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norepro | Thoughts on game development, Unity and procedural content

Thoughts on game development, Unity and procedural content

http://norepro.wordpress.com/

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norepro | Thoughts on game development, Unity and procedural content | norepro.wordpress.com Reviews
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Thoughts on game development, Unity and procedural content
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norepro | Thoughts on game development, Unity and procedural content | norepro.wordpress.com Reviews

https://norepro.wordpress.com

Thoughts on game development, Unity and procedural content

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1

The Last Honeybee | norepro

https://norepro.wordpress.com/2011/02/23/the-last-honeybee

Thoughts on game development, Unity and procedural content. Thought I would throw up on here the game I worked on for Global Game Jam:. Http:/ www.rebz.org/gamejams/ggj2011/. Made in Unity over a weekend! My primary roles were scripting and design. No Responses to “The Last Honeybee”. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. From your own site.

2

Thinking about SimAnt | norepro

https://norepro.wordpress.com/2011/02/14/thinking-about-simant

Thoughts on game development, Unity and procedural content. Here’s a link to some gameplay for any of those who never got to enjoy this awesome game. No Responses to “Thinking about SimAnt”. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Google account. ( Log Out.

3

On space colonies and other stuff | norepro

https://norepro.wordpress.com/2011/02/07/hello-world

Thoughts on game development, Unity and procedural content. On space colonies and other stuff. And our story begins…. Here’s an early shot of the build. Currently we have some world generation going on, as well as integrated A* pathfinding for both the player and colonists. All the art is placeholder for now until we figure out the style we wanna go with. No Responses to “On space colonies and other stuff”. Leave a Reply Cancel reply. Enter your comment here. Address never made public). From your own site.

4

Grimoire! | norepro

https://norepro.wordpress.com/2011/04/13/grimoire

Thoughts on game development, Unity and procedural content. So if you haven’t heard yet, I’ve been working on a casual game in my spare time based in a gothic themed fantasy world. You can read more about it here at IndieDB: http:/ www.indiedb.com/games/grimoire. The team is comprised of my good friend Tim Gardiner and Sally Jackson, an outstanding young artist from the UK. Here are some early screenshots of the main menu ingame:. No Responses to “Grimoire! Leave a Reply Cancel reply. From your own site.

5

Expedition: The new world | norepro

https://norepro.wordpress.com/2011/02/17/expedition-the-new-world

Thoughts on game development, Unity and procedural content. Expedition: The new world. Http:/ www.8bitfunding.com/project details.php? No Responses to “Expedition: The new world”. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out. You are commenting using your Facebook account. ( Log Out.

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Satoru Iwata passes away : 1959-2015 | (h)EAD Games

https://edubois.wordpress.com/2015/07/13/satoru-iwata-passes-away

Game Industry Thoughts and Ramblings, which may or may not end with the reader winding up ejected onto the Mass. Turnpike. Satoru Iwata passes away : 1959-2015. Secondly, he was a great company president. As much as we on the Internet lean on memes and things like “Please Understand”, Iwata was definitely a rare breed among CEOs, even in the Entertainment industry. He put himself as the public face of Nintendo, an affable man who interviewed developers, gave news. 8220;On my business card, I am a corpora...

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More of Me | (h)EAD Games

https://edubois.wordpress.com/more-of-me

Game Industry Thoughts and Ramblings, which may or may not end with the reader winding up ejected onto the Mass. Turnpike. Here you’ll find links to other places on the Internet where I have some sort of presence. 8211; Contains short looks at games, video reviews, video dev blogs, and other stuff. My Unity Asset Store Page. 8211; Contains packages for Unity that I’ve released for public consumption. Leave a Reply Cancel reply. Enter your comment here. Address never made public). Where I can Be Found.

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At least Sisyphus didn’t have to call Tech Support | (h)EAD Games

https://edubois.wordpress.com/2015/05/20/at-least-sisyphus-didnt-have-to-call-tech-support

Game Industry Thoughts and Ramblings, which may or may not end with the reader winding up ejected onto the Mass. Turnpike. At least Sisyphus didn’t have to call Tech Support. Since then I haven’t been doing as much as i’d like, though I did create another entry in my “Roguelike’s Gallery” video series, talking about Teleglitch, which you can see here. Part one of three). Laquo; Appreciate the Small Victories. Satoru Iwata passes away : 1959-2015. Date : May 20, 2015. Categories : 2D Design. Join 140 othe...

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Arcade Sports Games need to Make a Comeback | (h)EAD Games

https://edubois.wordpress.com/2015/08/04/arcade-sports-games-need-to-make-a-comeback

Game Industry Thoughts and Ramblings, which may or may not end with the reader winding up ejected onto the Mass. Turnpike. Arcade Sports Games need to Make a Comeback. I haven’t really talked much about game dev stuff recently. Mostly because it’s all been in the background, unless I manage to do a Pixel Daily. This past month was kinda hectic. So I’ve also been playing some older games too, including ones I never got to have a proper go at before. On the other hand, maybe he knew one day Nintendo would ...

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Portfolio | (h)EAD Games

https://edubois.wordpress.com/portfolio

Game Industry Thoughts and Ramblings, which may or may not end with the reader winding up ejected onto the Mass. Turnpike. The portfolio is where I keep the best examples of my work over the years to date, sorted by year. This area is still a bit under construction so check back often. I will also have some stuff sorted thematically instead, for multi-year projects/groups on things like Pixel Dailies. Where I can Be Found. My Unity Assset Store. One Game a Month. You Have to Hit the Block.

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norepro | Thoughts on game development, Unity and procedural content

Thoughts on game development, Unity and procedural content. Stuff I’ve worked on lately. It’s been a while since I updated this thing and I’ve been fairly busy. I’ve got several products underway since I put Grimoire on hold. I am planning to do a total redesign of that game first though. So here’s the first project:. Http:/ forums.tigsource.com/index.php? You can read about the entry and see our scores here (We made it into the top 25 for the jam! Http:/ www.ludumdare.com/compo/ludum-dare-22/? I’m...

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