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******** & Abstractions Web Comic

I've continued the Driftwurld comic over at smack jeeves :. Http:/ driftwurld.smackjeeves.com/. A comic tied to my browser game project, Driftwurld! See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). My blog: Philosopher Gamer. Posted by Callan S. Subscribe to: Posts (Atom). ******** and Abstractions / Driftwurld. ******** and Abstractions/Driftwurld : Two hands - w. ******** and Abstractions/Driftwurld : Irony Attack! View my complete profile.

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& Abstractions Web Comic | dungeonsandabstractions.blogspot.com Reviews
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I've continued the Driftwurld comic over at smack jeeves :. Http:/ driftwurld.smackjeeves.com/. A comic tied to my browser game project, Driftwurld! See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). My blog: Philosopher Gamer. Posted by Callan S. Subscribe to: Posts (Atom). ******** and Abstractions / Driftwurld. ******** and Abstractions/Driftwurld : Two hands - w. ******** and Abstractions/Driftwurld : Irony Attack! View my complete profile.
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& Abstractions Web Comic | dungeonsandabstractions.blogspot.com Reviews

https://dungeonsandabstractions.blogspot.com

I've continued the Driftwurld comic over at smack jeeves :. Http:/ driftwurld.smackjeeves.com/. A comic tied to my browser game project, Driftwurld! See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). My blog: Philosopher Gamer. Posted by Callan S. Subscribe to: Posts (Atom). ******** and Abstractions / Driftwurld. ******** and Abstractions/Driftwurld : Two hands - w. ******** and Abstractions/Driftwurld : Irony Attack! View my complete profile.

INTERNAL PAGES

dungeonsandabstractions.blogspot.com dungeonsandabstractions.blogspot.com
1

Dungeons & Abstractions Web Comic: Dungeons & Abstractions/Driftwurld : Irony Attack!

http://dungeonsandabstractions.blogspot.com/2010/11/dungeons-abstractionsdriftwurld-irony.html

Dungeons and Abstractions/Driftwurld : Irony Attack! A comic tied to my browser game project, Driftwurld! See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). My blog: Philosopher Gamer. Posted by Callan S. Subscribe to: Post Comments (Atom). Dungeons and Abstractions / Driftwurld. Dungeons and Abstractions/Driftwurld : Two hands - w. Dungeons and Abstractions/Driftwurld : Irony Attack! Dungeons and Abstractions Web Comic : My enemies fac.

2

Dungeons & Abstractions Web Comic: Dungeons & Abstractions/Driftwurld

http://dungeonsandabstractions.blogspot.com/2010/11/dungeons-abstractionsdriftwurld.html

I've continued the Driftwurld comic over at smack jeeves :. Http:/ driftwurld.smackjeeves.com/. A comic tied to my browser game project, Driftwurld! See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). My blog: Philosopher Gamer. Posted by Callan S. Subscribe to: Post Comments (Atom). Dungeons and Abstractions / Driftwurld. Dungeons and Abstractions/Driftwurld : Two hands - w. Dungeons and Abstractions/Driftwurld : Irony Attack! View my complete profile.

3

Dungeons & Abstractions Web Comic: October 2010

http://dungeonsandabstractions.blogspot.com/2010_10_01_archive.html

Dungeons and Abstractions Web Comic : Infection, Hit Points and You. A comic tied to my browser game project, Driftwurld! See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). My blog: Philosopher Gamer. Posted by Callan S. Dungeons and Abstractions Web Comic : Waste not what you waste. A comic tied to my browser game project, Driftwurld! See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). See below ...

4

Dungeons & Abstractions Web Comic: May 2010

http://dungeonsandabstractions.blogspot.com/2010_05_01_archive.html

D&A: Being lazy or being funny? I know. So exploitative, it made me laugh! See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). My blog: Philosopher Gamer. Posted by Callan S. D&A: Can't eat compliments. See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). My blog: Philosopher Gamer. Posted by Callan S. My blog: Philosopher Gamer. Posted by Callan S. Labels: dungeons and abstractions.

5

Dungeons & Abstractions Web Comic: February 2010

http://dungeonsandabstractions.blogspot.com/2010_02_01_archive.html

D&A: Broken Story #6. First in Broken Story. My blog: Philosopher Gamer. Posted by Callan S. D&A: Broken Story #5. My blog: Philosopher Gamer. Posted by Callan S. D&A: Broken Story #4. My blog: Philosopher Gamer. Posted by Callan S. D&A: Broken Story #3. My blog: Philosopher Gamer. Posted by Callan S. D&A: Broken Story #2. My blog: Philosopher Gamer. Posted by Callan S. Subscribe to: Posts (Atom). D&A: Broken Story #6. D&A: Broken Story #5. D&A: Broken Story #4. D&A: Broken Story #3. D&A: Broken Story #2.

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Roll when you want to is not the bees knees | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/09/16/roll-when-you-want-to-is-not-the-bees-knees

Roll when you want to is not the bees knees. 16 September, 2010 at 7:20 pm ( Story Theory. Okay, looking at a forge post. On ‘the pool’. I think Ron admired it as having more structure than traditional RPG’s. In a way it does – it’s kind of like it has had all it’s limbs dislocated, while other RPG’s have had all their limbs dislocated and drawn and quarted the body. It all hinges on : You have a capacity to roll. BUT you don’t have to. So why do it? Because it’s fun? Pratically all RPG’s hinge on ...

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Glove puppet game systems | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/12/12/glove-puppet-game-systems

Glove puppet game systems. 12 December, 2010 at 4:47 pm ( Story Theory. It struck me how to phrase it. I think a game system, if it’s going to have a group play any different than they do normally/be worth playing, needs to be like another player at the table. In fact the game system need to be like another GM at the table. A GM who comes ahead of the human GM. In traditional designs, the system is like a glove puppet. Latter they say “Hey, we don’t need to listen to the glove puppet! Hey, I think your w...

