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Game Research - The art, business, and science of video games » Home

Game Research - The art, business, and science of video games. Info pages (need updating). Most popular since 1st of this month. Test: Reference database (2932). The World is Yours: Intertextual Irony and Second Level Reading Strategies in Grand Theft Auto (2825). No Medium is an Island: An essay on the Video Game and its cultural neighborhood (2778). Understanding the educational potential of commercial computer games through activity and narratives (2757). GameDaddy (August 9, 2009). Date posted: May 1...

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Game Research - The art, business, and science of video games » Home | game-research.com Reviews

https://game-research.com

Game Research - The art, business, and science of video games. Info pages (need updating). Most popular since 1st of this month. Test: Reference database (2932). The World is Yours: Intertextual Irony and Second Level Reading Strategies in Grand Theft Auto (2825). No Medium is an Island: An essay on the Video Game and its cultural neighborhood (2778). Understanding the educational potential of commercial computer games through activity and narratives (2757). GameDaddy (August 9, 2009). Date posted: May 1...

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Game Research - The art, business, and science of video games » The World is Yours: Intertextual Irony and Second Level Reading Strategies in Grand Theft Auto

http://game-research.com/index.php/articles/the-world-is-yours-intertextual-irony-and-second-level-reading-strategies-in-grand-theft-auto

Game Research - The art, business, and science of video games. Info pages (need updating). Most popular since 1st of this month. Does gameplay have politics? Test: Reference database (2254). The Road not Taken - The How's and Why's of Interactive Fiction (2206). Understanding the educational potential of commercial computer games through activity and narratives (2196). Thoughts on learning in games and designing educational computer games (1982). What women want - (and it ain 't Counter Strike) (1887).

2

Game Research - The art, business, and science of video games » Reports

http://game-research.com/index.php/reports

Game Research - The art, business, and science of video games. Info pages (need updating). Most popular since 1st of this month. Does gameplay have politics? Test: Reference database (2254). The Road not Taken - The How's and Why's of Interactive Fiction (2206). Understanding the educational potential of commercial computer games through activity and narratives (2196). Thoughts on learning in games and designing educational computer games (1982). What women want - (and it ain 't Counter Strike) (1887).

3

Game Research - The art, business, and science of video games » Book reviews

http://game-research.com/index.php/book-reviews

Game Research - The art, business, and science of video games. Info pages (need updating). Most popular since 1st of this month. Does gameplay have politics? Test: Reference database (2254). The Road not Taken - The How's and Why's of Interactive Fiction (2207). Understanding the educational potential of commercial computer games through activity and narratives (2196). Thoughts on learning in games and designing educational computer games (1982). What women want - (and it ain 't Counter Strike) (1887).

4

Game Research - The art, business, and science of video games » The Road not Taken - The How’s and Why’s of Interactive Fiction

http://game-research.com/index.php/articles/the-road-not-taken-the-hows-and-whys-of-interactive-fiction

Game Research - The art, business, and science of video games. Info pages (need updating). Most popular since 1st of this month. Does gameplay have politics? Test: Reference database (2254). The Road not Taken - The How's and Why's of Interactive Fiction (2206). Understanding the educational potential of commercial computer games through activity and narratives (2196). Thoughts on learning in games and designing educational computer games (1982). What women want - (and it ain 't Counter Strike) (1887).

5

Game Research - The art, business, and science of video games » Articles

http://game-research.com/index.php/articles

Game Research - The art, business, and science of video games. Info pages (need updating). Most popular since 1st of this month. Does gameplay have politics? Test: Reference database (2088). The Road not Taken - The How's and Why's of Interactive Fiction (2040). Understanding the educational potential of commercial computer games through activity and narratives (2033). Thoughts on learning in games and designing educational computer games (1835). What women want - (and it ain 't Counter Strike) (1744).

