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Natalie Maletz: Rhythos RPG Builder Launched!
http://www.nataliemaletz.com/2013/05/rhythos-rpg-builder-launched.html
Artist, game maker, fantasy nerd. Tuesday, May 21, 2013. Rhythos RPG Builder Launched! Yesterday, we launched our first Kickstarter campaign! Rhythos RPG Builder will be a free, open source game builder that will feature the awesome art, music and battle system of Rhythos Arcade BETA. David's April "One Game a Month"! It will also have a lot of other cool features and be really easy to use and flexible. Here's the final character:. A close-up because that image is huge:. Aaand, the full logo:. I really h...
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Natalie Maletz: December 2012
http://www.nataliemaletz.com/2012_12_01_archive.html
Artist, game maker, fantasy nerd. Saturday, December 8, 2012. Process Journal: a Havencall Scene. So it may be a little late, but here's my second process journal/art walk-through! I will be going through the steps of creating a scene for Havencall, our point-and-click adventure game. As usual, the tools used are Photoshop and a Wacom tablet. Here's the scene I'll be talking about (click to enlarge):. So you can definitely look forward to higher resolution than this in the actual game. Image in particula...
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Natalie Maletz: July 2014
http://www.nataliemaletz.com/2014_07_01_archive.html
Artist, game maker, fantasy nerd. Saturday, July 12, 2014. Havencall's Story: Magic, Philosophy and Aura's Journey. This is going to be a re-blog of my latest Havencall news article on IndieDB. However, I felt that this article was pretty important and deserved to be on here too! The Havencall Story: Magic, Philosophy, and Aura's Journey. Posted 7/12/2014 on IndieDB. Can she escape and find the other world she dreams of? Her world is closed off the way it is. Who established the space-time barrier an...
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Natalie Maletz: Art
http://www.nataliemaletz.com/p/work.html
Artist, game maker, fantasy nerd. Click an image for full size). Subscribe to: Posts (Atom). Deity Quest on IndieDB. The Legend of Gamedev. 169; Natalie D. Maletz. Powered by Blogger.
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Natalie Maletz: January 2014
http://www.nataliemaletz.com/2014_01_01_archive.html
Artist, game maker, fantasy nerd. Saturday, January 11, 2014. Today I decided that I don't do enough art just for practice, so I opened up the speed sketching program my hubby made (just for me! 3) However, I suppose I ended up ignoring the "speed" part somewhat. In other news, life's been a bit crazy, I've been writing Deity Quest and drawing Havencall environments (more updates on all that soon! I posted this sketch of Aura on Christmas:. Havencall. I have a feeling 2014 is going to be awesome!
nataliemaletz.com
Natalie Maletz: Practice
http://www.nataliemaletz.com/2014/01/practice.html
Artist, game maker, fantasy nerd. Saturday, January 11, 2014. Today I decided that I don't do enough art just for practice, so I opened up the speed sketching program my hubby made (just for me! 3) However, I suppose I ended up ignoring the "speed" part somewhat. In other news, life's been a bit crazy, I've been writing Deity Quest and drawing Havencall environments (more updates on all that soon! I posted this sketch of Aura on Christmas:. Havencall. I have a feeling 2014 is going to be awesome!
nataliemaletz.com
Natalie Maletz: April 2013
http://www.nataliemaletz.com/2013_04_01_archive.html
Artist, game maker, fantasy nerd. Friday, April 26, 2013. Havencall Update, Long Post(s) in the works. First of all, check out the latest Havencall development update on IndieDB, which has a lot of art and animations and a new music track! Http:/ www.indiedb.com/games/havencall/news/april-development-update. A few things from the article:. In other news.it has been a WHILE since I updated my blog! But interestingly, that is not for lack of writing posts.the posts just haven't been published!
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Natalie Maletz: February 2013
http://www.nataliemaletz.com/2013_02_01_archive.html
Artist, game maker, fantasy nerd. Wednesday, February 13, 2013. Daily Speed Sketches - Try It! A few 5-minute color sketches from yesterday. Timing my sketches helps me get in the habit of using the proper progression from big blocks - smaller blocks - details. I can't get stuck on one area because I know the clock is ticking and if I don’t move on I won’t get the whole thing down on the [digital] page in time. Should I be doing this totally differently? Doing a few minutes of speed sketching every day i...
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Natalie Maletz: Update!
http://www.nataliemaletz.com/2013/10/update.html
Artist, game maker, fantasy nerd. Monday, October 14, 2013. I recently realized that I have a misguided idea that it's only appropriate for me to blog when I have something big and/or important to say. Well, that's just silly. And since it's pretty much just me and my hubby reading this blog anyways, who's to say I shouldn't post about mundane stuff like what we had for dinner last night. Just kidding, that might be a little too boring after all. On to the update! Is doing the music and sound, and Santia...
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