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Support & Community

News, announcements and other information. Most recent: [Released] ORK Framework 2.5.3. Talk about other stuff, wishes and everything that doesn't fit anywhere else. Most recent: 2D Platformer - Ork or Makinom? Show others what you've done with Makinom and ORK Framework. Most recent: [SHOWCASE] The Curse of Ashenby. Need help with Makinom? Most recent: Makinom Feature Requests. Everything related to scripting with Makinom. Most recent: pulling info from a struct [solved]. Need help with ORK Framework?

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News, announcements and other information. Most recent: [Released] ORK Framework 2.5.3. Talk about other stuff, wishes and everything that doesn't fit anywhere else. Most recent: 2D Platformer - Ork or Makinom? Show others what you've done with Makinom and ORK Framework. Most recent: [SHOWCASE] The Curse of Ashenby. Need help with Makinom? Most recent: Makinom Feature Requests. Everything related to scripting with Makinom. Most recent: pulling info from a struct [solved]. Need help with ORK Framework?
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Support & Community | forum.makinom.com Reviews

https://forum.makinom.com

News, announcements and other information. Most recent: [Released] ORK Framework 2.5.3. Talk about other stuff, wishes and everything that doesn't fit anywhere else. Most recent: 2D Platformer - Ork or Makinom? Show others what you've done with Makinom and ORK Framework. Most recent: [SHOWCASE] The Curse of Ashenby. Need help with Makinom? Most recent: Makinom Feature Requests. Everything related to scripting with Makinom. Most recent: pulling info from a struct [solved]. Need help with ORK Framework?

INTERNAL PAGES

forum.makinom.com forum.makinom.com
1

ORK Tutorial Requests - Support & Community

http://www.forum.makinom.com/discussion/23/ork-tutorial-requests

ORK Tips, Tricks and Tutorials. In ORK Tips, Tricks and Tutorials. You need a tutorial on a specific topic? Post your tutorial request here! Post edited by gamingislove on. You've done a great job with the tutorials so far, so I feel a bit greedy requesting these, but I'd love to see:. Complicated dialogue tree example - showing dynamic content based on player attributes, and branching based on player choices and game state. Quest tracking and Quest Log (UI) example. Setting up a cinematic cut-scene.

2

[Released] ORK Framework 2.5.3 - Support & Community

http://www.forum.makinom.com/discussion/2350/released-ork-framework-2-5-3

Released] ORK Framework 2.5.3. ORK Framework 2.5.2 is here - see the release notes. The next update for ORK Framework will be out this week, probably Thurstday of Friday. We'll have a broad range of updates, e.g.:. Menu Settings: Use Cost Display. New text codes available to display the current value ( %c. And maximum value ( %m. Of a status value. The new Action Choose Idle. Animation type will be used when a combatant is choosing the next action. The new Auto Rotation Parameters. Shops, Menu Screens.

3

Announcements - Support & Community

http://www.forum.makinom.com/categories/announcements

News, announcements and other information. DEV] ORK Framework 2.8.1. Most recent by Gregie. Released] Makinom 1.5.0. Most recent by Kirb. Released] ORK Framework 2.8.0. Most recent by Firrerreo. Released] Makinom 1.4.4. Released] ORK Framework 2.7.2. Most recent by joeee19. Reduced/No Support until at least End of June. Released] Makinom 1.4.3. Most recent by Kirb. Most recent by gamingislove. No support from April 12 to April 25. Most recent by gamingislove. Released] Makinom 1.4.2. Most recent by Nixter.

4

Detecting Camera direction / viewing angle for Events - Support & Community

http://www.forum.makinom.com/discussion/2424/detecting-camera-direction-viewing-angle-for-events

Detecting Camera direction / viewing angle for Events. Is there a method to check which direction the Camera is looking? Camera can rotate around Player. Trying to Spawn enemies when the Camera is turned away - spawning behind off camera as to not be seen by the Player. It doesn't need to be behind the player just the behind / out of camera viewing angle. How are you spawning them? Otherwise I would apply this tutorial. And create a line of sight thing for your player's camera. You can use a Check Fields.

5

General Discussion - Support & Community

http://www.forum.makinom.com/categories/general-discussion

Talk about other stuff, wishes and everything that doesn't fit anywhere else. Commissions: Group Buy Requests. Most recent by Griffin. New users need to be approved. Most recent by gamingislove. Most recent by Kaemalux. Randomized Loot, aka Prefixes, Affixes, and Merchants. Group Buy] Character Selection and Customization Tutorial. Most recent by Catacomber. Released]Playmaker Action for ORK Famework. Most recent by j0hnbane. Most recent by Keldryn. ORK integrations suggestions&help needed. Most recent b...

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makinom.com makinom.com

Showcase | Makinom

http://makinom.com/showcase

Game Toolkit for Unity. Download Makinom demo projects to help you learn using Makinom. Want to show your own game or project using Makinom? Post it in the community showcase. Please note that more demo projects will be added over time. A 2D roguelike game with procedurally generated tile based levels – how many days can you survive? Learn how to create this game in the 2D Roguelike. Game tutorial series. Try the WebPlayer demo here. Or download the Unity project. Or download the Unity project.

makinom.com makinom.com

Tutorials | Makinom

http://makinom.com/tutorials

Game Toolkit for Unity. Learn using Makinom and bring your game idea to life. There are different kinds of tutorials available, separated into two different learning paths. How-tos and schematics focus on single features and game mechanics, while the different game tutorials consist of a series of tutorials to create various game genres. The scripting tutorials will teach you how to extend Makinom or use it in your own scripts. New tutorials will be added on a regular basis, so come by more often! Tips w...

