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meachware.blogspot.com

MeachWare Dev Blog

iOS Development | Unity 3D

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MeachWare Dev Blog | meachware.blogspot.com Reviews
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iOS Development | Unity 3D
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MeachWare Dev Blog | meachware.blogspot.com Reviews

https://meachware.blogspot.com

iOS Development | Unity 3D

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meachware.blogspot.com meachware.blogspot.com
1

MeachWare Dev Blog: September 2014

http://meachware.blogspot.com/2014_09_01_archive.html

IOS Development Unity 3D. Friday, September 12, 2014. Xcode 6, Simulator and iOS 8. Um yeah so what's up with the "features" in Xcode 6? 1: The "new" Devices window only show about 10-12 lines of the device log - um yeah, thanks Apple, that's helpful! Yeah I futzed around debugging that non-existing problem for about 30 minutes! 3: UIActionSheet has now gone the way of UIAlertView; meaning you can no longer sub-class it and add subviews. Handy, right? Subscribe to: Posts (Atom). Be a better Developer.

2

MeachWare Dev Blog: Unity GitIgnore Installer

http://meachware.blogspot.com/2015/04/unity-gitignore-installer.html

IOS Development Unity 3D. Friday, April 17, 2015. I whipped up this Automator action to install a "universal"? Gitignore file into whatever folder you need. This is usually the projects root folder. To this excellent write-up about how to configure Unity for git. Here's the v0.1 DOWNLOAD. Subscribe to: Post Comments (Atom). Be a better Developer. Apple Xcode 4 Features. Xcode 4 Keyboard Shortcuts. Review by Martin Pilkington. Pragmatic Videos - Xcode 4. Cocos2D is a registered trademark of Ricardo Quesada.

3

MeachWare Dev Blog: April 2015

http://meachware.blogspot.com/2015_04_01_archive.html

IOS Development Unity 3D. Friday, April 17, 2015. I whipped up this Automator action to install a "universal"? Gitignore file into whatever folder you need. This is usually the projects root folder. To this excellent write-up about how to configure Unity for git. Here's the v0.1 DOWNLOAD. Wednesday, April 1, 2015. So, unless it's easy to rename an existing (like for example a nice game starter package); it will be pretty un-helpful to publish said examples. Subscribe to: Posts (Atom).

4

MeachWare Dev Blog: August 2013

http://meachware.blogspot.com/2013_08_01_archive.html

IOS Development Unity 3D. Friday, August 16, 2013. Replacement AlertView and ActionSheet. Give that iOS 7 has totally hosed any hope for custom AlertViews I hacked up a couple of nice options available on github. Here's the finished product in a sample project. DISCLAIMER: THIS SUITS MY NEEDS, if it doesn't suit your needs, sorry, look elsewhere. LICENSE: matches the github MIT EXCEPT for Alex1987. Go use your fancy frackin' TSAlertView. Example of what you do by subclassing this:. Yoffset = - 1.

5

MeachWare Dev Blog: Rename SpriteBuilder Project

http://meachware.blogspot.com/2015/04/rename-spritebuilder-project.html

IOS Development Unity 3D. Wednesday, April 1, 2015. So, unless it's easy to rename an existing (like for example a nice game starter package); it will be pretty un-helpful to publish said examples. So off I went to discover the steps involved in the renaming process and it boiled down to TWO major steps. 1: Copy and rename the .spritebuilder file (bundle). 2: Once duplicated, rename it - make sure you conform to the standard SpriteBuilder limitations (USE NO SPACES). Subscribe to: Post Comments (Atom).

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iPhone Programming: ...the end

http://iphonedevcode.blogspot.com/2010/08/end.html

Friday, August 27, 2010. So I'm leaving this blog here as a reminder to myself so that I do better with the new blog. Subscribe to: Post Comments (Atom). Error Handling in Swift. Debugging a memory increase, using Generational Analysis. We are all idiots…sometimes. Playhaven.com-powered Community Is Live. 71² - The ramblings of two 30-something developers. IPhone Games I'm Playing.

iphonedevcode.blogspot.com iphonedevcode.blogspot.com

iPhone Programming: August 2010

http://iphonedevcode.blogspot.com/2010_08_01_archive.html

Friday, August 27, 2010. So I'm leaving this blog here as a reminder to myself so that I do better with the new blog. Subscribe to: Posts (Atom). Error Handling in Swift. Debugging a memory increase, using Generational Analysis. We are all idiots…sometimes. Playhaven.com-powered Community Is Live. 71² - The ramblings of two 30-something developers. IPhone Games I'm Playing.

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MeachWare Dev Blog

IOS Development Unity 3D. Friday, September 11, 2015. Unity 5.x Screenshot Manager. After watching one of the dev log videos for Limit Theory. I wanted to duplicate his screenshot functionality. Basically after pressing the screenshot key a nicely framed window displayed the screenshot and offered "Confirm" and "Delete" buttons. I whipped this up in my Unity 5.2 but honestly there's no reason it should't work all the way back to Unity 3D 4.6 ( - completely untested mind you). Current version 1.0. 3: Righ...

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