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w1mjbongenaar.blogspot.com w1mjbongenaar.blogspot.com

Blog Nieuwe media; game cultuur: November 2006

http://w1mjbongenaar.blogspot.com/2006_11_01_archive.html

Blog Nieuwe media; game cultuur. Wednesday, November 22, 2006. Vragen bij de tekst. Vraag bij de tekst : ‘Slots of fun, slots of trouble: an Archaeology of arcade gaming’. Waarom haalt Huhtamo de industrialisatie aan als voorloper van arcade gaming, terwijl naar mijn mening deze op fundamentele punten verschilt? Vraag bij de tekst ‘De history of video game’. Vraag bij de tekst ‘Simulation, history, and computer games’. Hoe kan het dat bij de verschillende benaderingen van de historie van gamecultuur, zov...

ingamestudies.blogspot.com ingamestudies.blogspot.com

IN.GAME.STUDIES | computerspiele als medium und mehr: "Es guäts Neus!"

http://ingamestudies.blogspot.com/2007/12/es-guts-neus.html

INGAME.STUDIES computerspiele als medium und mehr. Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music." (unknown). Sonntag, 30. Dezember 2007. Vergeht die Zeit schneller, je älter man wird? Haben neue Jahre im Leben eines Menschen einen abnehmenden Grenznutzen? Ich meine, als Einjähiger verdoppelt einem ein neues Jahr quasi das Alter, als Hundertjähriger macht dasselbe gerade mal 1% aus.

ingamestudies.blogspot.com ingamestudies.blogspot.com

IN.GAME.STUDIES | computerspiele als medium und mehr: "Ich mag keine Lebenssimulationen"

http://ingamestudies.blogspot.com/2008/02/ich-mag-keine-lebenssimulationen.html

INGAME.STUDIES computerspiele als medium und mehr. Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music." (unknown). Sonntag, 17. Februar 2008. Ich mag keine Lebenssimulationen". Scharfe Trennlinien existieren bei einer Einteilung von Computerspielen in Genres kaum, die Grenzen sind eher fliessend. Dennoch habe ich mich aus dem Fenster gelehnt und eine 17 Genres umfassende Einteilung.

ingamestudies.blogspot.com ingamestudies.blogspot.com

IN.GAME.STUDIES | computerspiele als medium und mehr: August 2007

http://ingamestudies.blogspot.com/2007_08_01_archive.html

INGAME.STUDIES computerspiele als medium und mehr. Computer games don't affect kids, I mean if Pac Man affected us as kids, we'd all be running around in darkened rooms, munching pills and listening to repetitive music." (unknown). Samstag, 25. August 2007. Juhu, auch ich hab' jetzt einen Blog! Bin ich zum Entschluss gelangt, dass auch ich begleitend zum Verfassen meiner Lizentiatsarbeit an der. Mein Thema dreht sich um folgendes:. Nach einer medienwissenschaftlichen Einordnung des Neuen Mediums. Compute...

game.pedagogicke.info game.pedagogicke.info

Škola hrou, hra školou...: 04/2007

http://game.pedagogicke.info/2007_04_01_archive.html

Škola hrou, hra školou. A počítačová hra taky školou ;-). Scratch: nové vývojové prostředí pro děti. Scratch je nový dětský programovací jazyk či spíše vývojové prostředí, ve kterém se snadno a rychle dají vyvíjet interaktivní příběhy, animace, hry, nejrůznější multimediální produkty a sdílet je na webu. Clipped from scratch.mit.edu. Štítky: dětské programovací jazyky. Vystavil Janek Wagner @ 17:43 Komentáře: 0. Alice 2.0: další dětské vývojové prostředí pro vývoj her. Clipped from www.alice.org. The aim...

ludicine.ca ludicine.ca

Jeu vidéo | Ludiciné

http://ludicine.ca/fr/jeu-video

Technologies graphiques et innovation. Jeu vidéo d'horreur. Filmographie du cinéma interactif des premiers temps. Bibliographie du jeu vidéo d'horreur. Ludographie du jeu vidéo d'horreur. Cette création est mise à disposition sous un contrat Creative Commons. Les textes sur ce site sont mis à votre disposition pour votre usage personnel seulement, et non pour redistribution. Veuillez contacter les éditeurs pour toute permission additionnelle quant à l'utilisation de ces articles. Routledge, New York.

