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Rect`s Blog-技术在于分享 | shadowkong.com Reviews
<META>
DESCRIPTION
记录一个菜鸟的成长
<META>
KEYWORDS
1 AS3
2 反汇编
3 逆向工程
4 C
5 Win23汇编
6 CrackMe
7 0day,Alchemy,Assembly
8 Starling
9 AGAL
10
CONTENT
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anti adt,platform anes,archives,rect notes,rss 订阅,unity项目中字符过滤,射击游戏项目开发笔记 五,过滤词语,首先看以下趣图,readmore,rect,unity,unity项目中的资源更新,射击游戏项目开发笔记 四,项目可用目录说明 android为例,一般的android程序可读的目录有,包本身的内部自由目录 资源参与签名 apk的res文件夹下 仅可读,资源加载规则,0从包内文件中加载,unity中定时器的使用,射击游戏项目开发笔记 三,开发脚本
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Rect`s Blog-技术在于分享 | shadowkong.com Reviews

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记录一个菜鸟的成长

INTERNAL PAGES

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1

2dx配置android开发环境(64bit win7) | Rect Notes

http://shadowkong.com/archives/1943

技术在于分享,关注Assembly,C ,cocos2d-x,逆向工程,移动安全. Author: Rect 2015/03/10 cocos2d-x version: - 2.2.5 ndk version: r9 jdk version: 1.8. Setp 1.安装或解压如下全部工具到一个文件夹,例如我的 E: tool android. E: tool android android-ndk-r9. Android-sdk r23.0.2-windows.zip. E: tool android android-sdk-windows. E: tool android Java. E: tool android adt-bundle-windows. Step 2.增加环境变量,我的电脑-右键属性-高级系统设置-环境变量. JAVA_HOME - E: tool android Java. ANDROID_NDK_PATH - E: tool android android-ndk-r10d. CYGWIN_ROOT - C: cygwin64 bin. Export ANDROID NDK=`...

2

在Unity5中使用Protobuf | Rect Notes

http://shadowkong.com/archives/1995

技术在于分享,关注Assembly,C ,cocos2d-x,逆向工程,移动安全. 由于很多的因素,项目改用U3D开发,而项目组目前为止没资深的Unity开发程序员,只能摸着石头过河了.我们网络通信数据使用protobuf的格式,(关于这protobuf的格式分析在上一篇 笔记. C# (Net 2.0) 由于我与另一位同事均无C#功底,所以业余时间学习C#必不可少,本人而言已经有了基本的计划.(为什么不是JS 或者BOO,详细翻了一下Assets Unity 基本上大多插件都是用C#写的,Boo更加是第一次听). 抛弃官方的Mono 使用VS2012,主要使用了UnityVS插件,注意这个插件现在已经免费了. 传送门. 有UGUI与NGUI和GUI三个选择,目前选的是NGUI,主要原因是NGUI的教材网上一抓一大把,由于换引擎的突发性,已经没太多时间给我去看那个比较好用了.(很多事情总是充满无奈). Unity5 提供了一套Net组件,在我花了两天时间去看了它的几个组件之后,发现根本不足以满足我们项目的要求.所以决定使用.Net自带的Socket自己实现.(约莫花了三天的时间). 如果不想用命令行解决...

3

Anti-ADT | Rect Notes

http://shadowkong.com/anti-adt

技术在于分享,关注Assembly,C ,cocos2d-x,逆向工程,移动安全. 这个页面用来存放我对ADT分析的系列文章.若有偏差 欢迎留言指出.首先会有一个关于ADT for Android的分析. 从AIR FOR ANDROID 的APK签名错误;. 一路伴随AIR走来,AIR从3.4到现在的4.0,应该说见证了一些东西的发生与过程.一直以来希望找一个切入点 而形成一系列的分析文章,刚好今天临下班前突然奇想,其实我可以从分析AIR的打包工具ADT开始.于是萌发了写这篇(如果有后续的话 包括后续)文章的想法,现在第一篇我想把aapt这个工具的使用详细分析. Anti-ADT: https:/ github.com/recter/Anti-ADT. Pingback [AIR接入Android]关于合计jar的补充第二弹 Rect`s Blog-技术在于分享. 大神,移动MM ANE ydmm u 3.1 接入,我初始化的时候发现只有移动的那个动画,没有初始化成功的文字,自己写的安卓例子就有,死活找不到原因,大神有啥心得没,指点一二,感激不尽啊。

