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Krzysztof Teper - Environment Artist

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Krzysztof Teper - Environment Artist | krzysztofteper.com Reviews

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1

Art Exponent - Speed Landscape Compositions

http://www.krzysztofteper.com/quickies.html

This is a series of mini environments that I created to speed up my composition and modelling processes. All of these are rendered in UE4 (real-time). Non-commercial project. Modelling and rendering done by me. 3Ds Max (scripts), Maya, World Machine, GeoGlyph, Unreal Engine 4, Zbrush, Structure Synth. Lunar Landscape inspired by Destiny's moon. 3 hours to complete). Swamps Scene inspired by The Witcher's No Man's Land. 12 hours to complete). Storm in Rocky Mountains inspired by Albert Bierstadt's work.

2

Art Exponent - Portfolio of Krzysztof Teper

http://www.krzysztofteper.com/abrams.html

This project is a series of highpoly models produced while learning Modo. The M1A1 Abrams main battle tank is equipped with a .50 cal M2 Browning for the XM153 turret and an additional M240 machine gun. Bolts and Nuts kitbash used for these projects is available here. Non-commercial project. Modelling and rendering done by me. Modo Meshfusion, Zbrush, Keyshot. Fully armed MTB with mine plow. M2 Browning 50 .cal. Gears of War 4. Gears of War: Judgment. KORATH: The Witcher Inspired Environment.

3

Art Exponent - Portfolio of Krzysztof Teper

http://www.krzysztofteper.com/borealis.html

Hyperborea - Half-Life Universe Fan Art - Work In Progress. This project is a recreation of a part of mysterious ship that appeared at the end of HL2: Episode 2. My aim is to produce small, highly detailed portion of Borealis in Unreal Engine 4 that will be VR ready. More info at my blog. Non-commercial project. Modelling and rendering done by me. Modo Meshfusion, Maya, Zbrush, Unreal Engine 4, Quixel Suite, Mudbox, Marvelous Desinger, 3Ds Max, Headus UVLayout. Initial Concept (UE4 render paintover).

4

Art Exponent - KORATH: The Witcher Saga Inspired Environment

http://www.krzysztofteper.com/korath.html

KORATH: The Witcher Saga Inspired Environment. While The Witcher video game series is recognised by vast woodlands and snowy mountains, the books expand far beyond that. Zerrikanian desert was one of the most unwelcoming places that appeared in the saga. Never visualised before, Korath was not only technically but also artistically challenging project to complete. Scene is available for download here. Non-commercial project. Modelling, texturing, VFX done by me. Tiling, fully sculpted materials.

5

Art Exponent - Portfolio of Krzysztof Teper

http://www.krzysztofteper.com/index.html

Gears of War 4. Gears of War: Judgment. KORATH: The Witcher Inspired Environment. HYPERBOREA: Half-Life Inspired Environment. National Ignition Facility: Fusion Reactor.

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Digital Sketchbook: Hyperborea - 02 - Big time hard surface

http://krzysztofteper.blogspot.com/2015/04/hyperborea-02-big-time-hard-surface.html

Wednesday, 8 April 2015. Hyperborea - 02 - Big time hard surface. So that's the result of the last three weeks with lots of other stuff going on. Did some rather tough bakes, tested a lot of new stuff and have to say Marvelous Designer is quite literally marvelous. Also, started on scene's master shader in UE4 and tested out some tricks to save texture memory. Very heavy WIP for Bathyscaphe. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft.

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Digital Sketchbook: Photogrammetry Test

http://krzysztofteper.blogspot.com/2015/02/photogrammetry-test.html

Friday, 6 February 2015. I took a few photos during my trip to New Zealand with photogrammetry in mind. The outcome is far from perfect but I've learned a lot about the process already. More shall follow! Used: Canon 1100d, 123D Autodesk, Keyshot, Maya, Zbrush, NDO, 3DO. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft. Simple template. Powered by Blogger.

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Digital Sketchbook: Dark Fantasy Study

http://krzysztofteper.blogspot.com/2014/11/dark-fantasy-study.html

Wednesday, 26 November 2014. And another speed scene in UE4, dropping time lapse as well. Hope it helps guys. There may be some confusing stuff in the vid but feel free to shoot me a message if anything is unclear. Had some fun times with fractal trees too. I will probably do more videos on fractals in the future. 25 January 2015 at 11:37. This comment has been removed by the author. 25 January 2015 at 11:38. Great work, this blog is a treasure trove. Subscribe to: Post Comments (Atom).

