gpuray.blogspot.com gpuray.blogspot.com

gpuray.blogspot.com

Rays of hope

Sunday, January 3, 2010. Those of you who have used CUDA textures should be familiar with the insane programming interface that they present. Texture references can be declared only as global variables, and only in the file where you are using them. You can't pass them around as by-value/by-reference arguments in functions, you can't create them inside function/class scope, and you cannot make arrays of them. Should we hard code this? The answer is NO! Global variable several times, this actually works.

http://gpuray.blogspot.com/

WEBSITE DETAILS
SEO
PAGES
SIMILAR SITES

TRAFFIC RANK FOR GPURAY.BLOGSPOT.COM

TODAY'S RATING

>1,000,000

TRAFFIC RANK - AVERAGE PER MONTH

BEST MONTH

March

AVERAGE PER DAY Of THE WEEK

HIGHEST TRAFFIC ON

Tuesday

TRAFFIC BY CITY

CUSTOMER REVIEWS

Average Rating: 4.7 out of 5 with 13 reviews
5 star
9
4 star
4
3 star
0
2 star
0
1 star
0

Hey there! Start your review of gpuray.blogspot.com

AVERAGE USER RATING

Write a Review

WEBSITE PREVIEW

Desktop Preview Tablet Preview Mobile Preview

LOAD TIME

0.5 seconds

FAVICON PREVIEW

  • gpuray.blogspot.com

    16x16

  • gpuray.blogspot.com

    32x32

CONTACTS AT GPURAY.BLOGSPOT.COM

Login

TO VIEW CONTACTS

Remove Contacts

FOR PRIVACY ISSUES

CONTENT

SCORE

6.2

PAGE TITLE
Rays of hope | gpuray.blogspot.com Reviews
<META>
DESCRIPTION
Sunday, January 3, 2010. Those of you who have used CUDA textures should be familiar with the insane programming interface that they present. Texture references can be declared only as global variables, and only in the file where you are using them. You can't pass them around as by-value/by-reference arguments in functions, you can't create them inside function/class scope, and you cannot make arrays of them. Should we hard code this? The answer is NO! Global variable several times, this actually works.
<META>
KEYWORDS
1 rays of hope
2 cuda multi gpu textures
3 posted by
4 kashyap
5 11 comments
6 performance
7 no comments
8 single thread
9 four threads
10 eight threads
CONTENT
Page content here
KEYWORDS ON
PAGE
rays of hope,cuda multi gpu textures,posted by,kashyap,11 comments,performance,no comments,single thread,four threads,eight threads,single threaded render,8 thread render,1 comment,without seamless raytracing,with seamless raytracing,3 comments,5 comments
SERVER
GSE
CONTENT-TYPE
utf-8
GOOGLE PREVIEW

Rays of hope | gpuray.blogspot.com Reviews

https://gpuray.blogspot.com

Sunday, January 3, 2010. Those of you who have used CUDA textures should be familiar with the insane programming interface that they present. Texture references can be declared only as global variables, and only in the file where you are using them. You can't pass them around as by-value/by-reference arguments in functions, you can't create them inside function/class scope, and you cannot make arrays of them. Should we hard code this? The answer is NO! Global variable several times, this actually works.

INTERNAL PAGES

gpuray.blogspot.com gpuray.blogspot.com
1

Rays of hope: July 2009

http://gpuray.blogspot.com/2009_07_01_archive.html

Sunday, July 19, 2009. Optimizing memory access in CUDA. Now that we understand how to use textures in cuda, I think it is time to tackle a simple problem and see how we can optimize some code. The naive implementation is as follows:. 1 Put the input image into global memory. 2 Create NxN threads, such that each of these threads operates on one of the output pixels. 1 Break the input image into buckets of bxb size, where b is around 8 or 16. Naive Implementation, with all global memory reads and writes.

2

Rays of hope: Octree boundary artifacts

http://gpuray.blogspot.com/2009/08/octree-boundary-artifacts.html

Tuesday, August 18, 2009. 10 level octree (1.2 seconds to render). 8 level octree (1.3 seconds to render). 6 level octree (5 seconds to render). 4 level octree (80 seconds to render). I don't have a solution to this problem yet, but I am thinking along the lines of adding splats to multiple octree leaves, or checking multiple nearby octree leaves while shading (rather than a single octree leaf). Subscribe to: Post Comments (Atom). A dash of OpenMP goodness. Ray-bounce improvements and supersampling.

3

Rays of hope: And we are back...

http://gpuray.blogspot.com/2010/01/and-we-are-back.html

Saturday, January 2, 2010. And we are back. It has been far too long since my last post here. I guess regular blogging and regular exercise are equally hard :). But I have not gone into torpor for the last few months. We ported our raytracer to CUDA this October, and development on that is still going on. Visit my website. For the updates on that. Raytracing with reflection, refraction, phong shading and shadows. Scenes are point models (points are represented as oriented disks/splats). And we are back.

4

Rays of hope: CUDA multi-gpu textures

http://gpuray.blogspot.com/2010/01/cuda-multi-gpu-textures.html

Sunday, January 3, 2010. Those of you who have used CUDA textures should be familiar with the insane programming interface that they present. Texture references can be declared only as global variables, and only in the file where you are using them. You can't pass them around as by-value/by-reference arguments in functions, you can't create them inside function/class scope, and you cannot make arrays of them. Should we hard code this? The answer is NO! Global variable several times, this actually works.