4

近期的变化与计划-201503 | Rect Notes

http://shadowkong.com/archives/1949

技术在于分享,关注Assembly,C ,cocos2d-x,逆向工程,移动安全. 离职出来已经一个月了,不知不觉在这个公司呆了快三年时间,而我刚毕业对自己的 计划跳槽. 时间点也刚好是三年.这个时间离开也不算违背了当初自己的计划,离职的原因真的很难说清楚.委屈了? 其实都有,只是委屈的成分现在感觉更足一点(未来我可能会转而认为还是钱的问题,毕竟委屈这个东西是会因为时间而冲淡的,就像某些感情一样).明明我们都那么爱游戏.现在能回忆起来最清晰的还是那一场又一场和不同的人吃的不同的散伙饭.我们究竟要散伙多少次才能找到 真 伙伴 呢. 离职的当天就是我到现在的公司入职的时间.在现在的公司我适应度快得出于意料,刚毕业那时候在意的很多东西 主观的客观的,现在反而能淡然处之.而那个时候口头最在意其实心里最无视的东西- 个人成长. 需要的可以去下载玩玩,某些功能相当不错,对骨骼动画性能的优化,对图片资源大小的压缩更是超出目前普遍的处理方式几条街,但是BUG也不少.谁能真正阻止BUG的产生呢? 主题 Flat 1.7.6 by Themeisle.

5

[AGAL个人笔记]第四篇:加入深度(译,Z轴也叫深度坐标) | Rect Notes

http://shadowkong.com/archives/934

技术在于分享,关注Assembly,C ,cocos2d-x,逆向工程,移动安全. 原文 Stage3D / AGAL from scratch. Part IV Adding some depth. 我认为这是3D的技术,但是为什么我们在上一节并没有用到Z轴坐标呢 如果你在上一节我分析代码的时候也跟着下载源码来编译,并且尝试修改其中的坐标看效果的话,你就会发现 没用 X,Y,Z,r,g,b 顶点中的Z数值,Z轴有何作用呢,下面我将解释。 剪切空间 是屏幕的基础,屏幕上的每一个点 都会被映射到CLIPSPACE 剪切空间. 剪切空间 就是这么一个东西 不理解没关系 如果要深入理解麻烦去找本计算机图形学。 之前说的屏幕坐标 X,Y,Z 每一个数值都是在闭区间[-1,1]其实表述并不完全正确,更准确的解释是,X,Y,Z 只有在闭区间[-1,1]的时候 才能映射在CLIPSPACE. 剪切空间 上 也就是说 你所能看到的程序窗口大小 即为CLIPSPACE有效大小,所以我在之前也加了解释,坐标的有效数值是[-1,1],坐标可以取任何值。 剪切空间 的特点 无论设备 还是舞台大小怎么变化 焦点始终集中在显示舞台上.

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obtw.wordpress.com obtw.wordpress.com

Making ByteArray faster « Oh, by the way...

https://obtw.wordpress.com/2013/04/03/making-bytearray-faster

Oh, by the way…. Technology, Mobile, Games, Flash, Adobe AIR, Web. April 3, 2013. The actionscript bytecode generated by FlasCC. Previously known as Alchemy) is generally more performant than what you could accomplish using the actionscript compiler. Apart from usage of better data types and instructions, one of the primary reasons behind this was the usage of domain memory. Starting AIR 3.6. The Actionscript compiler (ASC2). Is also able to generate these fast memory opcodes. You should always assign th...

zengrong.net zengrong.net

Flex编译器参数中-swf-version与-target-player之关系 | zrong's blog

http://zengrong.net/post/1486.htm

RSS订阅 http:/ zengrong.net/feed. Graphviz 简易教程 zrong's blog. 部署Flask uWSGI nginx zrong's blog. 发表在 从 Lighttpd 到 OpenResty. 部署Flask uWSGI nginx zrong's blog. 在 iOS 7 中获取唯一标识符 UDID/UUID. No input file specified.错误的解决. Flash Builder 4.5 插件版的安装方法. CiNiao's blog }. Smith and Fox's Blog. 本文链接 http:/ zengrong.net/post/1486.htm. 更新Flash Player 13.0/AIR 13.0正式版,加入对Flash Player和AIR的版本号开始同步的说明。 更新Flash Player 13.0/AIR 13.0 beta版。 更新Flash Player 12.0/AIR 4.0正式版。 更新Flash Player 11.9/AIR 3.9正式版。 在 Flex 4.6 SDK. 在Flash ...

