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Computer Graphics

Friday, October 24, 2008. Well, in lecture two, we were teach basic computer graphics. Certain things may look different because of the colour or angle but its actually the same thing. There is 3 different types of cones RGB. There were talk about raster devices and display surface, etc but i didn't really get much of that though cause i don't really understand the concept or something behind it. This are the two questions given. Ans: 800 * 600 * 4 = 1920000 bytes ≈ 1.83 Mbytes. We are using the pixel pl...

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Friday, October 24, 2008. Well, in lecture two, we were teach basic computer graphics. Certain things may look different because of the colour or angle but its actually the same thing. There is 3 different types of cones RGB. There were talk about raster devices and display surface, etc but i didn't really get much of that though cause i don't really understand the concept or something behind it. This are the two questions given. Ans: 800 * 600 * 4 = 1920000 bytes ≈ 1.83 Mbytes. We are using the pixel pl...
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Computer Graphics | computergraphics2122.blogspot.com Reviews

https://computergraphics2122.blogspot.com

Friday, October 24, 2008. Well, in lecture two, we were teach basic computer graphics. Certain things may look different because of the colour or angle but its actually the same thing. There is 3 different types of cones RGB. There were talk about raster devices and display surface, etc but i didn't really get much of that though cause i don't really understand the concept or something behind it. This are the two questions given. Ans: 800 * 600 * 4 = 1920000 bytes ≈ 1.83 Mbytes. We are using the pixel pl...

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1

Computer Graphics: October 2008

http://www.computergraphics2122.blogspot.com/2008_10_01_archive.html

Friday, October 24, 2008. Well, in lecture two, we were teach basic computer graphics. Certain things may look different because of the colour or angle but its actually the same thing. There is 3 different types of cones RGB. There were talk about raster devices and display surface, etc but i didn't really get much of that though cause i don't really understand the concept or something behind it. This are the two questions given. Ans: 800 * 600 * 4 = 1920000 bytes ≈ 1.83 Mbytes. We are using the pixel pl...

2

Computer Graphics: Review on Lab2

http://www.computergraphics2122.blogspot.com/2008/10/review-on-lab2.html

Friday, October 24, 2008. Well, in lecture two, we were teach basic computer graphics. Certain things may look different because of the colour or angle but its actually the same thing. There is 3 different types of cones RGB. There were talk about raster devices and display surface, etc but i didn't really get much of that though cause i don't really understand the concept or something behind it. This are the two questions given. Ans: 800 * 600 * 4 = 1920000 bytes ≈ 1.83 Mbytes. We are using the pixel pl...

3

Computer Graphics: Lab 1

http://www.computergraphics2122.blogspot.com/2008/10/title-of-game-platform-of-game-genre-of.html

Wednesday, October 15, 2008. DM2122 Computer Graphics Practical 1. Audition online is a game developed during 2005 originally released in south korea at first. Its a game where by you play by using the arrow keys on ur keyboard and a game which made me stick to my computer for long hours. The graphics, dancing moves and the simple gameplay attracted me. The following is a review of the game 'Audition Sea'. Title of the Game: Audition Online / Audition Sea. Platform of Game: PC and PSP Game. Audition also...

4

Computer Graphics: Review on Lab 1

http://www.computergraphics2122.blogspot.com/2008/10/review-on-lecture-1.html

Thursday, October 16, 2008. Review on Lab 1. Lecture 1 and Practical 1. In lecture 1, i learnt about what are the programs that we will be using in this module, learnt about computer graphics, what is it and how is it done. After that is just seeing of examples shown so not much for this lecture i guess. Thursday, October 16, 2008. Subscribe to: Post Comments (Atom). Review on Lab 1.

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Review of Age of Empire III | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/16/review-of-age-of-empire-iii

When ComG Isnt Madness. Review of Age of Empire III. Computer Graphic Practical 1 Game Review. 8220;Its not just blindly playing the game and completing it. It’s also about using different strategies.”. Strategies game had always been my all time favourite and had been a fan ever since then. It is not just only about the game play and strategies, but also the historical nature of the game that is appealing. Now Ensemble is back on the history train with the third official Age of Empires game. More about ...

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Looking with “the eye” in open gl | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/09/looking-with-the-eye-in-open-gl

When ComG Isnt Madness. Looking with “the eye” in open gl. So basically this is this week work. Bellow are my code. Include “gl/freeglut.h”. GlClear(GL COLOR BUFFER BIT GL DEPTH BUFFER BIT);. GlColor3f(1,1,1);. GlVertex3f(0.0f, 0.0f, 100.0); / Z axis. GlVertex3f(0.0f, 0.0f, -100.0);. GlVertex3f(100.0f, 0.0f, 0.0); / X axis. GlVertex3f(-100.0f, 0.0f, 0.0);. GlVertex3f(0.0f, 100.0f, 0.0); / Y axis. GlVertex3f(0.0f, -100.0f, 0.0);. GlColor3f(0,1,0);. GlVertex3f(-20,40,0);. GlVertex3f(-20,0,1);. GlOrtho(-150...

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Everything has its roots.. It was this that start off the tree | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/24/everything-has-its-roots-it-was-this-that-start-off-the-tree

When ComG Isnt Madness. Everything has its roots. It was this that start off the tree. Firstly I must apologise for being late for today class. Thanks a lot for your concern teacher. ( I knew that if ever I had problems I could always tell you. hope I dont sound offending when I say out your whole full name). Question 1 – Define a Callback function. Basically, there are 3 types of callbacks: window, menu and global. 2) The menu callback is set by the glutCreateMenu call. When programming in GLUT and in m...

