blog.joolsadams.org
Shader Syntax Coloring Plugin in MonoDevelop Addins Repository | Julian Adams
https://blog.joolsadams.org/2014/09/07/shader-syntax-coloring-plugin-in-monodevelop-addins-repository
The blog that doesn’t exist and no one reads. Skip to primary content. Shader Syntax Coloring Plugin in MonoDevelop Addins Repository. September 7, 2014. Xamarin 5.0 provided the impetus to finally put the shader coloring plugin. Into the live Xamarin Studio Addin Repository. Open the Add-in Manager from the menus. On the Add-in Manager Update tab hit ‘Refresh’. On the Add-in Manager Gallery tab search for ‘mime’. Install “Unity Mimetypes”. This entry was posted in Development. October 1, 2015 at 1:34 pm.
lastexitcode.com
TypeScript Addin 0.6 Released - Matt Ward
http://lastexitcode.com/blog/2015/08/09/TypeScriptAddin0-6Released
TypeScript Addin 0.6 Released. A new version of the TypeScript addin for Xamarin Studio and MonoDevelop has been released. The addin is available from MonoDevelop’s Add-in Repository. In the alpha channel. More details on how to install the addin can be found in the TypeScript support in Xamarin Studio post. Updated to support TypeScript 1.5. Linux 32 bit and 64 bit are now supported with a single addin. Thanks to Christian Bernasko. Allow UMD and System modules to be selected in project options.
lastexitcode.com
Matt Ward
http://lastexitcode.com/posts/2
Xamarin Components Directory Configuration. One of the new features introduced in Xamarin Studio 5.9. Is the ability to configure the directory where Xamarin Components are installed to when they are added to a project. By default, when a Component from the Xamarin Component store. Is added to a project, the Component is installed to a Components directory inside the solution’s directory. The project will have references added that refer to assemblies inside this Components directory. To configure the Co...
lastexitcode.com
Paket Support in Xamarin Studio - Matt Ward
http://lastexitcode.com/blog/2015/06/09/PaketSupportInXamarinStudio
Paket Support in Xamarin Studio. Xamarin Studio and MonoDevelop now have support for Paket. With an alpha release of the Paket Addin. Paket is a dependency manager for .NET. The dependencies it supports are NuGet packages. Files from GitHub, Gists. Or files from any HTTP source. Paket can be used to maintain project dependencies completely from the command line. So let us take a look at the support for Paket in Xamarin Studio and MonoDevelop. Add, remove, update NuGet packages from the Solution window.
blog.joolsadams.org
xamarin-studio | Julian Adams
https://blog.joolsadams.org/tag/xamarin-studio
The blog that doesn’t exist and no one reads. Skip to primary content. Skip to secondary content. Shader Syntax Coloring Plugin in MonoDevelop Addins Repository. September 7, 2014. Xamarin 5.0 provided the impetus to finally put the shader coloring plugin. Into the live Xamarin Studio Addin Repository. Open the Add-in Manager from the menus. On the Add-in Manager Update tab hit ‘Refresh’. On the Add-in Manager Gallery tab search for ‘mime’. Install “Unity Mimetypes”. Minecraft Laptop Performance 2015.
blog.joolsadams.org
Development | Julian Adams
https://blog.joolsadams.org/category/development
The blog that doesn’t exist and no one reads. Skip to primary content. Skip to secondary content. Shader Syntax Coloring Plugin in MonoDevelop Addins Repository. September 7, 2014. Xamarin 5.0 provided the impetus to finally put the shader coloring plugin. Into the live Xamarin Studio Addin Repository. Open the Add-in Manager from the menus. On the Add-in Manager Update tab hit ‘Refresh’. On the Add-in Manager Gallery tab search for ‘mime’. Install “Unity Mimetypes”. January 4, 2014. November 16, 2013.
blog.joolsadams.org
unity3d | Julian Adams
https://blog.joolsadams.org/tag/unity3d
The blog that doesn’t exist and no one reads. Skip to primary content. Skip to secondary content. Shader Syntax Coloring Plugin in MonoDevelop Addins Repository. September 7, 2014. Xamarin 5.0 provided the impetus to finally put the shader coloring plugin. Into the live Xamarin Studio Addin Repository. Open the Add-in Manager from the menus. On the Add-in Manager Update tab hit ‘Refresh’. On the Add-in Manager Gallery tab search for ‘mime’. Install “Unity Mimetypes”. C# Memory Management for Unity 3D.
blog.joolsadams.org
joolsa | Julian Adams
https://blog.joolsadams.org/author/joolsa
The blog that doesn’t exist and no one reads. Skip to primary content. Skip to secondary content. Minecraft Laptop Performance 2015. February 5, 2015. Tl;dr received wisdom is that when buying a Windows laptop to run Minecraft a discrete GPU is hugely important. It is! I always want to understand the basis of any advice, however there’s not much supporting evidence for this on the internet. Having just purchased a Toshiba Satellite L50 B 1P1. These are all taken with the window maximised to 1366 x 705.
blog.joolsadams.org
monodevelop | Julian Adams
https://blog.joolsadams.org/tag/monodevelop
The blog that doesn’t exist and no one reads. Skip to primary content. Skip to secondary content. Shader Syntax Coloring Plugin in MonoDevelop Addins Repository. September 7, 2014. Xamarin 5.0 provided the impetus to finally put the shader coloring plugin. Into the live Xamarin Studio Addin Repository. Open the Add-in Manager from the menus. On the Add-in Manager Update tab hit ‘Refresh’. On the Add-in Manager Gallery tab search for ‘mime’. Install “Unity Mimetypes”. April 1, 2013. This needs no comment ...