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A concurrency library optimised for the Xbox360 (Compact Framework), designed to ease the development of applications with scale across n processor cores.

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ParallelTasks - Home | paralleltasks.codeplex.com Reviews
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A concurrency library optimised for the Xbox360 &amp;#40;Compact Framework&amp;#41;, designed to ease the development of applications with scale across n processor cores.
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ParallelTasks - Home | paralleltasks.codeplex.com Reviews

https://paralleltasks.codeplex.com

A concurrency library optimised for the Xbox360 &amp;#40;Compact Framework&amp;#41;, designed to ease the development of applications with scale across n processor cores.

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1

ParallelTasks - Source Code

http://paralleltasks.codeplex.com/SourceControl/latest

Project Hosting for Open Source Software. Only project members can connect to the project using TFS. Non-members may use Subversion to access the repository. To connect using Subversion. For more information on connecting to CodePlex projects using Team Foundation Server or Subversion, please see these instructions. Click an item in the panel on the left to view the contents here. Version 8.21.2015.21031.

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ParallelTasks - Download: ParallelTasks 2.0

http://paralleltasks.codeplex.com/releases/view/63683

Project Hosting for Open Source Software. Apr 2, 2011. Apr 2, 2011. Source code, 10491K, uploaded Apr 2, 2011. Application, 27K, uploaded Apr 2, 2011. Application, 28K, uploaded Apr 2, 2011. Application, 27K, uploaded Apr 2, 2011. Documentation, 27K, uploaded Apr 2, 2011. ParallelTasks is finally out of beta! Changes since the beta include an update to XNA 4.0, and a patch from http:/ www.digitalrune.com. Which improves performance on the Xbox 360. Reviews for this release. Apr 2, 2011. Feb 21, 2010.

3

ParallelTasks - Discussions

http://paralleltasks.codeplex.com/discussions

Project Hosting for Open Source Software. Feb 18, 2013. Wrote: Hey I was just wondering if there was anyone working on converting. Wrote: What problems do you have with Win8? I havent had problems on my end. Jan 21, 2013. Could this code be clarified? Wrote: in LoopWork.cs: if (notDone = enumerator.MoveNext() should i. Wrote: Perfect. Thanks! Apr 2, 2011. Proposed Changes and Fixes. Wrote: Hi,First of all thanks for this library! I made a few changes and f. Jul 5, 2010. Completion Action not being called.

4

ParallelTasks

http://paralleltasks.codeplex.com/stats

Project Hosting for Open Source Software. 000 downloads / visit. 023 downloads / day. 000 downloads / visit. 013 downloads / day. Download counts are for all publicly available releases, source code changesets, and wiki attachments. Mouse over a data point to see download traffic for that specific date. Version 8.21.2015.21031.

5

ParallelTasks - Issues

http://paralleltasks.codeplex.com/workitem/list/basic

Project Hosting for Open Source Software. WorkItem.runningTasks is constantly growing on Windows Phone. The WorkItem class has the property runningTasks which is of type: Hashtable Thread, Stack Task   Thread.CurrentThread is used as the key for this hashtable. In my tests on the Windows Phone Thre. Id #22825 Release: None Updated: Jul 22, 2015 at 9:07 AM. Created: May 28, 2012 at 8:01 PM. DelegateWork generates memory leaks. Id #20964 Release: None Updated: Jun 12, 2013 at 1:05 AM.

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Beetle in the Box: October 2013

http://beetleinthebox.blogspot.com/2013_10_01_archive.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Wednesday, October 16, 2013. Networking, Part 1. I'm back :-) This summer I finished my thesis. I wanted to continue working on my game while writing my thesis, but sadly a day has only twenty-four hours. The interface of the wrapping layer is oriented on the XNA networking capabilities. For XNA, the wrapping layer is therefore very thin. The windows networking implementation uses the Lidgren networking library. Subscribe to: Posts (Atom).

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Beetle in the Box: June 2012

http://beetleinthebox.blogspot.com/2012_06_01_archive.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Tuesday, June 19, 2012. Fixing My Xbox Performance Problem. Most of the time I tested my game on my PC because I simply had no Xbox available. Now that I have one, I tested my game on the Xbox and had really bad results. It ran only at average 40-50 frames per second. So I looked at my scheduling visualizer to search for the bottleneck (see this blogpost from march. For a description of the visualizer):. Task execution times Xbox 360. I learned...