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TypeScript 的强制类型转换 | zrong's blog

http://zengrong.net/post/2358.htm

RSS订阅 http:/ zengrong.net/feed. 开发一个 Flask 网站 基础知识 zrong's blog. 聊到了tomcat7與8的差別 – KJHome. 发表在 Socket 与 WebSocket. MacBook Pro Retina 睡眠耗电现象深究 zrong's blog. 发表在 Karabiner 在 macOS Sierra 下的解决方案. Karabiner 在 macOS Sierra 下的解决方案 zrong's blog. 发表在 HHKB Pro2 简单评测. OS X 技巧与软件选择 zrong's blog. 发表在 Karabiner 在 macOS Sierra 下的解决方案. 在 iOS 7 中获取唯一标识符 UDID/UUID. No input file specified.错误的解决. Smith and Fox's Blog. CiNiao's blog }. 本文链接 http:/ zengrong.net/post/2358.htm. 在 TypeScript 中将一个 number 转换成 string ,这样做会报错.

obtw.wordpress.com obtw.wordpress.com

Romil « Oh, by the way...

https://obtw.wordpress.com/author/romilmittal

Oh, by the way…. Technology, Mobile, Games, Flash, Adobe AIR, Web. Which Physics Engine for Flash and AIR apps? April 11, 2013. I did a small comparison of the most common ways in which a Flash or an AIR developer makes use of a physics engine in a game. The test involves creating 50 dynamic bodies with full bounce and dropping them in a walled enclosure and normal gravity. And this test was tried with the following 3 engines –. 8211; The most updated and authentic source of AS3 port of Box2D. Applicatio...

obtw.wordpress.com obtw.wordpress.com

Is packaging Flascc-generated swf files slow with AIR iOS? « Oh, by the way...

https://obtw.wordpress.com/2013/03/19/packaging-flascc-generated-swf-files-is-slow-air-on-ios

Oh, by the way…. Technology, Mobile, Games, Flash, Adobe AIR, Web. Is packaging Flascc-generated swf files slow with AIR iOS? March 19, 2013. Let me show that using the 01 HelloWorld sample bundled with the Flascc SDK. The sample is a just single line hello world C code. Include int main(int argc, char * argv) { printf(Hello World n); }. I first converted hello.c to hello.swf and then used ADT to create an .ipa with that swf. Generated .swf size. So using O4 really deteriorates the packaging time. Higher...

obtw.wordpress.com obtw.wordpress.com

Oh, by the way... « Technology, Mobile, Games, Flash, Adobe AIR, Web « Page 2

https://obtw.wordpress.com/page/2

Oh, by the way…. Technology, Mobile, Games, Flash, Adobe AIR, Web. Adobe AIR Linux Troubleshooting: Application not Installing. February 27, 2009. Here is a pretty common scenario you could face while installing an AIR application. Let me tell you a few things that you could try to fix it. You try to install an application, say TweetDeck, and it fails. 1 Make sure that you have the latest runtime installed on your system. If not, use the following link. Http:/ get.adobe.com/air. February 27, 2009. The sm...

obtw.wordpress.com obtw.wordpress.com

About « Oh, by the way...

https://obtw.wordpress.com/about

Oh, by the way…. Technology, Mobile, Games, Flash, Adobe AIR, Web. A member of Adobe AIR Runtime engineering team since 2007. Started with AIR on Linux and now leading a brilliant team of engineers working for AIR Runtime on mobile platforms. Interested in technology, gaming, start-ups, and new ideas! Twitter – https:/ twitter.com/romilmittal. May 16, 2013 at 1:40 am. April 27, 2014 at 7:04 pm. Please vote to have Bug 3744843 evaluated by Adobe! Https:/ bugbase.adobe.com/index.cfm? Enter your comment here.

obtw.wordpress.com obtw.wordpress.com

Which Physics Engine for Flash and AIR apps? « Oh, by the way...

https://obtw.wordpress.com/2013/04/11/which-physics-engine-for-flash-and-air-apps

Oh, by the way…. Technology, Mobile, Games, Flash, Adobe AIR, Web. Which Physics Engine for Flash and AIR apps? April 11, 2013. I did a small comparison of the most common ways in which a Flash or an AIR developer makes use of a physics engine in a game. The test involves creating 50 dynamic bodies with full bounce and dropping them in a walled enclosure and normal gravity. And this test was tried with the following 3 engines –. 8211; The most updated and authentic source of AS3 port of Box2D. Address ne...

obtw.wordpress.com obtw.wordpress.com

Welcome back… « Oh, by the way...

https://obtw.wordpress.com/2013/03/09/welcome-back

Oh, by the way…. Technology, Mobile, Games, Flash, Adobe AIR, Web. March 9, 2013. Resuming my blog after a pretty long time. And yes, I got blessed with a baby boy, who is now more than a year old. And am enjoying every single moment of parenthood 🙂. Ok, then. See you again, soon! This entry was posted in General. Adobe AIR Linux Troubleshooting: Application not Installing. AIR SDK and Flash Builder 4.7 →. April 4, 2013 at 2:32 pm. Yeay…. hope adobe air will be better. September 5, 2014 at 8:05 pm.

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