spoonbillsoftware.com.au
links
http://www.spoonbillsoftware.com.au/links.htm
On this page are links to other Freeware games sites and other sites of interest to sighted gamers. My programming friend Eric Mortimer has several interesting Freeware games on his website, written using GameMake and Delphi at: http:/ web.aanet.com.au/barberic/games.html. This game is an adaptation of Don Priestly's 1984 classic for the Spectrum, Maziacs and is available from http:/ www.peejays-remakes.co.uk. Http:/ www.raytoons.funurl.com. If you are a programmer who offers Freeware games, if you conta...
sados.co.uk
Links From SADOS
http://www.sados.co.uk/links.htm
Sponsors - click image to visit. Specialising in flyers, but just as ready to undertake other design projects, PeeJay Flyers has been associated with the design of marketing material for SADOS since 2010. Whatever printed material you need to promote your project or business, PeeJay Flyers can help! We are an established business in Lincolnshire specialising in bespoke log cabins to suit any requirements, any size, shape, or form. We can also make other timber products, if you supply us with a design idea.
spacetimegames.co.uk
Untitled Document
http://spacetimegames.co.uk/iframe/links.htm
Links to other sites of interest. Dan Richardson's JSW II site. Andy Noble's Personal Site. Your Sinclair Rock 'n' Roll Years. Your Spectrum Unofficial Archive. ZX Spectrum Screenshot Game Maps. GAME DEVELOPMENT AND SUPPORT. Clickteam (Home of Multimedia Fusion etc.). Yoyo Games (Home of Game Maker).
krytensremakes.blogspot.com
Kryten's Remakes: 2D Vector Tutorial - Part 4, Vectors and Angles 2
http://krytensremakes.blogspot.com/2015/04/2d-vector-tutorial-part-4-vectors-and.html
Freeware Games and Retro Remakes for Windows. Monday, 27 April 2015. 2D Vector Tutorial - Part 4, Vectors and Angles 2. In the previous tutorial. How we can turn an angle and magnitude to a vector. How a normalised vector's X an Y components are the same as the Cosine and Sine of the angle of the direction its pointing in. Now, we're going to look at doing the reverse - finding the angle when we know the X and Y vector components. Now, finding the angle isn't as easy as finding the vector components for ...
krytensremakes.blogspot.com
Kryten's Remakes: Retronoid Update V
http://krytensremakes.blogspot.com/2015/05/retronoid-update-v.html
Freeware Games and Retro Remakes for Windows. Sunday, 24 May 2015. Time for another update! Although time has been limited between work, still feeling unwell, reading through the Hugo Awards packet and getting some gaming in (curse you, Kerbal Space Program! I'm making some decent progress (well, for me it's decent). So, from last time, goals and progress:. 1) Add lives - lives are in, with an in game display. No game over state yet, so they just carry on dropping. Next set of goals:.
krytensremakes.blogspot.com
Kryten's Remakes: Retronoid Update VI
http://krytensremakes.blogspot.com/2015/07/retronoid-update-vi.html
Freeware Games and Retro Remakes for Windows. Sunday, 12 July 2015. Time for another update. On the health front, finally found out why I've been so tired, lethargic, headaches etc. I've got a major Vitamin D deficiency. So low, according to my doctor my levels were basically non-existent. So I'm on massive doses of supplements to get everything back on track, which will take up to 3 months. So, where are we at? 1) Finish collisions for block / ball -. 2) Add ball / ball collisions -. See 1 One small twe...
krytensremakes.blogspot.com
Kryten's Remakes: 2D Vector Tutorial - Part 2, Vector Normalisation
http://krytensremakes.blogspot.com/2015/04/2d-vector-tutorial-part-2-vector.html
Freeware Games and Retro Remakes for Windows. Saturday, 25 April 2015. 2D Vector Tutorial - Part 2, Vector Normalisation. We looked at what a vector was, and its composition in relation to 2D games. Here in Part 2 we will look at normalising a vector. Don't worry yet if you don't know how we are going to use it later - we will get to that. This tutorial assumes you have read through part one and are familiar with that and the underlying concepts. How to Normalise a Vector. Origin point on X axis ( Ox.
krytensremakes.blogspot.com
Kryten's Remakes: Retronoid Update IV
http://krytensremakes.blogspot.com/2015/04/retronoid-update-iv.html
Freeware Games and Retro Remakes for Windows. Friday, 24 April 2015. First off, apologies for the lack of updates recently. Real Life got in the way somewhat, with the eldest daughter home from University for the Easter Break - so family time took a priority. I'm also suffering a bit health wise currently, which is limiting my inclination to do stuff. It's pretty tough to code when youve got a constant headache and start falling asleep when you sit down at the PC. That said, where are we at? Sanitation M...
krytensremakes.blogspot.com
Kryten's Remakes: 2D Vector Tutorial - Part 3, Vectors and Angles 1
http://krytensremakes.blogspot.com/2015/04/2d-vector-tutorial-part-3-vectors-and.html
Freeware Games and Retro Remakes for Windows. Sunday, 26 April 2015. 2D Vector Tutorial - Part 3, Vectors and Angles 1. So far we have looked at the following:. Part 1 - Vectors. Part 2 - Vector Normalisation. Here in Part 3 we are going to depart a little from just talking directly about vectors, because I want to explore the relationship between normalised vectors and angles. If youre not familiar with what we've looked at so far, go and have a read of the previous parts first, then come back. Looks re...
krytensremakes.blogspot.com
Kryten's Remakes: 2D Vector Tutorial - Part 1, Vectors
http://krytensremakes.blogspot.com/2015/04/2d-vector-tutorial-part-1-vectors.html
Freeware Games and Retro Remakes for Windows. Friday, 24 April 2015. 2D Vector Tutorial - Part 1, Vectors. OK, I promised I'd put one together, so while its fresh in my mind - here goes. Note that this does assume some familiarity withpythagoras theorem, square roots and squaring numbers. If you're not familiar, you may wan't to brush up on those topics first. So, first off:. What is a Vector? The mathmatical definition is as follows:. A quantity (such as velocity) that has size and direction. The total ...