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-Principles Of Game Design-

Principles Of Game Design-. Sunday, July 19, 2009. DJ Max: Max Fever. Players get a higher score by hitting all the notes accurately without missing. The game also has a 'Fever' system in which the player gets to activate a score multiplier if he/she hts a number of notes accurately. The Fever stacks up to 5 times, multiplying the player's score by 5. Posted by Kira Chia Hui Koon at 9:03 PM. Sunday, June 21, 2009. Need For Speed: Undercover. Console: PS2,PS3,XBox,PC,HandPhones. Whenever a player levels, ...

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-Principles Of Game Design- | kira00.blogspot.com Reviews
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Principles Of Game Design-. Sunday, July 19, 2009. DJ Max: Max Fever. Players get a higher score by hitting all the notes accurately without missing. The game also has a 'Fever' system in which the player gets to activate a score multiplier if he/she hts a number of notes accurately. The Fever stacks up to 5 times, multiplying the player's score by 5. Posted by Kira Chia Hui Koon at 9:03 PM. Sunday, June 21, 2009. Need For Speed: Undercover. Console: PS2,PS3,XBox,PC,HandPhones. Whenever a player levels, ...
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1 game review 5
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3 game review 4
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6 and published by
7 electronic arts
8 game review 2
9 mirror's edge
10 game review 1
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-Principles Of Game Design- | kira00.blogspot.com Reviews

https://kira00.blogspot.com

Principles Of Game Design-. Sunday, July 19, 2009. DJ Max: Max Fever. Players get a higher score by hitting all the notes accurately without missing. The game also has a 'Fever' system in which the player gets to activate a score multiplier if he/she hts a number of notes accurately. The Fever stacks up to 5 times, multiplying the player's score by 5. Posted by Kira Chia Hui Koon at 9:03 PM. Sunday, June 21, 2009. Need For Speed: Undercover. Console: PS2,PS3,XBox,PC,HandPhones. Whenever a player levels, ...

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1

-Principles Of Game Design-: July 2009

http://kira00.blogspot.com/2009_07_01_archive.html

Principles Of Game Design-. Sunday, July 19, 2009. DJ Max: Max Fever. Players get a higher score by hitting all the notes accurately without missing. The game also has a 'Fever' system in which the player gets to activate a score multiplier if he/she hts a number of notes accurately. The Fever stacks up to 5 times, multiplying the player's score by 5. Posted by Kira Chia Hui Koon at 9:03 PM. Kira Chia Hui Koon. View my complete profile.

2

-Principles Of Game Design-: Game Review 3

http://kira00.blogspot.com/2009/06/game-review-3.html

Principles Of Game Design-. Friday, June 5, 2009. Command and Conquer : Red Alert 3. Red Alert 3 is. A real time strategy game developed by. Red Alert 3 introduces a new power into the mix rather than the old Soviet-Allies powers, the Empire of The Rising Sun. Red Alert 3 retains many of the original Command and Conquer RTS functions similar to the one used in Command and Conuer 3: Tiberium Wars. Posted by Kira Chia Hui Koon at 11:03 PM. Subscribe to Post Comments [ Atom. Kira Chia Hui Koon.

3

-Principles Of Game Design-: Game Review 4

http://kira00.blogspot.com/2009/06/game-review-4.html

Principles Of Game Design-. Sunday, June 21, 2009. Need For Speed: Undercover. Console: PS2,PS3,XBox,PC,HandPhones. NFS:Undercover follow the story of police officer turned undercover street racer. The player has to take on jobs and win races to infiltrate a street gang suspected of smuggling cars. The gameplay of Undercover is similar to the previous NFS series featuring open world racing and free driving. The colors in Undercover are brighter than in Most Wanted. Posted by Kira Chia Hui Koon at 7:35 PM.

4

-Principles Of Game Design-: May 2009

http://kira00.blogspot.com/2009_05_01_archive.html

Principles Of Game Design-. Sunday, May 24, 2009. Mirror's Edge is a FPS action-adventue game developed by EA. This game's storyline follows Faith, a 'runner', who is trained in parkour who goes around the city looking for evidence to clear her sister's murder charge. The game has realistic graphics and bright colors and does not have a HUD. The lack of a HUD and the bobbing of the camera view lets the player feel as if he is running or jumping. Posted by Kira Chia Hui Koon at 1:17 PM. Friday, May 8, 2009.

5

-Principles Of Game Design-: Game Review 2

http://kira00.blogspot.com/2009/05/game-review-2.html

Principles Of Game Design-. Sunday, May 24, 2009. Mirror's Edge is a FPS action-adventue game developed by EA. This game's storyline follows Faith, a 'runner', who is trained in parkour who goes around the city looking for evidence to clear her sister's murder charge. The game has realistic graphics and bright colors and does not have a HUD. The lack of a HUD and the bobbing of the camera view lets the player feel as if he is running or jumping. Posted by Kira Chia Hui Koon at 1:17 PM. Kira Chia Hui Koon.

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-Principles Of Game Design-

Principles Of Game Design-. Sunday, July 19, 2009. DJ Max: Max Fever. Players get a higher score by hitting all the notes accurately without missing. The game also has a 'Fever' system in which the player gets to activate a score multiplier if he/she hts a number of notes accurately. The Fever stacks up to 5 times, multiplying the player's score by 5. Posted by Kira Chia Hui Koon at 9:03 PM. Sunday, June 21, 2009. Need For Speed: Undercover. Console: PS2,PS3,XBox,PC,HandPhones. Whenever a player levels, ...

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