magedx.blogspot.com
MageDx 3D Graphics Engine: July 2011
http://magedx.blogspot.com/2011_07_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Sunday, July 31, 2011. Fast Approximate Anti-Aliasing (FXAA). For the past one year, screen space anti-aliasing techniques has been receiving more research attention, mostly due to the rapid adoption of deferred lighting/shading ( where MSAA is not always applicable. My implementation which is based on FXAA 3.11. Comparison of a scene with and without FXAA. FXAA works well on alphatested polygon edges. Mei De, Koh. Prior to MageD...
houseofsquared.wordpress.com
Why Binay will win the 2016 election (and why it’s your fault) | House of Squared 3.0
https://houseofsquared.wordpress.com/2015/05/31/why-binay-will-win-the-2016-election-and-why-its-your-fault
House of Squared 3.0. The rise and fall of Squared. About House of Squared. So Nyuh Shi Dae. So Nyuh Shi Dae. AKB48: Senbatsu Election 2013: Final Result. DAFUQ that is Duterte →. Why Binay will win the 2016 election (and why it’s your fault). May 31, 2015. Which is why I am taking the time to write this because I understand how you feel, I still remember feeling the same way you did when I was 10 years old. To add, Roco placed 3rd in the election for presidency. However, the 2010 election taught me a ne...
magedx.blogspot.com
MageDx 3D Graphics Engine: SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides
http://magedx.blogspot.com/2012/09/siggraph-2012-advances-in-real-time.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Saturday, September 8, 2012. SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides. SIGGRAPH 2012 Advances in Real-Time Rendering in Games presentations slides are finally up online and can be found here. So many interesting presentations, you just gonna have to read them all! Mei De, Koh. Subscribe to: Post Comments (Atom). Weekend Coding: Anisotropic Filtering. Sponza Atrium (Improved Version). Mei De, Koh.
magedx.blogspot.com
MageDx 3D Graphics Engine: March 2014
http://magedx.blogspot.com/2014_03_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Friday, March 28, 2014. GTC 2014 Part 1. Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. After a few weeks of inactivity, i finally took some time off over the weekend to implement anisotropic filtering ( a long overdue feature ). Sponza Atrium (Improved Version). Earlier this month, i visited cryteks website and found out that they are offering an improved version of the sponza atrium 3D model .
magedx.blogspot.com
MageDx 3D Graphics Engine: July 2013
http://magedx.blogspot.com/2013_07_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Wednesday, July 10, 2013. I received my copy of GPU Pro 4 this evening. At first glance, the following chapters "Tiled Forward Shading" and "Forward : A Step Toward Film-Style Shading in Real Time" seems particularly interesting to me since that would be the lighting/shading approach i will be exploring for MageDx in the future. I can foresee a fun weekend ahead reading through the entire book. :). Mei De, Koh. Mei De, Koh. Weeke...
magedx.blogspot.com
MageDx 3D Graphics Engine: Experimenting with Screen Space Local Reflections
http://magedx.blogspot.com/2013/07/experimenting-with-screen-space-local.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Monday, July 8, 2013. Experimenting with Screen Space Local Reflections. Recently, i just completed Dead Space 3 ( which is a pretty good game imo. Over the weekend, i had some free time and motivation ( finally! Screen space local reflections (SSLR) off. Screen space local reflections (SSLR) on. Mei De, Koh. This comment has been removed by the author. November 6, 2013 at 10:19 PM. That is really interesting! Earlier this month,...
magedx.blogspot.com
MageDx 3D Graphics Engine: July 2012
http://magedx.blogspot.com/2012_07_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Monday, July 30, 2012. This morning while browsing for random stuff, I found this new interesting article named Scalable Ambient Obscurance. Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. After a few weeks of inactivity, i finally took some time off over the weekend to implement anisotropic filtering ( a long overdue feature ). Sponza Atrium (Improved Version). Prior to MageDx Tech Demo II, all th...
magedx.blogspot.com
MageDx 3D Graphics Engine: October 2010
http://magedx.blogspot.com/2010_10_01_archive.html
MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Saturday, October 9, 2010. Lone Wolf Never Dies. Apparently, videos of the lone wolf project that was previously available on the official website was uploaded to youtube as well and till now they are still viewable! All hail the power of the internet! Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. Sponza Atrium (Improved Version). Fast Skin Shading (ShaderX 7). Lone Wolf Never Dies. Mei De, Koh.
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