worldsf.wordpress.com
Monday Original Content: (Global) Women in SF Round Table « The World SF Blog
https://worldsf.wordpress.com/2011/07/11/monday-original-content-global-women-in-sf-round-table
The World SF Blog. Speculative Fiction from Around the World. The Apex Book of World SF. Monday Original Content: (Global) Women in SF Round Table. I am delighted to introduce this week’s original feature, a round table on women in SF, from a global perspective, with some of our favourite authors. Without further ado:. Global) Women in Science Fiction Round Table. One place I could start is with Joyce’s mention in her excellent rant on the World SF blog. It may make for easy marketing, but it trains read...
worldsf.wordpress.com
Monday Original Content: Non-Western SF Roundtable (Part 1) « The World SF Blog
https://worldsf.wordpress.com/2012/05/14/monday-original-content-non-western-sf-roundtable-part-1
The World SF Blog. Speculative Fiction from Around the World. The Apex Book of World SF. Monday Original Content: Non-Western SF Roundtable (Part 1). SF is the literature of the imaginary. How can the imaginations of writers from outside the Western narrative contribute new perspectives to this literature? 8211; Fabio Fernandes. Fabio Fernandes has recently given. A prompt for a round table, above. The resultant round table discussion. Participating: Aliette de Bodard. France), Joyce Chng. Fabio is curre...
worldsf.wordpress.com
lavietidhar « The World SF Blog
https://worldsf.wordpress.com/author/lavietidhar
The World SF Blog. Speculative Fiction from Around the World. The Apex Book of World SF. Welcome to the World SF Blog. The blog, dedicated to posting “links, news and original content related to science fiction, fantasy, horror and comics from around the world”, was a near-daily blog operating continuously from February 2009 to June 2013, for over four years. The blog was published by Lavie Tidhar. With associate editor Charles Tan. And fiction editors Debbie Moorhouse and then Sarah Newton. June 18, 2013.
worldsf.wordpress.com
Tuesday Fiction: “Prudence and the Dragon” by Zen Cho « The World SF Blog
https://worldsf.wordpress.com/2012/03/20/tuesday-fiction-prudence-and-the-dragon-by-zen-cho
The World SF Blog. Speculative Fiction from Around the World. The Apex Book of World SF. Tuesday Fiction: “Prudence and the Dragon” by Zen Cho. Today’s Tuesday Fiction is by Zen Cho. From Malaysia. Zen Cho is a Malaysian writer living in London. Her short stories have appeared in various publications including Strange Horizons. And Heiresses of Russ. Her work has been nominated for the Selangor Young Talent Awards and the Pushcart Prize. She blogs at http:/ qian.dreamwidth.org/. Prudence and the Dragon.
fatesf.blogspot.com
FATE SF: FATE System Links
http://fatesf.blogspot.com/p/fate-sf-links.html
The Nexus for Science Fiction Roleplaying Powered by FATE. SF and Science Links. David Goodwin's FATE Triangle Table. Great for building your own encounter and event tables. See this link. For an example of how it can be used. For discussion of all things Fate. Zone maps and Diaspora. G Fate Core Community. The primary community for all Fate Core and Fate Accelerated Edition games. FATE Accelerated Edition (FAE). FAE Character Sheet with Rules on Sheet. Layout by Stan Shinn. Layout by Stan Shinn. FATE 2:...
clockwork-publishing.com
Clockwork Publishing - Part 2
http://clockwork-publishing.com/page/2
Here you will find news and updates concerning the kickstarter for the role-playing game Space: 1889. August 24, 2013. Comments ( 0 ). Space: 1889 Dice, Creatures of Mars and two new adventures…. Anyway, We now have Dice, the ‘Creatures of Mars’ sourcebooklet (which triggers a new print Add-On) and two new adventures by Brennan Taylor and Graeme Davis… all the relevant details are below! 8211; Space: 1889 Ubiquity Dice Set! LOCKED 68,000 ADD-ON. 8211; Soucebooklet Compilation 1 PRINT EDITION! Explorers t...
vorpalmind.blogspot.com
The Vorpal Mind: October 2012
http://vorpalmind.blogspot.com/2012_10_01_archive.html
GOING SNICKER-SNACK SINCE 1972. Tuesday, October 23, 2012. Game Design Aesthetics Part 6. And now the test of tests. How does the objectivity of my system of aesthetic measurement hold up when applied to one of the most hotly debated games of all time. DUNGEONS and DRAGONS (Basic and 4th Edition). THEME VS. MECHANICS. SIMPLICITY VS. COMPLEXITY. RANDOM VS. DETERMINANT. 4E is geared around ‘flat math’ in order to provide a more consistent experience for all characters, regardless of class, leve...RPGs are ...
vorpalmind.blogspot.com
The Vorpal Mind: January 2011
http://vorpalmind.blogspot.com/2011_01_01_archive.html
GOING SNICKER-SNACK SINCE 1972. Sunday, January 30, 2011. The Practicalities of The New Science: The Practical Application. Right, I've talked about politics enough, so let's get on to something I really find interesting: the practical application of what I've learned. But stay with me for a moment and you'll realize that these things are not equal. Others might ask 'Why bother? What is its substance and material? And what its causal nature [or form]? And what is it doing in the world? 2 The ability to c...
vorpalmind.blogspot.com
The Vorpal Mind: November 2012
http://vorpalmind.blogspot.com/2012_11_01_archive.html
GOING SNICKER-SNACK SINCE 1972. Thursday, November 22, 2012. Despite the detail in the game, it is surprisingly simple in execution, with many of the rules being exception based. Game Turns take the form of Rounds, which cover roughly one lunar month of time in Lemuria during which the heroes go about their business. It has 4 phases:. One of the driving forces behind the game, adventures provide a framework for the characters' wanderings. During this phase, one ad. Player turns are relatively simple c on...
vorpalmind.blogspot.com
The Vorpal Mind: February 2011
http://vorpalmind.blogspot.com/2011_02_01_archive.html
GOING SNICKER-SNACK SINCE 1972. Sunday, February 27, 2011. Our own little Truman Show. Martin Heidegger's final words on the subject of The Question Concerning Technology. Put me in mind of a few things, but none so much as the 1998 movie The Truman Show. THE REAL WORLD ∞. In our own world we have Reality Television, but although the player's all know that they are on camera, unlike poor Truman, the results are largely the same. The camera itself, the very act of Enframing, encourages the players to ...
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