jhielscher.blogspot.com jhielscher.blogspot.com

:: regels van het spel :: jonas h ::: May 2005

http://jhielscher.blogspot.com/2005_05_01_archive.html

Regels van het spel : jonas h :. Monday, May 30, 2005. Wow - 2e speelsessie. In de 2e speelsessie op 24 mei deelden wij on in groepen van vijf op een gingen apart op avontuur. Ik had de leiding van mijn groep, dit was de eerste keer dat ik dit deed en op de begin moest ik eerst er nog aan wennen om de leiding daadwerkelijk ook te geven. In mijn groep zat Amunet, Brennyrvrarg, Calesta en Puist. Hierna gingen liepen wij weer terug naar Crossroads, waarbij wij op de weg nog veel dieren tegen kwamen. 18:05:5...

fabioifs.blogspot.com fabioifs.blogspot.com

Games e Educação: Juíza americana aposentada defende o uso de games como ferramenta de ensino

http://fabioifs.blogspot.com/2010/06/juiza-americana-aposentada-defende-o.html

Este é um espaço reservado para socializar as produções e pesquisas desenvolvidas na área de games e educação. O objetivo é fomentar debates entre pesquisadores e desenvolvedores, visto que os jogos eletrônicos se tornaram artefatos completamente integrados ao nosso cotidiano. VII seminário de jogos eletrônicos e educação. Período: 04 e 05/07/11. VI CONNEPI - Congresso de Pesquisa e Inovação. Período: 07 a 09/09/11. Período: 07 a 09/11/11. 1 de junho de 2010. Via GameReporter Blog de cultura gamer Games,...

w1mjbongenaar.blogspot.com w1mjbongenaar.blogspot.com

Blog Nieuwe media; game cultuur: week 2

http://w1mjbongenaar.blogspot.com/2006/11/week-2.html

Blog Nieuwe media; game cultuur. Wednesday, November 22, 2006. Vragen bij de tekst. Vraag bij de tekst : ‘Slots of fun, slots of trouble: an Archaeology of arcade gaming’. Waarom haalt Huhtamo de industrialisatie aan als voorloper van arcade gaming, terwijl naar mijn mening deze op fundamentele punten verschilt? Vraag bij de tekst ‘De history of video game’. Vraag bij de tekst ‘Simulation, history, and computer games’. Hoe kan het dat bij de verschillende benaderingen van de historie van gamecultuur, zov...

hpostma.blogspot.com hpostma.blogspot.com

hpostma: Enquete

http://hpostma.blogspot.com/2005/07/enquete.html

Deze Blog wordt gebruikt voor opdrachten en leesanalyses voor de cursus "Regels van het Spel", masters Nieuwe Media en Digitale Cultuur aan de Universiteit Utrecht. Regels van het Spel. Other Players - Center for Computer Game Research. Other Players - Center for Computer Game Research. Utrecht, Utrecht, Netherlands. Mijn volledige profiel weergeven. Probleemstelling v1.0 teksten. Onderzoeksopzet Regels van het Spel. Discussie van Hendrik en Madris. Interessante conversatie over RP. Deze is te vinden op:.

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Game Research Group - Flash Game Reviews

Game Research Group - Flash Game Reviews. Flash game reviews, comments, suggestions, walk-throughs, cheats, codes. Saturday, September 16, 2017. Do you like to play solitaire games? Do you have a phone and do you want to play solitaire games on it? You can try this free variation of the classic Scorpion Solitaire. Its nice fun game with great graphics and cool gameplay. Play Scorpion Solitaire. Links to this post. Friday, July 29, 2016. Want some prompt yet fun games to pass a few hours? Bloons Tower Def...

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Game Research - The art, business, and science of video games » Home

Game Research - The art, business, and science of video games. Info pages (need updating). Most popular since 1st of this month. Test: Reference database (2932). The World is Yours: Intertextual Irony and Second Level Reading Strategies in Grand Theft Auto (2825). No Medium is an Island: An essay on the Video Game and its cultural neighborhood (2778). Understanding the educational potential of commercial computer games through activity and narratives (2757). GameDaddy (August 9, 2009). Date posted: May 1...

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game-research.net - Scientific discussion about games and game research

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Game Reserve Specials - East Cape Tours & Safaris

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