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My Pseudocode Life

Thursday, September 28, 2017. Project H.O.R.D.E. Just to announce my students' game which I spearheaded, Project H.O.R.D.E. It's a fast-paced online multiplayer isometric shooter. Best of all it's free with no ads! Please check it out. It's out virtually on all platforms. IOS - https:/ itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506? Android - https:/ play.google.com/store/apps/details? Win/MacOS - http:/ tinyurl.com/projecthorde. Labels: h.o.r.d.e. Mages institute of excellence. This tech demo fe...

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My Pseudocode Life | my-pseudocode-life.blogspot.com Reviews
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Thursday, September 28, 2017. Project H.O.R.D.E. Just to announce my students' game which I spearheaded, Project H.O.R.D.E. It's a fast-paced online multiplayer isometric shooter. Best of all it's free with no ads! Please check it out. It's out virtually on all platforms. IOS - https:/ itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506? Android - https:/ play.google.com/store/apps/details? Win/MacOS - http:/ tinyurl.com/projecthorde. Labels: h.o.r.d.e. Mages institute of excellence. This tech demo fe...
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1 my pseudocode life
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My Pseudocode Life | my-pseudocode-life.blogspot.com Reviews

https://my-pseudocode-life.blogspot.com

Thursday, September 28, 2017. Project H.O.R.D.E. Just to announce my students' game which I spearheaded, Project H.O.R.D.E. It's a fast-paced online multiplayer isometric shooter. Best of all it's free with no ads! Please check it out. It's out virtually on all platforms. IOS - https:/ itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506? Android - https:/ play.google.com/store/apps/details? Win/MacOS - http:/ tinyurl.com/projecthorde. Labels: h.o.r.d.e. Mages institute of excellence. This tech demo fe...

INTERNAL PAGES

my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com
1

My Pseudocode Life: March 2012

http://my-pseudocode-life.blogspot.com/2012_03_01_archive.html

Thursday, March 8, 2012. LO-SLD BRDF (LO-SL BRDF on blazed! So, I got this crazy idea! Yes, again. They're always been crazy. Ha! Currently, my company Zealot Digital. Here in Singapore, is producing a game that uses my LO-SL BRDF. However, there's a real limitation of LO-SL BRDF. It only works on modulations not real reflections. This means it cannot really simulate 'real' reflectance only the factor distrubution. And then it strucked me! Even if it may sound crazy, ha! Subscribe to: Posts (Atom). My Na...

2

My Pseudocode Life: Our Engine Running on NVIDIA Tegra K1

http://my-pseudocode-life.blogspot.com/2014/10/our-engine-running-on-nvidia-tegra-k1.html

Monday, October 20, 2014. Our Engine Running on NVIDIA Tegra K1. We've hit a milestone! After a week of porting, we managed to run our proprietary engine on Android, more specifically on NVIDIA Tegra K1. This video is our first attempt in exploring the capabilities of NVIDIA's up coming gen flagship chip. This tech demo features a fully deferred rendering pipeline running on OpenGL 4.4 with the following graphical features:. Dynamic lighting (point, spot, directional). Distance and Height fog. Broken Swo...

3

My Pseudocode Life: February 2009

http://my-pseudocode-life.blogspot.com/2009_02_01_archive.html

Wednesday, February 25, 2009. Cooking Programmer (ver 0.01) "Home Super-duper Burger". After having much free time at home, I made this unhealthy but perfect. Hunger quencher meal. Enjoy. Home Made Super-duper Burger. With Spicy Cajun Fries. Finely chopped Onion mixed with tomato catsup. Grill burger patties (brush with butter to enhance taste).Slightly grill the burger bun. Place the cheese on top of the burger patties while on grill to slightly melt it. Assemble the burger! 1 tbps Cajun powder. Indiana...

4

My Pseudocode Life: May 2011

http://my-pseudocode-life.blogspot.com/2011_05_01_archive.html

Thursday, May 5, 2011. It's been a while since I last posted. I have been busy with some programming stuff at work. Most of which are integration of all the prototypes my team mates have done for our engine. I'm quite happy that things are slowly coming together for our game engine. Tools, FX, lighting, etc. These are the times that I am reminded why I chose this career. (*sniff*). After much drama) I want to showcase some screenshot of the LOSL-BRDF (check my previous posts). Ambient color is black.

