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Maggie Liu BENV2423

UNSW Real-Time Interactive Environments S2, 2012. Monday, 30 July 2012. Week 3, Class Task. Image of Work for the Following:. Suzhou, West Lake. Tuesday, 24 July 2012. Week 2, Independent Task. Geocontrol2 and CryEngine 3. Using 1st Image of the previous post, 'Mountain Landscape'. Letter and Number: 2 and U. I've used a 2, and then continued drawing the U but the U is rotated 90 degrees anticlockwise so that the continued 2 and the U looks like a 3. Image 1. Island with Texture. Week 2, Class Task.

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Maggie Liu BENV2423 | mwsl-benv2423.blogspot.com Reviews
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UNSW Real-Time Interactive Environments S2, 2012. Monday, 30 July 2012. Week 3, Class Task. Image of Work for the Following:. Suzhou, West Lake. Tuesday, 24 July 2012. Week 2, Independent Task. Geocontrol2 and CryEngine 3. Using 1st Image of the previous post, 'Mountain Landscape'. Letter and Number: 2 and U. I've used a 2, and then continued drawing the U but the U is rotated 90 degrees anticlockwise so that the continued 2 and the U looks like a 3. Image 1. Island with Texture. Week 2, Class Task.
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Maggie Liu BENV2423 | mwsl-benv2423.blogspot.com Reviews

https://mwsl-benv2423.blogspot.com

UNSW Real-Time Interactive Environments S2, 2012. Monday, 30 July 2012. Week 3, Class Task. Image of Work for the Following:. Suzhou, West Lake. Tuesday, 24 July 2012. Week 2, Independent Task. Geocontrol2 and CryEngine 3. Using 1st Image of the previous post, 'Mountain Landscape'. Letter and Number: 2 and U. I've used a 2, and then continued drawing the U but the U is rotated 90 degrees anticlockwise so that the continued 2 and the U looks like a 3. Image 1. Island with Texture. Week 2, Class Task.

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1

Maggie Liu BENV2423: Week 2, Class Task

http://www.mwsl-benv2423.blogspot.com/2012/07/week-2-class-task.html

UNSW Real-Time Interactive Environments S2, 2012. Tuesday, 24 July 2012. Week 2, Class Task. 5 Reference Images of Different Landscapes". List characteristics of vegetation, terrain, and lighting for each one. Risen bumpy terrains as Mountains and flat landscapes with slight vegetation at the bottom of the Mountains. Lighting is dull and misty blue (it gives a cold feeling). The terrain is very flat; it extends from the sand and continues through the waterline. Vegetation is present on. 1 - An Introducti...

2

Maggie Liu BENV2423: Week 1, Class Task

http://www.mwsl-benv2423.blogspot.com/2012/07/week-1-class-task.html

UNSW Real-Time Interactive Environments S2, 2012. Sunday, 22 July 2012. Week 1, Class Task. Getting Started and Folder Structure". List of 5 Learnt Aspects). The downloaded CryEngine 3 Free SDK, are several folders. Bin32" and "Bin64" folders are where your executables, game files and Editor. Are If running a 64-bit operative. System, then it is recommended that the "BIn64" Editor is to be used; it loads faster and allows much more memory usage than the "Bin32" Editor. 2 Game Folder and other Folders.

3

Maggie Liu BENV2423: Week 1, Independent Study

http://www.mwsl-benv2423.blogspot.com/2012/07/week-1-independent-study.html

UNSW Real-Time Interactive Environments S2, 2012. Sunday, 22 July 2012. Week 1, Independent Study. 5 Ways to Customise the Sandbox Editor Setup). First, bring up three commonly used windows. Drag and drop one window on top of another to create tabs (this will enable a less chaotic interface). Instead of having to work with three open windows; one open window with tabs is easier to use. To detach them, pull one window out of the window with tabs and close them. The toolbars can be turned on and off. Recom...

4

Maggie Liu BENV2423: Week 3, Class Task

http://www.mwsl-benv2423.blogspot.com/2012/07/week-3-class-task.html

UNSW Real-Time Interactive Environments S2, 2012. Monday, 30 July 2012. Week 3, Class Task. Image of Work for the Following:. Suzhou, West Lake. Subscribe to: Post Comments (Atom). 2423 EXP 1 BRIEF. CryEngine 3 - Vol 1 - Introduction Videos. Week 3, Class Task. Week 2, Independent Task. Week 2, Class Task. Week 1, Independent Study. Week 1, Class Task. Awesome Inc. template. Template images by Ollustrator.

5

Maggie Liu BENV2423: Week 2, Independent Task

http://www.mwsl-benv2423.blogspot.com/2012/07/week-2-independent-task.html

UNSW Real-Time Interactive Environments S2, 2012. Tuesday, 24 July 2012. Week 2, Independent Task. Geocontrol2 and CryEngine 3. Using 1st Image of the previous post, 'Mountain Landscape'. Letter and Number: 2 and U. I've used a 2, and then continued drawing the U but the U is rotated 90 degrees anticlockwise so that the continued 2 and the U looks like a 3. Image 1. Island with Texture. Image 2. Island without Texture. Is Mountains. Snowy/Misty/Dull etc. Another 5 Reference Images. 2423 EXP 1 BRIEF.

