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Enrique Colinet | Level & Game Design Portfolio

Level and Game Design Portfolio. Dead Island 2 (2015). Continue reading →. Spec Ops: The Line (2012). Continue reading →. COPS: The Police Experience (2008). Continue reading →. SDK-Project Mod (2006 – 2009). Continue reading →. Source Engine (2004 – 2009). Continue reading →. GoldSource (1999 – 2004). Continue reading →. Tell me more about…. 8230; your conferences and interviews. 8230; things people may not know. WP-Backgrounds Lite by InoPlugs Web Design. And Juwelier Schönmann 1010 Wien.

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Enrique Colinet

Cal●●●SDK

Se●●la , Sevilla, 00000

Spain

34.9●●●●4444
Ba●●●●●●@gmail.com

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Enrique Colinet

Cal●●●SDK

Se●●la , Sevilla, 00000

Spain

34.9●●●●4444
Ba●●●●●●@gmail.com

View this contact

Enrique Colinet

Cal●●●SDK

Se●●la , Sevilla, 00000

Spain

34.9●●●●4444
Ba●●●●●●@gmail.com

View this contact

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Enrique Colinet | Level & Game Design Portfolio | sdk-project.com Reviews

https://sdk-project.com

Level and Game Design Portfolio. Dead Island 2 (2015). Continue reading →. Spec Ops: The Line (2012). Continue reading →. COPS: The Police Experience (2008). Continue reading →. SDK-Project Mod (2006 – 2009). Continue reading →. Source Engine (2004 – 2009). Continue reading →. GoldSource (1999 – 2004). Continue reading →. Tell me more about…. 8230; your conferences and interviews. 8230; things people may not know. WP-Backgrounds Lite by InoPlugs Web Design. And Juwelier Schönmann 1010 Wien.

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Spec Ops: The Line (2012) | Enrique Colinet

http://www.sdk-project.com/spec-ops-the-line-2012

Level and Game Design Portfolio. Spec Ops: The Line (2012). Released on 2012 and published by 2KGames for PC/PS3/XBox360, “Spec Ops: The Line” is a third person cover-based shooter with a strong focus on its dark and mature narrative. Although it wasn’t financially a successful game, it was critically acclaimed by its story and, nowadays, critics consider The Line one of the most influencial games of the 7th generation. Prologue: Chopper chase sequence scripting and choreography.

2

Source Engine (2004 – 2009) | Enrique Colinet

http://www.sdk-project.com/source-engine-maps-2004-2009

Level and Game Design Portfolio. Source Engine (2004 – 2009). Right after Half-Life 2. Was released, I was determined to jump into the modding community and start creating my own content as soon as possible, but learning from the mistakes experienced during my time with GoldSource. First, I looked for a mod with open positions for Level Designers. By coincidence, I found a pretty special one named Dodgeball: Source. I tried with Left 4 Dead. And some art projects as well. Locked in Hell (L4D).

3

COPS: The Police Experience (2008) | Enrique Colinet

http://www.sdk-project.com/cops-the-police-experience-2008

Level and Game Design Portfolio. COPS: The Police Experience (2008). Made during a period of 4 years and switching between different game engines (I joined when they switched to the, back then, recently released Unreal Engine 3), COPS: The Police Experience. 8216;s last attempt to repeat the huge success of his most famous franchise:. When I joined the team, I started working as a Jr. Game Designer. But soon I started working on Level Design. SDK-Project Mod (2006 – 2009). Spec Ops: The Line (2012) →.

4

My top 13 secret but public facts | Enrique Colinet

http://www.sdk-project.com/things-people-may-not-know

Level and Game Design Portfolio. My top 13 secret but public facts. I never went to college. I decided that it was not going to be useful for me if I intended to become a Game/Level Designer. I’m a self-taught person. So, yeah… I kinda love commiting mistakes. Best way to learn! My favourite franchises are. I’m a game/console collector! I’ve always been a console guy. I’m an amateur Spanish voice actor. I’ve dubbed an indie game. And 4 animated web series officially! My top 13 secret but public facts.

5

Dead Island 2 (2015) | Enrique Colinet

http://www.sdk-project.com/dead-island-2-2016

Level and Game Design Portfolio. Dead Island 2 (2015). Was the direct sequel of Dead Island. One of the most successful new IPs released in the past years. This franchise sold more than 8 million units around the world and this new title was going to be released on PC and next gen consoles under Unreal Engine 4. Unfortunately, in July 2015, it was cancelled by Deep Silver. Due to differences on the game’s vision. Spec Ops: The Line (2012). My top 13 secret but public facts.

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Introduciendo la suspensión de la incredulidad | Ludosofía

https://ludosofia.com/2008/09/29/la-suspension-de-la-incredulidad

Ideas are easy. Writing is the hard part – Frank Herbert. El porqué de Ludosofía. Debo dedicar mi vida a los juegos? September 29, 2008. Introduciendo la suspensión de la incredulidad. Suspensión de la incredulidad. Es una expresión, acuñada por el poeta y filósofo Samuel Taylor Coleridge. En 1817, que se refiere a la voluntad del espectador/lector/jugador de aceptar como ciertas las premisas sobre las cuales se basa una ficción. Así, para disfrutar de la historia de Harry Potter. Cuando carecemos de evi...

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