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Practical 3 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/02/practical-3

When ComG Isnt Madness. Bascially what we was ask to do today was to draw 4 triangle and 4 square. But i thought that since I know how to draw one I should be able to draw another one? So I decided to play with loop, and circles and make words and include just one triangle and rectangle. So here is my outcome. November 2, 2008. Uncategorized. Be the first to comment! Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).

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I love my sleep more than lecture | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11/02/i-love-my-sleep-more-than-lecture

When ComG Isnt Madness. I love my sleep more than lecture. I was late for school again, as usual. Things learned from lecture. Answer for previous lecture. Screen - 256 x 256. 24 bit = 3 bytes. 2bbp = No of colours. 2 power of 8 = 256 colours. Total amount of colour palette - 256 x 3. Total = (256 x 3) (256 x 256) = 66304 bytes = 0.063Mbytes. No of texture = 32 / 0.063 = 507 textures. Gl/freeglut.h = preinstalled in system. 8220;gl/freeglut.h” = files that u drag to drive/project. 2 ways to plot pixes.

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October | 2008 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10

When ComG Isnt Madness. Colours differentiate the black and white out (Lecture 2). In todays lecture, we covered basic cg theory, colours and traditional rendering. In cg theory we recap about what we learn from lecture 1. V-Sync Synchronization of frame changes with the vertical blanking interval. Question 2 – My artist are told they have maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8 bits colours depth? Everything has its r...

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November | 2008 | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/11

When ComG Isnt Madness. Looking with “the eye” in open gl. So basically this is this week work. Bellow are my code. Include “gl/freeglut.h”. GlClear(GL COLOR BUFFER BIT GL DEPTH BUFFER BIT);. GlColor3f(1,1,1);. GlVertex3f(0.0f, 0.0f, 100.0); / Z axis. GlVertex3f(0.0f, 0.0f, -100.0);. GlVertex3f(100.0f, 0.0f, 0.0); / X axis. GlVertex3f(-100.0f, 0.0f, 0.0);. GlVertex3f(0.0f, 100.0f, 0.0); / Y axis. GlVertex3f(0.0f, -100.0f, 0.0);. GlColor3f(0,1,0);. GlVertex3f(-20,40,0);. GlVertex3f(-20,0,1);. GlOrtho(-150...

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Jus Me | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/about

When ComG Isnt Madness. Hi all. You can call me Crystal. To sum up everything, I am just someone that just want to enjoy my life to its fullest. Anyway this is Not my personal blog, rather this is my personal school Computer Graphic blog. Currently a year 1 student from NYP – course DET. So everything in this blog would just be solely on Computer Graphics. so sit back and be my audience. accompany me through my year 1 ComG journey. Be the first to comment! Leave a Reply Cancel reply.

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Colours differentiate the black and white out (Lecture 2) | When ComG Isnt Madness

https://simplycomgraphics.wordpress.com/2008/10/24/colours-differentiate-the-black-and-white-out-lecture-2

When ComG Isnt Madness. Colours differentiate the black and white out (Lecture 2). In todays lecture, we covered basic cg theory, colours and traditional rendering. In cg theory we recap about what we learn from lecture 1. V-Sync Synchronization of frame changes with the vertical blanking interval. Question 2 – My artist are told they have maximum of 32MB to use for textures. How many textures can they use if they are limit to 256 x 256, with a 24bits palette of 8 bits colours depth? Enter your comment h...

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Daily Design Discussion and Designer of the Week. History of graphic design.pdf. Http:/ www.readwritethink.org/files/resources/interactives/timeline/. Lego design project.docx. Design principle - unity.pptx. Design principle-unity ws.docx. Illustrator basics tutorial.pdf. Topics for cg1 quiz1.doc. Creative color wheel.doc. Homecoming ticket info.docx. Create a free website.

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Computer Graphics

Friday, October 24, 2008. Well, in lecture two, we were teach basic computer graphics. Certain things may look different because of the colour or angle but its actually the same thing. There is 3 different types of cones RGB. There were talk about raster devices and display surface, etc but i didn't really get much of that though cause i don't really understand the concept or something behind it. This are the two questions given. Ans: 800 * 600 * 4 = 1920000 bytes ≈ 1.83 Mbytes. We are using the pixel pl...

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Computer Graphics Summer 08

Computer Graphics Summer 08. Thursday, June 26, 2008. I chose this building becouse have nice details and colors, and can be modify to archive a nice arq. illustration. the use of gradients here is great and give nice look o the illustration. Chris Wehmeyer - Architectural Illustrations. Though I have many words to say about my Architectural Illustration, unfortunately. Many of those words are rather inappropriate. Bonny- Arch. Illus. The Louvre. Wednesday, June 25, 2008. Subscribe to: Posts (Atom).

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Computer Graphics Fall 08 FRI/SAT

Computer Graphics Fall 08 FRI/SAT. Monday, December 22, 2008. Friday, December 19, 2008. The building I chose for this project was the Jubilee Church in Rome, Italy. I chose this project for its unique design. I love the three curves that have curved windows that let in light into the church, making the listeners to the sermon surrounded by light. I also like how it’s white as snow, which to followers of God the color white represents something pure and untainted. Which is right next to Basel. Laach is t...

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