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Stephen Davey - BENV2423: How to hide the HUD, console output, and player weapons in Sandbox

http://stephendaveybenv2423.blogspot.com/2012/08/how-to-hide-hud-console-output-and.html

Stephen Davey - BENV2423. Monday, August 20, 2012. How to hide the HUD, console output, and player weapons in Sandbox. Hey guys, here's a video quickly showing how to hide the HUD (the energy, health, and ammo in-game overlays). I've also asked Ben to make a post (which you should soon find at here. Together, these two things will make your videos seem much more professional. Students with unnecessary HUD elements showing in their videos is a pet peeve of mine! Subscribe to: Post Comments (Atom).

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Stephen Davey - BENV2423: September 2012

http://stephendaveybenv2423.blogspot.com/2012_09_01_archive.html

Stephen Davey - BENV2423. Monday, September 24, 2012. Hey guys, If you want your grade and feedback for EXP1, send me an email (at stephen.b.davey@gmail.com) saying who you are, and I'll email you back with how you did. Experiment 2: Week 3. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. As for this week's requirements:. What would be cool...

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Stephen Davey - BENV2423: General Advice for Level Composition

http://stephendaveybenv2423.blogspot.com/2012/08/general-advice-for-level-composition.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. General Advice for Level Composition. Hi guys, here's come tips on how to make a good level in Crysis. I've noticed many of you have several problems you can easily fix and improve on. Following is a list of problems I've seen, and suggested ways to fix / improve them. Problem: Vegetation (trees, shrubs, rocks, etc) placed are all the same angle and size, which can easily look very repetitive and cheap. Make a huge vegetation brush and just paint like m...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Experiment 2: Week 2

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-2.html

Stephen Davey - BENV2423. Monday, September 17, 2012. Experiment 2: Week 2. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. In case anyone's unsure, this week's task requirements can be found here. As for this week's requirements:. Screenshots of your three materials in Crysis with only diffuse texture maps. How long will the material last:.

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Stephen Davey - BENV2423: Experiment 2: Week 1

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-1.html

Stephen Davey - BENV2423. Monday, September 10, 2012. Experiment 2: Week 1. First off, some notes for experiment 2. The building you model should NOT be pristine. Think of what can happen to an area over a few hundred years. There are two kinds of things that would happen - slow long-term damage. Corrosion, erosion, creep, fatigue, plant root penetration, termite damage, mould, rot) and quick short-term damage. As for the weekly tasks. For a checklist of what to have up on your blogs:. A few screenshots ...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: July 2012

http://stephendaveybenv2423.blogspot.com/2012_07_01_archive.html

Stephen Davey - BENV2423. Monday, July 30, 2012. How to make a tessellating texture. Here's a quick rundown on how to make a tessellating texture in Photoshop. This can be used for things that have a large, repeating texture, such as terrains and certain parts of buildings. 1) Grab texture from somewhere. (eg, cgtextures.com). 2) Resize to be a square. 3) Offset by roughly half the width and half the height. 5) Use clone tool with a soft brush to remove seams. 7) Ctrl E to flatten. Thursday, July 26, 2012.

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: Experiment 2: Week 3

http://stephendaveybenv2423.blogspot.com/2012/09/experiment-2-week-3.html

Stephen Davey - BENV2423. Monday, September 24, 2012. Experiment 2: Week 3. Hey guys, once you've made your posts for this week's task, add a comment to this post with links to those blog posts. Just make one comment each that has several links, one link per post you've made for this week. In case anyone's unsure, this week's task requirements can be found here. As for this week's requirements:. Or another source you think has good examples of buildings in decay). What evidence of the building being live...

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Stephen Davey - BENV2423: Week 6

http://stephendaveybenv2423.blogspot.com/2012/08/week-6.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. In case anyone's unsure, this week's task requirements can be found here. For a checklist of what to have up on your blogs:. 1) Images of 2 marking schedules filled out for your work so far by 2 other students, and uploaded to your blog. (The marking schedule can be found here. In PDF format.). Triggers are your friend. 3) User interface cleaned as per course blog post, found here. August 31, 2012 at 9:48 PM. September 3, 2012 at 5:16 PM. September 8, 2...

stephendaveybenv2423.blogspot.com stephendaveybenv2423.blogspot.com

Stephen Davey - BENV2423: August 2012

http://stephendaveybenv2423.blogspot.com/2012_08_01_archive.html

Stephen Davey - BENV2423. Tuesday, August 21, 2012. In case anyone's unsure, this week's task requirements can be found here. For a checklist of what to have up on your blogs:. 1) Images of 2 marking schedules filled out for your work so far by 2 other students, and uploaded to your blog. (The marking schedule can be found here. In PDF format.). Triggers are your friend. 3) User interface cleaned as per course blog post, found here. General Advice for Level Composition. You can control the angle the grou...

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Maggie Liu BENV2423

UNSW Real-Time Interactive Environments S2, 2012. Monday, 30 July 2012. Week 3, Class Task. Image of Work for the Following:. Suzhou, West Lake. Tuesday, 24 July 2012. Week 2, Independent Task. Geocontrol2 and CryEngine 3. Using 1st Image of the previous post, 'Mountain Landscape'. Letter and Number: 2 and U. I've used a 2, and then continued drawing the U but the U is rotated 90 degrees anticlockwise so that the continued 2 and the U looks like a 3. Image 1. Island with Texture. Week 2, Class Task.

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