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My Name is M

Sunday, July 21, 2013. Storyboarding for the introduction of an underground level. Dark environment (limited visibility). Larger enemy (brains over brawn this round). Enemy is attracted to your light source on your body. Thursday, July 11, 2013. Frank Miller Style doodle. Wednesday, July 10, 2013. Friday, April 5, 2013. Same for this drawing. I had started it in a sketchbook from 2008 or 2009. I FINALLY got around to finishing it. I had re-done the line work a year ago. But why pick it up again?

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My Name is M | mjrawlings.blogspot.com Reviews
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Sunday, July 21, 2013. Storyboarding for the introduction of an underground level. Dark environment (limited visibility). Larger enemy (brains over brawn this round). Enemy is attracted to your light source on your body. Thursday, July 11, 2013. Frank Miller Style doodle. Wednesday, July 10, 2013. Friday, April 5, 2013. Same for this drawing. I had started it in a sketchbook from 2008 or 2009. I FINALLY got around to finishing it. I had re-done the line work a year ago. But why pick it up again?
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1 level intro storyboard
2 challenges presented
3 posted by
4 mj rawlings
5 no comments
6 labels level design
7 storyboards
8 labels doodle
9 viking peeps storyboard
10 labels storyboards
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level intro storyboard,challenges presented,posted by,mj rawlings,no comments,labels level design,storyboards,labels doodle,viking peeps storyboard,labels storyboards,beautiful music together,been awhile,1 comment,labels character,doodle,labels 3d,kamali
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My Name is M | mjrawlings.blogspot.com Reviews

https://mjrawlings.blogspot.com

Sunday, July 21, 2013. Storyboarding for the introduction of an underground level. Dark environment (limited visibility). Larger enemy (brains over brawn this round). Enemy is attracted to your light source on your body. Thursday, July 11, 2013. Frank Miller Style doodle. Wednesday, July 10, 2013. Friday, April 5, 2013. Same for this drawing. I had started it in a sketchbook from 2008 or 2009. I FINALLY got around to finishing it. I had re-done the line work a year ago. But why pick it up again?

INTERNAL PAGES

mjrawlings.blogspot.com mjrawlings.blogspot.com
1

My Name is M: July 2013

http://mjrawlings.blogspot.com/2013_07_01_archive.html

Sunday, July 21, 2013. Storyboarding for the introduction of an underground level. Dark environment (limited visibility). Larger enemy (brains over brawn this round). Enemy is attracted to your light source on your body. Thursday, July 11, 2013. Frank Miller Style doodle. Wednesday, July 10, 2013. Subscribe to: Posts (Atom). San Francisco, California, United States. View my complete profile. Frank Miller Style doodle. Awesome Inc. template. Powered by Blogger.

2

My Name is M: January 2011

http://mjrawlings.blogspot.com/2011_01_01_archive.html

Tuesday, January 11, 2011. Storyboard for Billy Brushes His Teeth. I was given the character sheet of the character "Billy" and told to create a story off of "Billy Brushes His Teeth" and "What could go wrong? This was what came to mind. A Head of Defeat. Saturday, January 8, 2011. Unforgotten Game Asset: Office. Art assets for the game "Unforgotten" by a DigiPen Master's Game Team "Top Notch Team". I was in charge of taking the concept art and layout specs and then render them in 3D. The team agreed to ...

3

My Name is M: April 2011

http://mjrawlings.blogspot.com/2011_04_01_archive.html

Saturday, April 30, 2011. The Monkey King and The Immortal Peach. Obsidian the Derezzer FIN. Final version of Obsidian:. Friday, April 15, 2011. Early Obsidian Composite and Render. Playing around with some MatCaps in Zbrush for Obsidian the Derezzer concept. Still at an early stage for modeling:. Here's an early full body render as a progress update:. Thursday, April 14, 2011. Monkey King Test Renders. Checking lighting on the leaves, warm light on the Monkey King and cool light on the Tree:. Now we're ...

4

My Name is M: Frank Miller Style doodle

http://mjrawlings.blogspot.com/2013/07/frank-miller-style-doodle.html

Thursday, July 11, 2013. Frank Miller Style doodle. Subscribe to: Post Comments (Atom). San Francisco, California, United States. View my complete profile. Frank Miller Style doodle. Awesome Inc. template. Powered by Blogger.

5

My Name is M: Level Intro Storyboard

http://mjrawlings.blogspot.com/2013/07/level-intro-storyboard.html

Sunday, July 21, 2013. Storyboarding for the introduction of an underground level. Dark environment (limited visibility). Larger enemy (brains over brawn this round). Enemy is attracted to your light source on your body. Subscribe to: Post Comments (Atom). San Francisco, California, United States. View my complete profile. Frank Miller Style doodle. Awesome Inc. template. Powered by Blogger.

