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Tigran's Blog | GameDev and more…

Currently working on this project. The Flock is a thrilling asymmetrical online multiplayer game. Players can play as the monster - the Flock - but can also become, and will want to become, the prey - the Carrier. The game features a dark and ghastly atmosphere. A fast-paced tower defense game, try to survive as long as possible against the alien horde! A hack-n-slash RPG. Play as the son of the demon king and unravel the dark mysteries that lie hidden underneath the demon kingdom. May 13, 2013. Hey ther...

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Tigran's Blog | GameDev and more… | blog.tigrangasparian.com Reviews
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Currently working on this project. The Flock is a thrilling asymmetrical online multiplayer game. Players can play as the monster - the Flock - but can also become, and will want to become, the prey - the Carrier. The game features a dark and ghastly atmosphere. A fast-paced tower defense game, try to survive as long as possible against the alien horde! A hack-n-slash RPG. Play as the son of the demon king and unravel the dark mysteries that lie hidden underneath the demon kingdom. May 13, 2013. Hey ther...
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Tigran's Blog | GameDev and more… | blog.tigrangasparian.com Reviews

https://blog.tigrangasparian.com

Currently working on this project. The Flock is a thrilling asymmetrical online multiplayer game. Players can play as the monster - the Flock - but can also become, and will want to become, the prey - the Carrier. The game features a dark and ghastly atmosphere. A fast-paced tower defense game, try to survive as long as possible against the alien horde! A hack-n-slash RPG. Play as the son of the demon king and unravel the dark mysteries that lie hidden underneath the demon kingdom. May 13, 2013. Hey ther...

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blog.tigrangasparian.com blog.tigrangasparian.com
1

Finished Projects – Tigran's Blog

http://blog.tigrangasparian.com/category/finished-projects

Category Archives: Finished Projects. The second game that we finished was Breakpoint. As I previously said, it’s best described as a Survival Tower Defense game. But you’re free to call it whatever you like. The game was created by six people, two others made contributions to the music in the game. Refer to the credits if you’re interested. June 28, 2011. June 11, 2011. Particle Pong is finally finished! It actually took quite a while to develop it, because we started a bit early and. October 6, 2010.

2

SpriteBatch – Tigran's Blog

http://blog.tigrangasparian.com/tag/spritebatch

Drawing lines with the SpriteBatch. Have you ever wondered why SpriteBatch doesn’t allow simple line drawing? Well, I have. And I never really understood why such basic and useful functionality isn’t supported by SpriteBatch. Well, the creators might have a good reason for it, but I just want to draw lines! This post will be about. October 27, 2012. GDC 2013 – What it meant to me. Drawing lines with the SpriteBatch. Getting started with SQLite in C#.

3

Breakpoint – Tigran's Blog

http://blog.tigrangasparian.com/2011/06/28/breakpoint

June 28, 2011. The second game that we finished was Breakpoint. As I previously said, it’s best described as a Survival Tower Defense game. But you’re free to call it whatever you like. The game was created by six people, two others made contributions to the music in the game. Refer to the credits if you’re interested. After the course was over, Johnny Schaap, Kevin van Nieuwenhuizen. And I decided to polish it a bit more to send it to the Game Development Awards 2011. And guess what. we won!

4

GDC First Day – Tigran's Blog

http://blog.tigrangasparian.com/2013/03/26/gdc-first-day

March 26, 2013. Today was the first day of GDC. For me, it was a day dedicated to graphics and DirectX 11 with speakers from AMD, NVIDIA (yeah, those two could get along), Crytek and Crystal Dynamics. After that, two guys from AMD presented a comparison between Forward and Deferred shading. This was by far the most interesting topic of today, I’ll probably research this a bit more and write a separate blog post about this subject (I’m so excited about Forward shading! GDC 2013 – What it meant to me.

5

Tigran's Blog | GameDev and more… | Page 3

http://blog.tigrangasparian.com/page/3

Currently working on this project. The Flock is a thrilling asymmetrical online multiplayer game. Players can play as the monster - the Flock - but can also become, and will want to become, the prey - the Carrier. The game features a dark and ghastly atmosphere. A fast-paced tower defense game, try to survive as long as possible against the alien horde! A hack-n-slash RPG. Play as the son of the demon king and unravel the dark mysteries that lie hidden underneath the demon kingdom. Fixing some old project.

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Zchpit, czyli o programowaniu i nie tylko...: marca 2015

http://zchpit.blogspot.com/2015_03_01_archive.html

Zchpit, czyli o programowaniu i nie tylko. Sobota, 14 marca 2015. Wroc# (wrażenia nt. konferencji). Dowiedziałem się na początku stycznia z dwóch mniej lub bardziej niezależnych źródeł. Najpierw, informację podał gutek. Na naszej grupie programistycznej na portalu facebook.com. Kilka dni później, podobne info na liście mailingowej lider wg.net. I 2014.confitura.pl/. W przypadku których bilety rozeszły się w mniej niż 5 min. postanowiłem. wypełnić formularz kontaktowy, który znalazłem na oficjalne...Spotk...

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