makinom.com makinom.com

Schematics | Makinom

http://makinom.com/tutorials/schematics

Game Toolkit for Unity. These tutorials cover specific gameplay elements by setting up schimatics. Learn using schimatics to create things like controls, game logic or cut-scenes. Schimatics are the core of Makinom and will be used to make your game idea come together. New tutorials will be added on a regular basis, so come by more often! You’ve got a request for a schematic, need help or want to help others with your own tips, tricks or tutorials? 2015 Gaming is Love e.U.

makinom.com makinom.com

Random Waypoints | Makinom

http://makinom.com/tutorial/schematic/random-waypoints

Game Toolkit for Unity. A simple movement AI moving to random waypoints. In this tutorial we’ll create a schematic to move a game object to random waypoints using. When reaching a waypoint, the game object will optionally perform an idle behaviour (using a tagged machine, e.g. wait for some time) and select a new random waypoint. You can download the finished schematics here – if the schematic is missing the script reference after importing it into your project, just select the. Set to 0.1. We’ll u...

makinom.com makinom.com

Scripting | Makinom

http://makinom.com/tutorials/scripting

Game Toolkit for Unity. With Makinom, you don’t need to do any scripting to make your game – but you can, if you want. Learn extending Makinom, adding new nodes and using Makinom’s functionality in your own scripts. Create plugins to bring custom settings into Makinom without changing its code. Contains all classes of Makinom (excluding the editor classes). New tutorials will be added on a regular basis, so come by more often! Setting up project references. 2015 Gaming is Love e.U.

makinom.com makinom.com

Survival Shooter | Makinom

http://makinom.com/tutorials/survival-shooter

Game Toolkit for Unity. Create an isometric survival shooter using Makinom. This game tutorial series will teach you how to build a surival shooter in isometric perspective. The tutorials will focus on creating schematics and setting up machine components. You can learn more about schematics in this how-to. And about machines in this how-to. Setting up the level and prefabs isn’t explained (they’re provided ready to use in the project). 05 Setting up the Enemies. 2015 Gaming is Love e.U.

makinom.com makinom.com

Schematics | Makinom

http://makinom.com/tutorial/howto/basics-schematics

Game Toolkit for Unity. Schematics are the core of Makinom – learn what you can do with them! A schematic is a reusable blueprint for what you want to do. It consists of connected nodes that work similar to a flow chart – each node performs a task and decides the next node that’ll be executed. There is a huge number of nodes for different tasks, and you can add new nodes via scripting. Schematics are created in the Makinom editor. Section using the node editor. So, what can you do with schematics? Eg cha...

makinom.com makinom.com

Makinom 1.0.4 | Makinom

http://makinom.com/release/makinom-1-0-4

Game Toolkit for Unity. Makinom 1.0.4. Makinom 1.0.4. New support for all texture asset types (e.g. render texture, movie texture), store terrain changes in save games, new schematic nodes for movie texture control and other new features and fixes. Download the latest version of Makinom here. 8211; or get the latest version in the Unity Asset Store. All ‘Texture’ selection fields now support all kinds of texture assets. Store Terrain Changes Component. The changes can be saved with save games. Changes th...

makinom.com makinom.com

New Plugin: Save Game Compression | Makinom

http://makinom.com/news/new-plugin-save-game-compression

Game Toolkit for Unity. New Plugin: Save Game Compression. New Plugin: Save Game Compression. Use this new plugin to compress your save game data. Your save game files are getting big? Compress the save game data with the free Save Game Compression Plugin. See the plugin’s page. ORK-Makinom Connection Plugin available. ORK-Makinom Plugin 1.0.5. Makinom 1.5.0. Makinom 1.4.4. Makinom 1.4.3. 2015 Gaming is Love e.U.

makinom.com makinom.com

Makinom 1.1.1 | Makinom

http://makinom.com/release/makinom-1-1-1

Game Toolkit for Unity. Makinom 1.1.1. Makinom 1.1.1. In auto machines, start tagged machines on the server and other new features, changes and fixes. Download the latest version of Makinom here. 8211; or get the latest version in the Unity Asset Store. On the multiplayer/networking basics for getting started with UNET. 8216;Max Server Connections’ setting available. Defines the maximum allowed connections to the server. Auto Machines: Start Settings. 8216;Network Destroy’ UNET start type available.

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Support & Community

News, announcements and other information. Most recent: [Released] ORK Framework 2.5.3. Talk about other stuff, wishes and everything that doesn't fit anywhere else. Most recent: 2D Platformer - Ork or Makinom? Show others what you've done with Makinom and ORK Framework. Most recent: [SHOWCASE] The Curse of Ashenby. Need help with Makinom? Most recent: Makinom Feature Requests. Everything related to scripting with Makinom. Most recent: pulling info from a struct [solved]. Need help with ORK Framework?

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منتديات ادارة التربية والتعليم بمكة

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منتديات مكاوي

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All Discussions - Mako

Code can be wrapped in pre tags. Migrations with config injection. Most recent by freost. Routes based on subdomain. Most recent by freost. Cache Config: Other Dribble. Most recent by dennisewilliams. Upgrade Mako 4.5.2 to 4.5.4. Most recent by ossigeno. Temporary disabling database connection. Most recent by Letron. PHP 7 Mako 5. Most recent by Letron. Most recent by altsniffer. Most recent by xdr13. Route with question mark. Most recent by ossigeno. Order By RAND() in ORM or QueryBuilder. It looks like...