5

Rays of hope: June 2009

http://gpuray.blogspot.com/2009_06_01_archive.html

Sunday, June 28, 2009. Finally, the GLSL implementation of the diffraction project is working. Here is a sample image rendered using OpenGL:. The speedup seen is enormous. Lets see how far we have come in terms of efficiency:. The reason for such a speedup is mostly because of the number of texture lookups that are performed in the shader. The CUDA application does this using global memory, and that is a lot slower than texture lookups (because textures use the texture caches present in hardware). Here i...

UPGRADE TO PREMIUM TO VIEW 6 MORE

TOTAL PAGES IN THIS WEBSITE

11

OTHER SITES

gpur.ychbdr.cn gpur.ychbdr.cn

tc333. cc特彩吧-tc333. cc特彩吧综合资料

1286第1286章 怎么这么磨人 5 必看. 第七卷 交易 第1154章 会议风波. 2016年最新最全tc333. cc特彩吧互动交流网站,tc333. cc特彩吧上万网友分享tc333. cc特彩吧心得。 你可以在这里 731111曾道人一肖中特 讨论资料和特料,共同参与731111曾道人一肖中特互动等众多精彩节目尽在tc333. cc特彩吧. 香港马会免费资料内部 - 百度 492222彩民之家香港.

gpural.ru gpural.ru

Моторное масло - купить оптом и в розницу в Екатеринбурге

Моторные масла для легковых автомобилей. Моторные масла для коммерческого транспорта. Презентация для коммерческого транспорта. Список техники - подбор аналогов. Качественное моторное масло FANFARO изготавливается с применением инновационных технологий синтеза углеводородов с добавлением широкого спектра присадочных компонентов, позволяющих значительно сократить пенообразование, отложение осадка и нагара, а также увеличить физико-химические характеристики ГСМ. Легковые различной мощности;. HV 32, ISO 32.

gpuram.blogspot.com gpuram.blogspot.com

GPURAM

Tuesday, August 19, 2008. Physx gets integrated into leading engine. Nvidia gains further support. Announced plans to further partner with Nvidia on the company's Gamebryo development platform. In an announcement which can be seen as a sizeable win for Nvidia, Emergent will integrate Physx technology into all upcoming versions of the 'industry-leading' Gamebryo. Gamebryo has been optimised for development on the Playstation 3, Xbox 360, Wii and PC . Warhammer Online: Age of Reckoning. It makes sense for ...

gpuravida.blogspot.com gpuravida.blogspot.com

Pura Vida

Diversión, ocio, chitchat english made easy. Jueves, 8 de enero de 2015. Especial Nieve Familias Semana Santa. Especial Familias Semana Santa en Astún. Situada en el Pirineo Aragones, en el Valle de Aragón, a 33 km de Jaca. Astun se caracteriza por ser una estación familiar y de poseer el nucleo residencial situado a pie. De pista. Jaca es una ciudad llena de encanto y vida. Una gran alternativa a pie de la estación para poder disfrutar de la gran oferta de ocio de la ciudad. Fechas: 27/03 - 31/03. Hemos...

gpuray.blogspot.com gpuray.blogspot.com

Rays of hope

Sunday, January 3, 2010. Those of you who have used CUDA textures should be familiar with the insane programming interface that they present. Texture references can be declared only as global variables, and only in the file where you are using them. You can't pass them around as by-value/by-reference arguments in functions, you can't create them inside function/class scope, and you cannot make arrays of them. Should we hard code this? The answer is NO! Global variable several times, this actually works.

gpurbano.com.br gpurbano.com.br

Account Suspended

This Account Has Been Suspended.

gpurcell.com gpurcell.com

Australian Artist Garry Purcell - Original Oil Paintings

Original Paintings For Sale. A selection of my Sold Paintings. Lions at the Melbourne Zoo Traditional Grisaille Oil Painting technique. Ramalon, the Sumatran Tiger at Melbourne Zoo Traditional Grisaille Oil Painting technique. Tidal River Mouth, Victoria, Australia. Genesis Heat Set Artist Paint. Draught Horse from Churchill Island Genesis Heat Set Artist Paint. Your business, your website. Screenr is a multiuse fullscreen WordPress theme. Parallax and Video Lightbox - Perfected. We had been featured on.

gpurcellmd.com gpurcellmd.com

Welcome to Graham Purcell M.D. Website

Dr Graham Purcell was certified as an Orthopedic Surgeon by the American Board of Orthopedic Surgery in 1983. After completing the John H. Moe Fellowship in Spinal Diseases, Dr. Purcell returned to Los Angeles where his academic and private practices have focused on the conservative and surgical treatments of spinal diseases, deformities and injuries. Dr Purcell has served as a consultant and expert physician witness in spinal related medical-legal cases since approximately 1989.

gpurdy.com gpurdy.com

gpurdy.com

The domain gpurdy.com is for sale. To purchase, call Afternic.com at 1 781-373-6847 or 855-201-2286. Click here for more details.

gpure.biz gpure.biz

4Dmu: DMU viewer and GPure optimizer

Seamless access to Digital Mock-up. 4Dmu Collaborative Viewers and GPure new versions will be demontarted to Laval Virtual 2018. 4th-8th April, Laval, France. 4Dmu Viewer and GPure has been presented to Seoul Adex 2017. 17th-22th October. New immersive capabilites with last virtual reality headsets will be demonstrated. 4Dmu GPure adapts the master DMU ( Digital mockup. Defined in CAD/PLM systems, to create optimized and convenient DMUs for each downstream application of company services. CAD to CAE link...