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Games & Interaction Research Blog -

Games and Interaction Research Blog. Ecology & Perception. Healthcare & Wellbeing. Learning & Inspiration. Policy & Citizenship. Research group works on innovation in the design of games and playful interaction. Expertise center for Games and Game design (EGG). Supports the game industry in gaining knowledge on applied game design. Ina van der Brug, ina.vanderbrug@hku.nl. By Joeri Taelman, on April 10th, 2014. Zoals in de laatste blogpost. Het huidig ontwerp bij het nieuwste prototype. De cliënt vindt he...

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Games and Interaction Research Blog. Ecology & Perception. Healthcare & Wellbeing. Learning & Inspiration. Policy & Citizenship. Research group works on innovation in the design of games and playful interaction. Expertise center for Games and Game design (EGG). Supports the game industry in gaining knowledge on applied game design. Ina van der Brug, ina.vanderbrug@hku.nl. By Joeri Taelman, on April 10th, 2014. Zoals in de laatste blogpost. Het huidig ontwerp bij het nieuwste prototype. De cliënt vindt he...
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Games & Interaction Research Blog - | agd.hku.nl Reviews

https://agd.hku.nl

Games and Interaction Research Blog. Ecology & Perception. Healthcare & Wellbeing. Learning & Inspiration. Policy & Citizenship. Research group works on innovation in the design of games and playful interaction. Expertise center for Games and Game design (EGG). Supports the game industry in gaining knowledge on applied game design. Ina van der Brug, ina.vanderbrug@hku.nl. By Joeri Taelman, on April 10th, 2014. Zoals in de laatste blogpost. Het huidig ontwerp bij het nieuwste prototype. De cliënt vindt he...

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wiebeart.blogspot.com wiebeart.blogspot.com

Wiebe Giebels 3Dart: February 2014

http://wiebeart.blogspot.com/2014_02_01_archive.html

Playing around with light-baking in the Unity engine on the first room (Captains bridge) of the airship. The 3. Click Read Article to see animation. One of the cutscenes that playes when you reach an island in Moodbot. The original drawing. Test animation of the moodbot entering the room. Click read article to see the animation.  . Earlier concept. The original idea was that the scene would take place in a big dancehall. During early composition mockups it beca. Global Game Jam 2014 Run.

wiebeart.blogspot.com wiebeart.blogspot.com

Wiebe Giebels 3Dart: eBuddy Lightingtest

http://wiebeart.blogspot.com/2012/09/ebuddy-lightingtest.html

Playing around with light-baking in the Unity engine on the first room (Captain's bridge) of the airship. The 3d mock-up has been supplied by my collegue Meindert Ekkelenkamp. Wednesday, September 19, 2012. January 30, 2013 at 3:59 PM. Wat ziet jouw blog er spannend uit! Subscribe to: Post Comments (Atom). Welcome to my blog! It's still a work in progress so there might be some little errors here and there. Applied Game Design Research Centre. Tools for Game Design. 169; 2012 Wiebe Giebels 3Dart.

wiebeart.blogspot.com wiebeart.blogspot.com

Wiebe Giebels 3Dart: Portfolio

http://wiebeart.blogspot.com/p/portfolio.html

Subscribe to: Posts (Atom). Welcome to my blog! It's still a work in progress so there might be some little errors here and there. Global Game Jam 2014 Run. Applied Game Design Research Centre. Tools for Game Design. 169; 2012 Wiebe Giebels 3Dart. Design by Iksandi Lojaya.

wiebeart.blogspot.com wiebeart.blogspot.com

Wiebe Giebels 3Dart: June 2013

http://wiebeart.blogspot.com/2013_06_01_archive.html

Playing around with light-baking in the Unity engine on the first room (Captains bridge) of the airship. The 3. Click Read Article to see animation. One of the cutscenes that playes when you reach an island in Moodbot. The original drawing. Test animation of the moodbot entering the room. Click read article to see the animation.  . Earlier concept. The original idea was that the scene would take place in a big dancehall. During early composition mockups it beca. Read Article →. Geplaatst door : Wiebe.