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Beetle in the Box: Game Architecture and Networking, Part 2

http://beetleinthebox.blogspot.com/2013/11/game-architecture-and-networking-part-2.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Wednesday, November 13, 2013. Game Architecture and Networking, Part 2. In this post I will talk in more detail about my game architecture and how the networking is realized in it. For the basics of my architecture, see these two old blog posts from last year:. Parallel Game Architecture, Part 1. Parallel Game Architecture, Part 2. Input: responsible for reading the input from the gamepad or keyboard. Graphic and Audio: uses the SunBurn. The ne...

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Beetle in the Box: March 2012

http://beetleinthebox.blogspot.com/2012_03_01_archive.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Thursday, March 29, 2012. I finished the basic ai framework for my game! Have a look (better watch in HD, or else you wont see much). There are two teams, red and green (laser shots have team colors). If you plan to develop AI for your game, I can highly recommend " Artificial Intelligence for Games. From Ian Millington. Its fantastic! Also all the " AI Game Programming Wisdom. About the AI in Half Life (Open Source rocks :-). With it you get a...

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Beetle in the Box: Shock Wave Refraction Pixel Shader

http://beetleinthebox.blogspot.com/2014/02/shock-wave-refraction-pixel-shader.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Monday, February 10, 2014. Shock Wave Refraction Pixel Shader. Yesterday I had a few hours time and tweaked my explosion effects a little bit. Its not 100% finished, but have a first look:. Shock Wave Pixel Shader. About it. By drawing to the quad you can execute a pixel shader for every drawn pixel. The vertex shader does nothing in this case. This process is called post processing and effects like HDR. The post processor is responsible for pa...

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Beetle in the Box: April 2012

http://beetleinthebox.blogspot.com/2012_04_01_archive.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Tuesday, April 17, 2012. Howto use the CLRProfiler. Earlier this year I gave CLRProfiler a try. I found a few bad corners in my code, in which unnecessary garbage is produced. I reduced garbage collection to about one collection every two or three minutes. Lately I wrote much new code, so I checked again. The garbage collection time line statistic looked like this:. One collection every 2.5 seconds! M infoBox.SbText.Clear(); / draw team...I tho...

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Beetle in the Box: Fixing My Xbox Performance Problem

http://beetleinthebox.blogspot.com/2012/06/fixing-xbox-performance-problems.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Tuesday, June 19, 2012. Fixing My Xbox Performance Problem. Most of the time I tested my game on my PC because I simply had no Xbox available. Now that I have one, I tested my game on the Xbox and had really bad results. It ran only at average 40-50 frames per second. So I looked at my scheduling visualizer to search for the bottleneck (see this blogpost from march. For a description of the visualizer):. Task execution times Xbox 360. I learned...

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Project Hosting for Open Source Software. Member Since December 30, 2010. Last Visit May 31, 2013. DirectX 11 Framework for Experimentation. Model XML Importer And Exporter. No personal statement has been written. No activity in the last 60 days. Jint - Javascript Interpreter for .NET. Scrypt RSA Cryptography for Silverlight 3+ and Windows Phone 7. Version 8.21.2015.21031.

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Beetle in the Box: Networking, Part 1

http://beetleinthebox.blogspot.com/2013/10/networking-part-1.html

Beetle in the Box. Developing my first Xbox Live Indie Game. Wednesday, October 16, 2013. Networking, Part 1. I'm back :-) This summer I finished my thesis. I wanted to continue working on my game while writing my thesis, but sadly a day has only twenty-four hours. The interface of the wrapping layer is oriented on the XNA networking capabilities. For XNA, the wrapping layer is therefore very thin. The windows networking implementation uses the Lidgren networking library. Networking, Part 1.

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ParallelTasks - Home

Project Hosting for Open Source Software. By clicking Delete, all history, comments and attachments for this page will be deleted and cannot be restored. Change History (all pages). Note: 2.0 is a total re-write of previous releases. There are many breaking changes. ParallelTasks Threading Library for Windows and Xbox360. A concurrency library optimised for the Xbox360 (Compact Framework), designed to ease the development of applications with scale across n processor cores. Starting a simple task. Twiddl...

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