renderingpipeline.com
Second impression of the Oculus Rift | RenderingPipeline
http://renderingpipeline.com/2013/05/second-impression-of-the-oculus-rift
From geometry to pixels. Second impression of the Oculus Rift. May 25, 2013. After a long wait since I first had the chance to test the Oculus Rift. My own device from the original Kickstarter arrived. So here are some notes after a few hours of testing:. The changeable lenses are great, I’m near sighted and cup C works best without glasses for me. Sadly this means that I see a smaller part of the screen. The head tracking works great! Framerate matters a lot: The demos that run very smooth on a desktop ...
lighthouse3d.com
WebGL Insights – Call For Authors » Lighthouse3d.com
http://www.lighthouse3d.com/2014/09/webgl-insights-call-for-authors
Mostly about 3D graphics. Very Simple * Libs. WebGL Insights – Call For Authors. Patrick Cozzy, one of the editors from OpenGL Insights. Is searching for authors and proposals for a new book on WebGL. Based on the same spirit as OpenGL Insights, it is certainly a book that will be very useful. Leave a Reply Cancel reply. WebGL – Basic Material List from Teapots.c. GLUT Tutorial is now on GitHub. GLSL Tutorial – Core. GLSL Tutorial – Vertex Shader. Keyboard Example: Moving the Camera. Hugo Elias' Site.
renderingpipeline.com
Uncategorized | RenderingPipeline
http://renderingpipeline.com/category/uncategorized
From geometry to pixels. Poll Results: Learning a new graphics API. September 20, 2015. A couple of days ago I started an online poll asking about which new graphics APIs people want to learn next and how they believe what resources should support this task. So far 130 answers were collected and I’d like to thank everyone who took some time to give me feedback. The Google Form is […]. PowerVR SDK) “Cannot mix incompatible Qt library” problem fixed. September 2, 2015. Happy Birthday Phong Shading. Even th...
renderingpipeline.com
Vulkan links | RenderingPipeline
http://renderingpipeline.com/2015/03/vulkan-links
From geometry to pixels. March 9, 2015. Here is a small collection of links to more information and opinions about the new Vulkan graphics API. Vulkan talks and documents. Vulkan frontpage at Khronos. Vulkan overview by Khronos. Valves Vulkan talk at GDC 2015 (“glNext: The Future of High Performance Graphics”): Slides. Video on GDC Vault. Khronos Vulkan talk at GDC 2015 (“The new Vulkan and SPIR-V specifications”): Slides. Vulkan, SPIR-V and OpenCL talk by Nvidia. At GPU Technology Conference 2015. Also,...
renderingpipeline.com
Photography | RenderingPipeline
http://renderingpipeline.com/tag/photography
From geometry to pixels. HDR is surprisingly old. May 24, 2015. The first thing that comes to mind when we hear the term HDR are modern digital cameras taking multiple exposures and software that combines those images to colourful and funny looking images. As I have recently learned, HDR is much, much older than that! HDR, high dynamic range, just means, that the image captured should […]. Viewing 3D stereo photos in an Oculus Rift. June 16, 2013. Hacking 3D Touch Support into SDL2.
renderingpipeline.com
Image Processing | RenderingPipeline
http://renderingpipeline.com/category/image-processing
From geometry to pixels. HDR is surprisingly old. May 24, 2015. The first thing that comes to mind when we hear the term HDR are modern digital cameras taking multiple exposures and software that combines those images to colourful and funny looking images. As I have recently learned, HDR is much, much older than that! HDR, high dynamic range, just means, that the image captured should […]. A look at the Bayer Pattern. April 21, 2013. Hacking 3D Touch Support into SDL2. Happy Birthday Phong Shading.
renderingpipeline.com
WebGL Extension Viewer | RenderingPipeline
http://renderingpipeline.com/webgl-extension-viewer
From geometry to pixels. The supported extensions as well as the implementation limits can be browser, operating system ans graphics card dependent! A minimal WebGL implementation is allowed to support no extensions and only provide the minimal implementation dependent limits stated above. Learn more about WebGL availability on other systems:. 3 thoughts on “ WebGL Extension Viewer. October 22, 2014 at 7:46 pm. Thanks. Such quick list of available extensions is really helpful. November 3, 2014 at 11:04 am.
renderingpipeline.com
Lighting | RenderingPipeline
http://renderingpipeline.com/tag/lighting
From geometry to pixels. Happy Birthday Phong Shading. June 1, 2015. This month kind of marks the birthday of two very influential techniques in computer graphics: Phong Shading and the Phong Lighting Model. Both were published in the paper “Illumination for Computer Generated Pictures” 40 years ago in the Communications of the ACM in June 1975. While Bui Tuong Phong published his works also in his PhD […]. Hacking 3D Touch Support into SDL2. Poll Results: Learning a new graphics API.
renderingpipeline.com
Review | RenderingPipeline
http://renderingpipeline.com/tag/review
From geometry to pixels. Happy Birthday Phong Shading. June 1, 2015. This month kind of marks the birthday of two very influential techniques in computer graphics: Phong Shading and the Phong Lighting Model. Both were published in the paper “Illumination for Computer Generated Pictures” 40 years ago in the Communications of the ACM in June 1975. While Bui Tuong Phong published his works also in his PhD […]. First impression of the Cyberith Virtualizer (Omnidirectional Treadmill). November 18, 2013. After...
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