wiebeart.blogspot.com wiebeart.blogspot.com

Wiebe Giebels 3Dart: Lets Dance

http://wiebeart.blogspot.com/2012/09/lets-dance.html

Earlier concept. The original idea was that the scene would take place in a big dancehall. During early composition mockups it became clear that this would take too big a distance from the girl. The focus would to easily go to the serounding and the illusion that she's grabbing the viewers arm was lost. Saturday, September 22, 2012. Subscribe to: Post Comments (Atom). Welcome to my blog! It's still a work in progress so there might be some little errors here and there. Applied Game Design Research Centre.

wiebeart.blogspot.com wiebeart.blogspot.com

Wiebe Giebels 3Dart: Moodbot update

http://wiebeart.blogspot.com/2013/01/moodbot-update.html

New rooms have been added to Moodbot (previously called eBuddy). Once again I made the lightmaps and post processing effects for the rooms. Meindert Ekkelenkamp. Made all the models and the textures have been made by Denise Blaauwkamer. Monday, January 07, 2013. Subscribe to: Post Comments (Atom). Welcome to my blog! It's still a work in progress so there might be some little errors here and there. Applied Game Design Research Centre. Tools for Game Design. 169; 2012 Wiebe Giebels 3Dart.

wiebeart.blogspot.com wiebeart.blogspot.com

Wiebe Giebels 3Dart: Global Game Jam 2014 Run

http://wiebeart.blogspot.com/2014/02/global-game-jam-2014-run.html

Global Game Jam 2014 Run. Click 'read article' to see animation. Wednesday, February 05, 2014. Labels: Global Game Jam. Subscribe to: Post Comments (Atom). Welcome to my blog! It's still a work in progress so there might be some little errors here and there. Global Game Jam 2014 Run. Applied Game Design Research Centre. Tools for Game Design. 169; 2012 Wiebe Giebels 3Dart. Design by Iksandi Lojaya.

wiebeart.blogspot.com wiebeart.blogspot.com

Wiebe Giebels 3Dart: January 2013

http://wiebeart.blogspot.com/2013_01_01_archive.html

Playing around with light-baking in the Unity engine on the first room (Captains bridge) of the airship. The 3. Click Read Article to see animation. One of the cutscenes that playes when you reach an island in Moodbot. The original drawing. Test animation of the moodbot entering the room. Click read article to see the animation.  . Earlier concept. The original idea was that the scene would take place in a big dancehall. During early composition mockups it beca. Read Article →. Geplaatst door : Wiebe.

wiebeart.blogspot.com wiebeart.blogspot.com

Wiebe Giebels 3Dart: Moodbot Cutscene

http://wiebeart.blogspot.com/2013/06/moodbot-cutscene.html

Click 'Read Article' to see animation. One of the cutscenes that playes when you reach an island in Moodbot. The original drawing has been made by our internet Marissa Engels. Through after effects I animated the layers of the drawing and added a lot of effects to give the scene a sense of depth and life. Monday, June 03, 2013. Subscribe to: Post Comments (Atom). Welcome to my blog! It's still a work in progress so there might be some little errors here and there. Applied Game Design Research Centre.

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Games & Interaction Research Blog -

Games and Interaction Research Blog. Ecology & Perception. Healthcare & Wellbeing. Learning & Inspiration. Policy & Citizenship. Research group works on innovation in the design of games and playful interaction. Expertise center for Games and Game design (EGG). Supports the game industry in gaining knowledge on applied game design. Ina van der Brug, ina.vanderbrug@hku.nl. By Joeri Taelman, on April 10th, 2014. Zoals in de laatste blogpost. Het huidig ontwerp bij het nieuwste prototype. De cliënt vindt he...

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