5

My Pseudocode Life: August 2010

http://my-pseudocode-life.blogspot.com/2010_08_01_archive.html

Wednesday, August 18, 2010. LO-SL BRDF Additional Test Materials. As part of my test materials on my previous post about LO-SL BRDF. Currently, I'm using a 256x128 texture look-up tables. I noticed that N.V and Phi I R can be reduced half of precision and would not make obvious banding. N.V makes sense to be reduced because we can only see the front hemisphere of the Normal according to the view. Sunday, August 15, 2010. LO-SL BRDF Explained. (Part 2). What is Light Oriented-Spike and Lobe BRDF? I know i...

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magedx.blogspot.com magedx.blogspot.com

MageDx 3D Graphics Engine: July 2011

http://magedx.blogspot.com/2011_07_01_archive.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Sunday, July 31, 2011. Fast Approximate Anti-Aliasing (FXAA). For the past one year, screen space anti-aliasing techniques has been receiving more research attention, mostly due to the rapid adoption of deferred lighting/shading ( where MSAA is not always applicable. My implementation which is based on FXAA 3.11. Comparison of a scene with and without FXAA. FXAA works well on alphatested polygon edges. Mei De, Koh. Prior to MageD...

houseofsquared.wordpress.com houseofsquared.wordpress.com

Why Binay will win the 2016 election (and why it’s your fault) | House of Squared 3.0

https://houseofsquared.wordpress.com/2015/05/31/why-binay-will-win-the-2016-election-and-why-its-your-fault

House of Squared 3.0. The rise and fall of Squared. About House of Squared. So Nyuh Shi Dae. So Nyuh Shi Dae. AKB48: Senbatsu Election 2013: Final Result. DAFUQ that is Duterte →. Why Binay will win the 2016 election (and why it’s your fault). May 31, 2015. Which is why I am taking the time to write this because I understand how you feel, I still remember feeling the same way you did when I was 10 years old. To add, Roco placed 3rd in the election for presidency. However, the 2010 election taught me a ne...

magedx.blogspot.com magedx.blogspot.com

MageDx 3D Graphics Engine: SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides

http://magedx.blogspot.com/2012/09/siggraph-2012-advances-in-real-time.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Saturday, September 8, 2012. SIGGRAPH 2012 Advances in Real-Time Rendering in Games Presentations Slides. SIGGRAPH 2012 Advances in Real-Time Rendering in Games presentations slides are finally up online and can be found here. So many interesting presentations, you just gonna have to read them all! Mei De, Koh. Subscribe to: Post Comments (Atom). Weekend Coding: Anisotropic Filtering. Sponza Atrium (Improved Version). Mei De, Koh.

magedx.blogspot.com magedx.blogspot.com

MageDx 3D Graphics Engine: March 2014

http://magedx.blogspot.com/2014_03_01_archive.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Friday, March 28, 2014. GTC 2014 Part 1. Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. After a few weeks of inactivity, i finally took some time off over the weekend to implement anisotropic filtering ( a long overdue feature ). Sponza Atrium (Improved Version). Earlier this month, i visited cryteks website and found out that they are offering an improved version of the sponza atrium 3D model .

magedx.blogspot.com magedx.blogspot.com

MageDx 3D Graphics Engine: July 2013

http://magedx.blogspot.com/2013_07_01_archive.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Wednesday, July 10, 2013. I received my copy of GPU Pro 4 this evening. At first glance, the following chapters "Tiled Forward Shading" and "Forward : A Step Toward Film-Style Shading in Real Time" seems particularly interesting to me since that would be the lighting/shading approach i will be exploring for MageDx in the future. I can foresee a fun weekend ahead reading through the entire book. :). Mei De, Koh. Mei De, Koh. Weeke...

magedx.blogspot.com magedx.blogspot.com

MageDx 3D Graphics Engine: Experimenting with Screen Space Local Reflections

http://magedx.blogspot.com/2013/07/experimenting-with-screen-space-local.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Monday, July 8, 2013. Experimenting with Screen Space Local Reflections. Recently, i just completed Dead Space 3 ( which is a pretty good game imo. Over the weekend, i had some free time and motivation ( finally! Screen space local reflections (SSLR) off. Screen space local reflections (SSLR) on. Mei De, Koh. This comment has been removed by the author. November 6, 2013 at 10:19 PM. That is really interesting! Earlier this month,...

