was Not Enough. I design elements of videogames. I enjoy playing videogames. I like videogames. Saturday, August 1, 2009. Anthony Burch Destructoid Rant On How Games should be Artistically Relevant. You can find his rant here:. Just a warning: Yes, I’m going to ramble and be all over the place; I’m not really trying to write an academic paper, although I could, I’m not. I’m just shooting from the hip here. Games are More than Art or Entertainment. But relevant to whom? Off the top of my head, I c...

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Tuesday, June 10, 2008. I just wanted to update real quick on my new appreciation for Goichi Suda. Or Suda 51. I played No More Heroes a couple months ago and loved how unique and unexpected the experience was. The game always kept me on my toes and wondering what will happen next. Really tough to find games like that these days, everyone seems to follow the same tried and true formula. I can only hope that another game like this will be created. I'm really looking forward to Flower, Sun, and Rain. I saw...

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