fermmm.wordpress.com
Working tutorial to install AIR native extensions in Flash Develop 4 | { } Fermmm's AS3 and Haxe Blog!
https://fermmm.wordpress.com/2014/01/04/working-tutorial-to-install-air-native-extensions-in-flash-develop-4-windows-desktop-project
Fermmm's AS3 and Haxe Blog! An argentinean, not geek programmer. Working tutorial to install AIR native extensions in Flash Develop 4. Installing a native extension in Flash Develop 4 on a Windows Desktop project is a pain in the ass, and the worst part is that the best tutorial. For a Windows and Mobile app:. 1) Create a folder named “lib” in your root Flash Develop project and copy the .ane file into the lib folder created. 7) The Air project was created with some .bat files, you must modify them l...
pepperpunk.wordpress.com
Font embedding in Haxe/ OpenFL | Pepperpunk Design
https://pepperpunk.wordpress.com/2014/03/27/font-embedding-in-haxe-openfl/comment-page-1
Game Design, Animation and Concept Art. Font embedding in Haxe/ OpenFL. March 27, 2014. Many hours and a few days later, I’ve just about tackled another Haxe bugbear – font embedding. Basically, it didn’t work in html5 at all with the old backend for reasons I never did figure out, but does work in the new, bleeding edge html5 backend released just 9 days ago. so that’s what I’m having to use. Real canary-in-the-coal-mine territory here. Put this in your Main class, after your imports:. Public static var...
pepperpunk.wordpress.com
March | 2013 | Pepperpunk Design
https://pepperpunk.wordpress.com/2013/03
Game Design, Animation and Concept Art. Archive for March, 2013. March 6, 2013. Font embedding in Haxe/ OpenFL. Getting started with Haxe. On Font embedding in Haxe/ O…. Halwk on Buccaneer released! Vigfus on Buccaneer released! On Font embedding in Haxe/ O…. Blog at WordPress.com. Blog at WordPress.com.
pepperpunk.wordpress.com
March | 2014 | Pepperpunk Design
https://pepperpunk.wordpress.com/2014/03
Game Design, Animation and Concept Art. Archive for March, 2014. Font embedding in Haxe/ OpenFL on. March 27, 2014. March 22, 2014. Getting started with Haxe on. March 11, 2014. Font embedding in Haxe/ OpenFL. Getting started with Haxe. On Font embedding in Haxe/ O…. Halwk on Buccaneer released! Vigfus on Buccaneer released! On Font embedding in Haxe/ O…. Create a free website or blog at WordPress.com. Blog at WordPress.com.
pepperpunk.wordpress.com
July | 2013 | Pepperpunk Design
https://pepperpunk.wordpress.com/2013/07
Game Design, Animation and Concept Art. Archive for July, 2013. July 5, 2013. Font embedding in Haxe/ OpenFL. Getting started with Haxe. On Font embedding in Haxe/ O…. Halwk on Buccaneer released! Vigfus on Buccaneer released! On Font embedding in Haxe/ O…. Blog at WordPress.com. Create a free website or blog at WordPress.com.
pepperpunk.wordpress.com
Buccaneer released! | Pepperpunk Design
https://pepperpunk.wordpress.com/2013/07/05/buccaneer-released/comment-page-1
Game Design, Animation and Concept Art. July 5, 2013. Buccaneer was released today on the Turbonuke website:. Http:/ www.turbonuke.com/games.php? The game is essentially a narrative RPG with multiple endings and a strong “choose your own adventure” style of gameplay, similar to the gamebooks of old and browser games such as Kingdom of Loathing. Anyway, have a play through the game and let me know what you think in the comments below! From → Game Development. All 3 options have same cost in gold but optio...
pepperpunk.wordpress.com
Getting started with Haxe | Pepperpunk Design
https://pepperpunk.wordpress.com/2014/03/11/getting-started-with-haxe
Game Design, Animation and Concept Art. Getting started with Haxe. March 11, 2014. First blog post for a while! Recently I’ve noticed a trend towards multi-platform development, releasing for flash, mobile and html5 working out far better than simply releasing for flash alone (I know others will disagree with me on this point, but in my personal experience there’s simply not much money in flash anymore). So, with that in mind, I started looking for a solution, and an immediate one that cropped up was Haxe.
pepperpunk.wordpress.com
Font embedding in Haxe/ OpenFL | Pepperpunk Design
https://pepperpunk.wordpress.com/2014/03/27/font-embedding-in-haxe-openfl
Game Design, Animation and Concept Art. Font embedding in Haxe/ OpenFL. March 27, 2014. Many hours and a few days later, I’ve just about tackled another Haxe bugbear – font embedding. Basically, it didn’t work in html5 at all with the old backend for reasons I never did figure out, but does work in the new, bleeding edge html5 backend released just 9 days ago. so that’s what I’m having to use. Real canary-in-the-coal-mine territory here. Put this in your Main class, after your imports:. Public static var...
pepperpunk.wordpress.com
Buccaneer released! | Pepperpunk Design
https://pepperpunk.wordpress.com/2013/07/05/buccaneer-released
Game Design, Animation and Concept Art. July 5, 2013. Buccaneer was released today on the Turbonuke website:. Http:/ www.turbonuke.com/games.php? The game is essentially a narrative RPG with multiple endings and a strong “choose your own adventure” style of gameplay, similar to the gamebooks of old and browser games such as Kingdom of Loathing. Anyway, have a play through the game and let me know what you think in the comments below! From → Game Development. All 3 options have same cost in gold but optio...
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