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Are you trying to tie real world morality to in game actions? | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/09/21/are-you-trying-to-tie-real-world-morality-to-in-game-actions

Are you trying to tie real world morality to in game actions? 21 September, 2010 at 12:23 pm ( Story Theory. Here’s an idea – gamers have real trouble seperating their sense of morality from a games fiction. One example was in a browser game I had played, where the text itself described an option to loot other players as ‘not being very fair’. Even the designer himself couldn’t really seperate his moral notions from the fiction he had overlayed onto the game. 23 September, 2010 at 3:52 am. On one hand, i...

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Confusing rule options and house ruling, part B | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/06/08/confusing-rule-options-and-house-ruling-part-b

Confusing rule options and house ruling, part B. 8 June, 2010 at 10:15 am ( Story Theory. I think if someone can’t identify a difference between them choosing an option a rule presents them a rule and them making new house rules, they are essentially going to be doing things to you at the gaming table that you haven’t said they can do. Ah, I dunno, I think I have a point then the apathy of gamers defeats my point…. Leave a Reply Cancel reply. Enter your comment here. Address never made public).

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Game Blame | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/08/28/game-blame

28 August, 2010 at 11:50 am ( Story Theory. Messed up: The GM making the player roll and then making up whatever result suits him. Messed up: Rolling constantly for stuff that doesn’t matter. Messed up: The GM feeding you information a bit at a time, on his own schedule, to control “the story.”. Now, what else does someone need to say, to indicate they are blaming the GM for the choices he made? What’s an example of someone actually blaming him? Perhaps “What he chose to do is messed up! Fill in your det...

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Yet again stunned by gamer speak | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/06/07/yet-again-stunned-by-gamer-speak

Yet again stunned by gamer speak. 7 June, 2010 at 6:33 pm ( Uncategorized. See how he says the latter, then the former latter further down, presumably (I dunno) as a reference to how only I see them as seperate? But the former and latter are different things – though he clearly wants to differ on that. Just like players do when they make characters. Now if you say to everyone ‘Hey, I want NPC’s to have the option of’ bludgeoning murder’ as a feat they could have as well! How do you deal with that? I said...

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Media formats presented as ‘unleashed’ | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/07/11/media-formats-presented-as-unleashed

Media formats presented as ‘unleashed’. 11 July, 2010 at 2:02 pm ( Politics. Bit off the blogs usual topic, but there was a TV show here in Australia called collectors on ABC TV, and it suddenly went off air, it’s presenter on certain charges. Basically commenting on the lack of ‘presumption of innocence’ and how the article. On the ‘unleashed’ ABC site has had it’s comments disabled for ‘legal reasons’. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Cogito, ergo ludo.

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Simulationism – gaming with the front of the brain turned off? | The CDS Weblog

https://brokenmarrow.wordpress.com/2010/09/16/simulationism-gaming-with-the-front-of-the-brain-turned-off

Simulationism – gaming with the front of the brain turned off? 16 September, 2010 at 8:58 am ( Philosophy. Tags: lack of metaphore. I was watching something on the brain by Susan Greenfield. She’s a baroness, lol! It was on a different subject, but she was describing how a three year old child, if asked what ‘Out, out, brief candle’ means, they’d say it means if you blow on a candle hard enough, it goes out. There is no dimension of symbology and metaphor for them. Out, out, brief candle! You are comment...

brokenmarrow.wordpress.com brokenmarrow.wordpress.com

Wow, four years – now that’s a montage! | The CDS Weblog

https://brokenmarrow.wordpress.com/2015/02/13/wow-four-years-now-thats-a-montage

Wow, four years – now that’s a montage! 13 February, 2015 at 9:32 am ( Uncategorized. I have a piece over on my blogger blog of blogdom on ‘ Being a DM/GM in roleplaying – it doesn’t work like a book or movie. Also my modest kickstarter attempt. Is coming to a close – $5 short of it’s massive 5000 goal…5000 cents, that is. So $50 dollar goal. On the other hand, though having put genuine hours of labour into writing the project pitch, if I don’t make the goal I don’t have to write anything! Create a free ...

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Dungeons & Abstractions Web Comic

I've continued the Driftwurld comic over at smack jeeves :. Http:/ driftwurld.smackjeeves.com/. A comic tied to my browser game project, Driftwurld! See below comments for older posts and newer post links (I wish it were fancier than that, I really do.). My blog: Philosopher Gamer. Posted by Callan S. Subscribe to: Posts (Atom). Dungeons and Abstractions / Driftwurld. Dungeons and Abstractions/Driftwurld : Two hands - w. Dungeons and Abstractions/Driftwurld : Irony Attack! View my complete profile.

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Overlord Bob Main Site. 312 – Hey reoccurring side characters! 312 – Hey reoccurring side characters! March 26, 2018. Read more posts by the author of 312 – Hey reoccurring side characters! No Comments on 312 – Hey reoccurring side characters! Late post but I did note last week that could happen. Was in DC during the protests but didn’t join in as i had other stuff to do. Oh and yeah that bomb…. Guess what the name of that consumable was! Leave a Reply Cancel reply. Required fields are marked *. Page 79 ...

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Sunday, August 16, 2015. RPGaDay - Day 15 and 16: What Was Your Longest Campaign and Session? I decided to combine yesterday's entry and today's into one post. While some might see this as cheating, I knew the answers to both questions would be too short to dedicate separate posts to. The reason being is that I've always preferred shorter campaigns and sessions over longer ones. I have nothing against those longer games, it's just a personal preference. Friday, August 14, 2015. A 2nd Look at 2nd Edition.