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Andre Cruz | Game Developer | Server Engineer

Game Developer Server Engineer. Server Engineering, lets go! On June 22, 2013. I’ve been considering making a move from client/gameplay to server engineering for a while now. I’ve always been fascinated the concept of building large distributed fault tolerant backend systems. It’s time for me to extend my knowledge and move full stack. It’s now official that I will be joining the server team to build game services for War Commander! PS Also stoked to be able to develop in Scala full time now! Given my re...

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Andre Cruz | Game Developer | Server Engineer | andre-cruz.com Reviews
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Game Developer Server Engineer. Server Engineering, lets go! On June 22, 2013. I’ve been considering making a move from client/gameplay to server engineering for a while now. I’ve always been fascinated the concept of building large distributed fault tolerant backend systems. It’s time for me to extend my knowledge and move full stack. It’s now official that I will be joining the server team to build game services for War Commander! PS Also stoked to be able to develop in Scala full time now! Given my re...
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1 andre cruz
2 github
3 linkedin
4 posted by andre
5 posted in uncategorized
6 tagged scala
7 server engineering
8 leave a comment
9 let’s go
10 coursera startup engineering
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Andre Cruz | Game Developer | Server Engineer | andre-cruz.com Reviews

https://andre-cruz.com

Game Developer Server Engineer. Server Engineering, lets go! On June 22, 2013. I’ve been considering making a move from client/gameplay to server engineering for a while now. I’ve always been fascinated the concept of building large distributed fault tolerant backend systems. It’s time for me to extend my knowledge and move full stack. It’s now official that I will be joining the server team to build game services for War Commander! PS Also stoked to be able to develop in Scala full time now! Given my re...

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andre-cruz.com andre-cruz.com
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Scala | Andre Cruz

http://andre-cruz.com/tag/scala

Software Engineer Computer Wrangler. All posts tagged Scala. Server Engineering, lets go! On June 22, 2013. I’ve been considering making a move from client/gameplay to server engineering for a while now. I’ve always been fascinated the concept of building large distributed fault tolerant backend systems. It’s time for me to extend my knowledge and move full stack. It’s now official that I will be joining the server team to build game services for War Commander! More JS with MEAN. On June 3, 2013. So far ...

2

Canvas | Andre Cruz

http://andre-cruz.com/category/canvas

Software Engineer Computer Wrangler. WebGL – Starfield Particle System. On May 18, 2013. Click to check out the starfield in action! I explored some of the different ways to create working Canvas projects. My requirements were: powerful, performant, high ease-of-use, good documentation/support. I decided on using three.js and have no regrets. After doing research on three.js examples and tutorials I was able to get a proof of concept up and running quickly. My goal was to create a lightweight particle sy...

3

MongoDB | Andre Cruz

http://andre-cruz.com/tag/mongodb

Software Engineer Computer Wrangler. All posts tagged MongoDB. More JS with MEAN. On June 3, 2013. Over the last few months after playing around with some client side JavaScript with three.js. I figured I’d delve into one of currently popular server side options, Node.js. Given my recent knowledge with MongoDB, I thought I would check out the MEAN stack. Xpress web app framework. Fenced Code Blocks In a List. Jepsen V: What Even Are Computers. Server Engineering, lets go! Proudly powered by WordPress.

4

HTML5 | Andre Cruz

http://andre-cruz.com/category/html5

Software Engineer Computer Wrangler. WebGL – Starfield Particle System. On May 18, 2013. Click to check out the starfield in action! I explored some of the different ways to create working Canvas projects. My requirements were: powerful, performant, high ease-of-use, good documentation/support. I decided on using three.js and have no regrets. After doing research on three.js examples and tutorials I was able to get a proof of concept up and running quickly. My goal was to create a lightweight particle sy...

5

More JS with MEAN | Andre Cruz

http://andre-cruz.com/more-js-with-mean

Software Engineer Computer Wrangler. More JS with MEAN. On June 3, 2013. Over the last few months after playing around with some client side JavaScript with three.js. I figured I’d delve into one of currently popular server side options, Node.js. Given my recent knowledge with MongoDB, I thought I would check out the MEAN stack. Xpress web app framework. Larr; WebGL – Starfield Particle System. Leave a Reply Cancel reply. Your email address will not be published. Required fields are marked *.

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github.com github.com

codecruzer (Andre Cruz) · GitHub

https://github.com/codecruzer

San Francisco, CA. May 11, 2013. JavaScript module used for loading external WebGL shader files. Starfield particle system demo in WebGL using three.js. Native ZooKeeper client for Go. Base maven template for Scala projects. 0 contributions in the last year. Summary of pull requests, issues opened, and commits. Learn how we count contributions. Codecruzer has no activity during this period. You can't perform that action at this time. You signed in with another tab or window. Reload.

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Game Developer Server Engineer. Server Engineering, lets go! On June 22, 2013. I’ve been considering making a move from client/gameplay to server engineering for a while now. I’ve always been fascinated the concept of building large distributed fault tolerant backend systems. It’s time for me to extend my knowledge and move full stack. It’s now official that I will be joining the server team to build game services for War Commander! PS Also stoked to be able to develop in Scala full time now! Given my re...

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