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Review tags – what will you do now?
https://verityvirtue.wordpress.com/review-tags
What will you do now? Verityvirtue plays and writes games. Game reviews sorted by tag. Note that I only tag by the name by which the author has chosen to identify themselves in the game itself. These are somewhat arbitrary, and I try to put the estimated time to completion. Your mileage may vary.): Long. Gnome's Lair (Konstantinos Dimopoulos). Spooky action at a Distance – IF/SFF. Things I learned from IF. Blog at WordPress.com.
verityvirtue.wordpress.com
Walker’s Rift – what will you do now?
https://verityvirtue.wordpress.com/notes-on-tags/walkers-rift
What will you do now? Verityvirtue plays and writes games. First released for Introcomp 2015, this was pretty much the first major work I’d completed. I wrote a post-mortem here. I don’t know why I wrote it on a blog I don’t use any more.). Gnome's Lair (Konstantinos Dimopoulos). Spooky action at a Distance – IF/SFF. Things I learned from IF. Blog at WordPress.com.
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what will you do now? – Page 2 – verityvirtue plays and writes games
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What will you do now? Verityvirtue plays and writes games. 13 Minutes of Light. May 14, 2016. May 8, 2016. By Jod (Ren’Py; IFDB. Splash screen: the title of the game on a maroon background. Time to completion: 20-30 minutes. You play Jack, whose girlfriend Elizabeth has left for Mars for a position teaching anthropology. Constrained by cost, the only means of communication you have with her are the letters, and each takes three months to arrive. Three months is a long time…. May 8, 2016. April 29, 2016.
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verityvirtue – what will you do now?
https://verityvirtue.wordpress.com/author/origamiturtle
What will you do now? Verityvirtue plays and writes games. Medical student. I also play, review and write interactive fiction. January 8, 2017. Bus Station, Unbound, by Jenn Ashworth and Richard Hirst. Inklewriter; play here. Time to completion: 45 minutes. Some branches may describe violence]. The authors describe this substantial, large work as primarily an interactive novel, but it works as a vaguely open-world exploration as well. There are lots of optional ‘side quests’ and character...In both, the ...
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Even Cowgirls Bleed – what will you do now?
https://verityvirtue.wordpress.com/2016/06/04/even-cowgirls-bleed
What will you do now? Verityvirtue plays and writes games. June 4, 2016. By Christine Love. (Twine; IFDB. Time to completion: 5-10 minutes. Screenshot of first screen. You are a city girl, seeking thrills and spills out West. You gather your petticoats, get yourself a gun, and get on the next coach. Turns out, though, that being out West isn’t quite what you imagined…. Introcomp 2016: Astronomical Territories Of The Great British Empire. Leave a Reply Cancel reply. Enter your comment here. Things I learn...
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Eclosion – what will you do now?
https://verityvirtue.wordpress.com/2016/05/18/eclosion
What will you do now? Verityvirtue plays and writes games. May 18, 2016. May 18, 2016. By Buster Hudson. (Twine; IFDB. Time to completion: 10-15 minutes (your mileage may vary). Three cycles since fecundation. The pharates can taste our thoughts. Their pupal minds yearn for mothers’ milk. The puzzle is aided by informative failure messages, but even then, I took many turns to figure out a vaguely correct sequence. There is no question of error. XYZZY nominee: Hana Feels. Leave a Reply Cancel reply. Spook...
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Sigil Reader (Field) post-mortem – what will you do now?
https://verityvirtue.wordpress.com/2016/11/22/sigil-reader-field-post-mortem
What will you do now? Verityvirtue plays and writes games. Sigil Reader (Field) post-mortem. November 22, 2016. November 22, 2016. This was my first entry into the IFComp, and I’ll be honest: ideas for improvement proliferated as the comp went on and as I read reviews. This game started as a purely exploratory game (like Staying Put. There were comments that it had a definite sense of place, which was what I was angling for. Sigil Reader didn’t allow players to do sufficiently un-office-like things...
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Dynamic fiction – what will you do now?
https://verityvirtue.wordpress.com/2016/12/26/dynamic-fiction
What will you do now? Verityvirtue plays and writes games. December 26, 2016. These two Twine works are short and linear, but use the gamut of effects available to them well. These are good examples of the value interactivity can add. Compound Fracture by Jimmy Evans (Twine; IFDB. Time to completion: 5 minutes]. This is a shining example of real-time effects done right, adding as it does to something otherwise quite simple. (This might be easier played with a mouse.). 2 thoughts on “ Dynamic fiction.
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Mouth of Ashes – what will you do now?
https://verityvirtue.wordpress.com/notes-on-tags/mouth-of-ashes
What will you do now? Verityvirtue plays and writes games. First published 26 Feb 2016. In the short term:. Make offline version available for download with background images. Fix transitions to make them… nicer. In the long term:. More meaningful use of stats! Actual consequences for daylight – make it possible to dawdle so long you have to wander in the dark. End scene to differ based on choices made in the past. Gnome's Lair (Konstantinos Dimopoulos). Spooky action at a Distance – IF/SFF.
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Notes – what will you do now?
https://verityvirtue.wordpress.com/notes-on-tags
What will you do now? Verityvirtue plays and writes games. For the stuff which doesn’t get put into the game itself. An informal list of things I want to do. Use Eric Matyas’s music (he produces and releases a lot of it. Make a food-based game (I would like to share the joy of Singaporean food with the, well, if not the world, then wider IF community…). Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).
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