magedx.blogspot.com magedx.blogspot.com

MageDx 3D Graphics Engine: July 2012

http://magedx.blogspot.com/2012_07_01_archive.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Monday, July 30, 2012. This morning while browsing for random stuff, I found this new interesting article named Scalable Ambient Obscurance. Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. After a few weeks of inactivity, i finally took some time off over the weekend to implement anisotropic filtering ( a long overdue feature ). Sponza Atrium (Improved Version). Prior to MageDx Tech Demo II, all th...

magedx.blogspot.com magedx.blogspot.com

MageDx 3D Graphics Engine: October 2010

http://magedx.blogspot.com/2010_10_01_archive.html

MageDx 3D Graphics Engine. Recreating the beauty of reality with 0s and 1s. Saturday, October 9, 2010. Lone Wolf Never Dies. Apparently, videos of the lone wolf project that was previously available on the official website was uploaded to youtube as well and till now they are still viewable! All hail the power of the internet! Mei De, Koh. Subscribe to: Posts (Atom). Weekend Coding: Anisotropic Filtering. Sponza Atrium (Improved Version). Fast Skin Shading (ShaderX 7). Lone Wolf Never Dies. Mei De, Koh.

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Willkommen auf meiner Homepags zu Playstaition 3 & 4

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Blog de my-pseudo-is-in-love - 10/04/10. :; 17/04/10. Magnifique.♥. - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. 10/04/10. :; 17/04/10. Magnifique.♥. Tu vois cette fille là, avec ce mec, sur ce banc? Elle est belle, la fille, hein? Pologne t'savais pas? Mise à jour :. F*CK LE PRiiNCE CHARMANT . J` VEUX UN EDWARD DORENAVANT ( lL ). Je sais que tu ne m' Aime plus . Je sais aussi que tu ne reviendra plus . Je sais aussi que je ne fais plus partie de ta vie . Mais ce que je sais pas C' pourquoi t' es parti. Abonne-toi à mon blog! Ou poster avec :. Poster sur mon blog.

my-pseudocode-life.blogspot.com my-pseudocode-life.blogspot.com

My Pseudocode Life

Thursday, September 28, 2017. Project H.O.R.D.E. Just to announce my students' game which I spearheaded, Project H.O.R.D.E. It's a fast-paced online multiplayer isometric shooter. Best of all it's free with no ads! Please check it out. It's out virtually on all platforms. IOS - https:/ itunes.apple.com/sg/app/project-h-o-r-d-e/id1279620506? Android - https:/ play.google.com/store/apps/details? Win/MacOS - http:/ tinyurl.com/projecthorde. Labels: h.o.r.d.e. Mages institute of excellence. This tech demo fe...

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We are now actively communicate in close groups on Facebook and Yahoo group. If you're postgraduate student who currently/coming studying in Republic of Ireland, you can join us by contacting us through the links given below. Please do not hesitate to contact us for any enquiry. Thank you. Program Knowledge Sharing dan Mesyuarat Agung MyPSI 2012. Create a free website. Malaysian Postgraduate Student in Ireland MyPSI. This website was built with Webnode. You can also have an impressive website for free!

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Blog de my-psigma - blog sur le groupe psigma.k=quoi,tu connai pa??!!!ignare,alors viens la!!! - Skyrock.com

Mot de passe :. J'ai oublié mon mot de passe. Blog sur le groupe psigma.k=quoi,tu connai pa? Ignare,alors viens la! Un blog sur le pure psigma! Lache t com's é kiff! Mise à jour :. Abonne-toi à mon blog! Avant toute chose:un lien! Bin oui,c'est normal non? Alors pour voir a peu prés le groupe,va LA. Ou pour le my space LA. Ou poster avec :. Retape dans le champ ci-dessous la suite de chiffres et de lettres qui apparaissent dans le cadre ci-contre. Posté le jeudi 03 avril 2008 15:57. Ou poster avec :.

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Психолог и психотерапевт в Киеве. Семейный и детский психолог. Психологическая помощь: Центр "Территория личности"

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