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Bacon Lettuce!: March 2010

http://bredraws.blogspot.com/2010_03_01_archive.html

Thursday, March 18, 2010. Friday, March 5, 2010. Fun times with rimlight. I've been experimenting with getting a more cartoony. Feel for monkey. A lot of this I'm trying to pull off with the shader. I really like the way rim lighting. Looks on him; I think I prefer. It to an inky outline. I made a few small modifications to his blinn. Texture to get this. I took a maya. And fed it's transparency into the blinns. I also averaged the diffuse of my painted texture into the cel. Tuesday, March 2, 2010.

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Bacon Lettuce!: Recent life drawing

http://bredraws.blogspot.com/2012/03/recent-life-drawing.html

Saturday, March 3, 2012. Subscribe to: Post Comments (Atom). View my complete profile. Artist Heroes and resources. Watermark template. Powered by Blogger.

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Bacon Lettuce!: December 2010

http://bredraws.blogspot.com/2010_12_01_archive.html

Tuesday, December 28, 2010. Part of an animation test I did for a local game studio a while ago. I didn't get the job, but I enjoyed the animation test. Sunday, December 26, 2010. Thursday, December 23, 2010. Tuesday, December 21, 2010. Some animations from freshman year :). Tuesday, December 14, 2010. My animation got featured! My quadruped walk assignment got featured on British academy award winning animator Tony White's blog! Monday, December 13, 2010. Zen's walk and run. Zen-Walk, 1st playable vers.

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Bacon Lettuce!: January 2011

http://bredraws.blogspot.com/2011_01_01_archive.html

Monday, January 3, 2011. Demo Reel- January 2011. Subscribe to: Posts (Atom). View my complete profile. Artist Heroes and resources. Demo Reel- January 2011. Watermark template. Powered by Blogger.

bredraws.blogspot.com bredraws.blogspot.com

Bacon Lettuce!: February 2010

http://bredraws.blogspot.com/2010_02_01_archive.html

Saturday, February 27, 2010. I have a new portfolio website. Please check it out and leave me some feedback. It would help a lot! Wednesday, February 24, 2010. Final for the first dialogue assignment. Friday, February 19, 2010. The model is getting close to completion. I want to re-do his sculpt and get better anatomy on his normal map. Also his diffuse needs work and he needs his fur tufts. Remember those thumbnails I posed earlier? Well, here's the progress I've made on my first dialouge test. More fur...

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Bacon Lettuce!: February 2011

http://bredraws.blogspot.com/2011_02_01_archive.html

Thursday, February 17, 2011. ID tech camps success story! I recently got featured in one of iD tech camp's success stories. iD stands for internal drive- it's a summer camp who's goal is to get kids interested in technology. iD has camps nationwide- I got to teach at the University of Washington for two summers, covering topics like Maya/Unreal/Hammer. I had a lot of fun teaching there. I haven't posted here in a while. I recently got a job/internship at FuelCell Games. Subscribe to: Posts (Atom).

bredraws.blogspot.com bredraws.blogspot.com

Bacon Lettuce!: March 2012

http://bredraws.blogspot.com/2012_03_01_archive.html

Saturday, March 3, 2012. Subscribe to: Posts (Atom). View my complete profile. Artist Heroes and resources. Watermark template. Powered by Blogger.

bredraws.blogspot.com bredraws.blogspot.com

Bacon Lettuce!: September 2010

http://bredraws.blogspot.com/2010_09_01_archive.html

Friday, September 17, 2010. Unique walk cycle- blocking. Thursday, September 16, 2010. Monster in the mirror WIP. Monster in the Mirror' is my favorite song from Sesame street, and I made this based on that song. :) For art 401. I think I will probably work on this more before I hand it in. Tuesday, September 14, 2010. Idle I made in class at futurepoly. It has a simple flourish near the end. Monday, September 13, 2010. Demo Reel summer 2010. Subscribe to: Posts (Atom). View my complete profile.

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Bacon Lettuce!: Article - Advice for the entry-level job seeking artist

http://bredraws.blogspot.com/2012/02/article-advice-for-entry-level-job.html

Sunday, February 19, 2012. Article - Advice for the entry-level job seeking artist. Some people have asked me lately for career advice as of late. This document is a summation of all the advice I can possibly think of on ‘landing a game industry art job.’. I can't promise this advice will get you a job, but I hope at least it'll be useful for surviving the first year or so out of school. Feel free to share this info, correct me on anyhing you see as a inaccurate, or add anything you feel should be in here.

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My Name is M

Sunday, July 21, 2013. Storyboarding for the introduction of an underground level. Dark environment (limited visibility). Larger enemy (brains over brawn this round). Enemy is attracted to your light source on your body. Thursday, July 11, 2013. Frank Miller Style doodle. Wednesday, July 10, 2013. Friday, April 5, 2013. Same for this drawing. I had started it in a sketchbook from 2008 or 2009. I FINALLY got around to finishing it. I had re-done the line work a year ago. But why pick it up again?

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