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Communicating Better, Thanks to Wow | Defeat Dragons
http://defeatdragons.com/archives/248
Teambuilding, Leadership and Management in at least two worlds. Communicating Better, Thanks to Wow. Posted on 2009 under Communication. It’s Still Communication When I’m Keeping My Distance, Right? Look ‘Em In the Eye. If You Only Have One Channel, Make It A Good Program. Figure out how you feel, so you can communicate it accurately. “Decode” your own stuff and state it accurately. If someone upsets you in any way, inquire immediately about their intention. Fear strangers less. The vast majority of ...
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Management | Defeat Dragons
http://defeatdragons.com/archives/category/management
Teambuilding, Leadership and Management in at least two worlds. Archives for Management category. Communicating Better, Thanks to Wow. Posted on 2009 under Communication. It’s Still Communication When I’m Keeping My Distance, Right? Look ‘Em In the Eye. If You Only Have One Channel, Make It A Good Program. Figure out how you feel, so you can communicate it accurately. “Decode” your own stuff and state it accurately. If someone upsets you in any way, inquire immediately about their intention. Fear strange...
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Becoming a Great Manager - Part 1 | Defeat Dragons
http://defeatdragons.com/archives/198
Teambuilding, Leadership and Management in at least two worlds. Becoming a Great Manager – Part 1. Posted on 2009 under Management. If you manage staff in Real Life, or guild members in a virtual world like World of Warcraft, I strongly recommend that you read First, Break All the Rules: What the World’s Greatest Managers Do Differently. Make you more effective as a manager. 12 Simple Indicators of a High-Performing Raid Team. So, here they are, slightly rewritten for our guilds and guild members:. In th...
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Guild Dynamics | Defeat Dragons
http://defeatdragons.com/archives/category/guild-dynamics
Teambuilding, Leadership and Management in at least two worlds. Archives for Guild Dynamics category. Posted on 2009 under Guild Dynamics. As a leader who values teamwork, cooperation and synergy, there are several behaviors that you must learn to be consistently capable of to nourish a supportive atmosphere for your team. Setting Expectations Is Important. Defeat dragons together, or sometimes we. Fail to do so, but we. Are learning and growing together. You Need To Model The Behavior Of A Team Player.
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Becoming a Great Manager - Part 2 | Defeat Dragons
http://defeatdragons.com/archives/201
Teambuilding, Leadership and Management in at least two worlds. Becoming a Great Manager – Part 2. Posted on 2009 under Leadership. In Becoming a Great Manager – Part 1. We talked about the 12 questions that are indicators of a high-performing workplace, according to First, Break All the Rules: What the World’s Greatest Managers Do Differently. The most powerful and “manageable” of the 12 questions are the first 6, and they are about the employee’s perception of whether or not they belo...8220;A manager ...
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How Does A Leader Boost Performance? | Defeat Dragons
http://defeatdragons.com/archives/143
Teambuilding, Leadership and Management in at least two worlds. How Does A Leader Boost Performance? Posted on 2009 under Guild Dynamics. What Cavemen Have in Common With Your Team. What (Good) Leaders Don’t Want. This can lead to a number of behaviors that leaders don’t want to see in their teams:. Peer pressure to not excel, or take risks. Refusal to step into leadership roles, contribute ideas, or even make personal decisions. Denigrating other people’s performance to make themselves look good. I̵...
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What Your Guild Members Don't Want | Defeat Dragons
http://defeatdragons.com/archives/128
Teambuilding, Leadership and Management in at least two worlds. What Your Guild Members Don’t Want. Posted on 2009 under Guild Dynamics. I’ll stick to talking about business and guild leading and you can decide for yourself whether the theory translates over to other types of relationships. The simplest model I’ve seen approaches the issue from a negative perspective, and illustrates three factors that create “Job Misery”. This is Patrick Lencioni’s model. Since we run a completely volunteer organizaton,...
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Raid Leading | Defeat Dragons
http://defeatdragons.com/archives/category/raid-leading
Teambuilding, Leadership and Management in at least two worlds. Archives for Raid Leading category. Posted on 2009 under Communication. A Question From a Reader. Craig posted an interesting question that led to tonight’s topic. Paraphrasing his full comment. He asked why one of his raiders was oblivious to DBM warnings about a raid hazard, but responded flawlessly to that same hazard being called out over voice communications by a guildmate. Maybe it was the Command. However, there’s another topic ...
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Learning | Defeat Dragons
http://defeatdragons.com/archives/category/learning
Teambuilding, Leadership and Management in at least two worlds. Archives for Learning category. Posted on 2009 under Communication. A Question From a Reader. Craig posted an interesting question that led to tonight’s topic. Paraphrasing his full comment. He asked why one of his raiders was oblivious to DBM warnings about a raid hazard, but responded flawlessly to that same hazard being called out over voice communications by a guildmate. Maybe it was the Command. Perhaps it’s How He’s Wired. However, the...
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Leading for Teamwork | Defeat Dragons
http://defeatdragons.com/archives/185
Teambuilding, Leadership and Management in at least two worlds. Posted on 2009 under Guild Dynamics. As a leader who values teamwork, cooperation and synergy, there are several behaviors that you must learn to be consistently capable of to nourish a supportive atmosphere for your team. Setting Expectations Is Important. Defeat dragons together, or sometimes we. Fail to do so, but we. Are learning and growing together. You Need To Model The Behavior Of A Team Player. Flaws Are Okay, Especially in Leaders.