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Digital Sketchbook: Stormy Ambience Study II

http://krzysztofteper.blogspot.com/2014/12/ue4-stormy-ambience-study-ii.html

Saturday, 13 December 2014. Stormy Ambience Study II. Last one for speed composition series. It was a fun ride, this one took 10h but uses some pre-made pieces from UE4 demos. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft. This is my development blog - a place where I study, cope with new challenges, post work-in-progress stuff, and constantly strive for improvement. First steps in painting. Stormy Ambience Study II.

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Digital Sketchbook: First steps in painting

http://krzysztofteper.blogspot.com/2014/12/first-steps-in-painting.html

Thursday, 25 December 2014. First steps in painting. Inspired by great Gumroad series. I motivated myself to start painting finally. In regards to old rule: never post your first works online, keeping it here just for the record. Yeah, they are terrible but I think they work as thumbnails :). Props for great and free brush pack from Mathias Zamęcki. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft. First steps in painting. Stormy Ambience Study II.

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Digital Sketchbook: Updates, updates.

http://krzysztofteper.blogspot.com/2015/08/updates-updates.html

Tuesday, 4 August 2015. A few dioramas this time. Desert was just a random test with World Machine and Mudbox for texturing cliffs. The ship deck is a visual target for Hyperborea's walkable area. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft. This is my development blog - a place where I study, cope with new challenges, post work-in-progress stuff, and constantly strive for improvement. Simple template. Powered by Blogger.

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Digital Sketchbook: Gwendeith

http://krzysztofteper.blogspot.com/2015/04/gwendeith.html

Wednesday, 8 April 2015. Another UE4 speed landscape. Lots of issues there but it was a nice break from hard surface. Had a lot of fun testing out GeoGlyph. If you are interested in World Machine, make sure you check this set of macros. These are pretty powerful. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft. Hyperborea - 02 - Big time hard surface. Simple template. Powered by Blogger.

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Digital Sketchbook: Hyperborea - 03 - Stormy stuff finally in motion!

http://krzysztofteper.blogspot.com/2015/05/hyperborea-03-stormy-stuff-finally-in.html

Monday, 18 May 2015. Hyperborea - 03 - Stormy stuff finally in motion! Doing some progress on the vista but Borealis ship deck itself is still heavy Wip. The clouds are mostly 2D planes with UV mods, panners etc. haven't tested it in Oculus yet. May turn out that flat planes won't give enough depth and I will have to sculpt the major cloud shapes in 3D as initially planned. Subscribe to: Post Comments (Atom). I'm a Level Artist currently working at The Coalition / Microsoft.

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Digital Sketchbook: Hyperborea - 01 - Doodles of an overexcited fanboy

http://krzysztofteper.blogspot.com/2015/03/hyperborea-01-doodles-of-overexcited.html

Saturday, 14 March 2015. Hyperborea - 01 - Doodles of an overexcited fanboy. I had this idea resonating in my head for quite a while and I always wondered why there are so few Half-Life inspired environments out there. Time to rise the (crow)bar! Block out in UE4 with paint over:. My goal is to recreate the bow area of Borealis and make it run smooth enough to support a walkthrough in VR. Please do let me know if you have any questions or suggestions. Subscribe to: Post Comments (Atom).

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Digital Sketchbook: More Landscapes

http://krzysztofteper.blogspot.com/2015/07/more-landscapes.html

Thursday, 9 July 2015. I wanted to give Terragen a shot and it turns out it's better and more sophisticated than I thought. Though Terragen - game engine workflow is rather rough around the corners, it is possible. The two low res renders below come from a free version but something tells me I will pick up full one soon! Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post. Next one is a collection of random alien landscapes done just for pure fun and exploration.

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Digital Sketchbook

Tuesday, 4 August 2015. A few dioramas this time. Desert was just a random test with World Machine and Mudbox for texturing cliffs. The ship deck is a visual target for Hyperborea's walkable area. Thursday, 9 July 2015. Terrain / clouds / atmosphere are fully procedural. Color and contrast adjustments in post. Next one is a collection of random alien landscapes done just for pure fun and exploration. World Machine and GeoGlyph mix:. The last one is a mountain based on awesome tuts from Iri Shinsoj. Anoth...

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