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velevfx.com velevfx.com

Hristo Velev

http://velevfx.com/page/3

Interviewed at cgphd.com. April 4th, 2012. I was recently interviewed for cgphd, and you can read it here. Good luck to that site and all the CG communities all over the world! Starting up in Scanline Vancouver. March 7th, 2012. So,i crossed the pond and I got to the beautiful Vancouver and the great folks at Scanline! It’s been a great start – expect some more news when I get properly set up 🙂. New Naiad videos – point and surface attractors, velocity limiting, custom field channels. February 15th, 2012.

velevfx.com velevfx.com

Finished | Hristo Velev

http://velevfx.com/topics/animation/finished

Archive for the ‘Finished’ Category. With Igor Zanic and Naiad in Belgrade! October 23rd, 2011. I spent last week in the afterglow of summer in Belgrade, with the awesome Igor Zanic! He taught me some Naiad, and we established the workflow of shading it in Max – with Krakatoa, Frost and VRay. Check out the goodness:. The splash sim was also rendered in Krakatoa. This one looks pretty great out of the box, but again the velocity-density curve looked great in bringing up the detail. Lighting is qui...Now, ...

velevfx.com velevfx.com

Moving the tutorials action to Vimeo and Youtube | Hristo Velev

http://velevfx.com/2014/01/03/moving-tutorials-action-to-vimeo-and-youtube

Moving the tutorials action to Vimeo and Youtube. January 3rd, 2014. It doesn’t really make sense to be posting the video tutorials over here – I want to be making more of them and have this happening quickly, so going straight for Vimeo and Youtube is faster. Follow me there for this kind of material! The space here is where the rest will be – I’m planning to post my pipeline tools, for example, and any other thoughts 🙂. I have some big news cooking up too, on my employment direction. Stay tuned 🙂.

velevfx.com velevfx.com

News | Hristo Velev

http://velevfx.com/topics/news

Archive for the ‘News’ Category. Transitioning to Bottleship VFX! March 26th, 2014. As you you have hopefully heard, I’ve started a VFX company with some friends, called Bottleship VFX – Http:/ bottleshipvfx.com, it’s going well and things are awesome! We are opening up a public community dedicated to FX, and my further training material will be published there. Stay tuned, cool stuff coming up! Transitioning to Bottleship VFX! March 26th, 2014. Stay tuned, cool stuff coming up! January 3rd, 2014. My Kra...

velevfx.com velevfx.com

Transitioning to Bottleship VFX! | Hristo Velev

http://velevfx.com/2014/03/26/transitioning-to-bottleship-vfx-2

Transitioning to Bottleship VFX! March 26th, 2014. As you you have hopefully heard, I’ve started a VFX company with some friends, called Bottleship VFX – Http:/ bottleshipvfx.com, it’s going well and things are awesome! We are opening up a public community dedicated to FX, and my further training material will be published there. Stay tuned, cool stuff coming up! Transitioning to Bottleship VFX! Now at Pixomondo Berlin! EUE 2011 – great people, great place, great times! Fire in the hole! Comments ( 1 ).

velevfx.com velevfx.com

Scripts | Hristo Velev

http://velevfx.com/topics/goodies/scripts

Archive for the ‘Scripts’ Category. A more robust FumeFX cache tool – set cache paths, batch sim, Deadline sim with progress indicator. September 28th, 2013. Wishing to improve on the basic FFX set cache and the Deadline submitter from the previous post, I came up with this tool. The version you can get here is adapted from our internal pipeline. The interface looks like this:. The cache path is based on the default that you can set in the FumeFX preferences, and looks like this:. If you want to use the ...

velevfx.com velevfx.com

Animation | Hristo Velev

http://velevfx.com/topics/animation

Archive for the ‘Animation’ Category. With Igor Zanic and Naiad in Belgrade! October 23rd, 2011. I spent last week in the afterglow of summer in Belgrade, with the awesome Igor Zanic! He taught me some Naiad, and we established the workflow of shading it in Max – with Krakatoa, Frost and VRay. Check out the goodness:. The splash sim was also rendered in Krakatoa. This one looks pretty great out of the box, but again the velocity-density curve looked great in bringing up the detail. Lighting is qu...Now, ...

velevfx.com velevfx.com

Hristo Velev

http://velevfx.com/page/2

Thinking particles tutorial – using probabilities. July 23rd, 2012. In this one I’m doing a handful of quick setups that use probabilities to introduce some variation in the way conditions are applied to big particle groups. Scene files – here. They are Max2013 and TP5 – I know that’s not a very popular setup yet, but they are quite simple scenes anyway 🙂. Thinking Particles live blackbox collection. July 8th, 2012. Https:/ www.dropbox.com/sh/1nqefrohhj3ytri/nizdTcfILH. April 30th, 2012. April 9th, 2012.

velevfx.com velevfx.com

WIP | Hristo Velev

http://velevfx.com/topics/animation/wip

Archive for the ‘WIP’ Category. TP/Krakatoa sea foam setup. August 15th, 2010. I tried a sea foam setup with TP and Krakatoa, turns out nicely 🙂. I might do a tutorial, publish the scene and whatnot, if anybody’s interested. October 15th, 2009. Most of the primary rigid body animation is now done. October 9th, 2009. Finally some progress on that, had to remodel the details in the center. Gotta move quick in the coming days though. September 28th, 2009. Fortress crash, WIP03. September 26th, 2009.

velevfx.com velevfx.com

Transitioning to Bottleship VFX! | Hristo Velev

http://velevfx.com/2014/03/26/transitioning-to-bottleship-vfx

Transitioning to Bottleship VFX! March 26th, 2014. As you you have hopefully heard, I’ve started a VFX company with some friends, called Bottleship VFX – Http:/ bottleshipvfx.com, it’s going well and things are awesome! We are opening up a public community dedicated to FX, and my further training material will be published there. Stay tuned, cool stuff coming up! Now at Pixomondo Berlin! EUE 2011 – great people, great place, great times! Fire in the hole! Moving the tutorials action to Vimeo and Youtube.

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