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Confetti particle effect in GameMaker. May 8, 2015. Since Ben was interested. Here’s the confetti particle effect I used in Bunny Goes Boom. Nothing magical, just some colorful and wiggly rectangles. Here’s a sprite I used for this particular demo. Test room is set to 60FPS. Create Confetti Particle Type. Set random (randomizes image index) to TRUE here. Add some image angle wiggle (45). Depending on case of usage, add downwards gravity. Change values for wind or top-down camera. March 12, 2015. I have s...

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SnoutUP | snoutup.com Reviews
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Confetti particle effect in GameMaker. May 8, 2015. Since Ben was interested. Here’s the confetti particle effect I used in Bunny Goes Boom. Nothing magical, just some colorful and wiggly rectangles. Here’s a sprite I used for this particular demo. Test room is set to 60FPS. Create Confetti Particle Type. Set random (randomizes image index) to TRUE here. Add some image angle wiggle (45). Depending on case of usage, add downwards gravity. Change values for wind or top-down camera. March 12, 2015. I have s...
<META>
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1 snoutup
2 skip to content
3 games
4 bunny goes boom
5 crisp bacon
6 iron snout
7 translations
8 shurican
9 larr;
10 older posts
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snoutup,skip to content,games,bunny goes boom,crisp bacon,iron snout,translations,shurican,larr;,older posts,posted on,aurimas,prepare the confetti,create particle system,global,particles,part system create,parttypeconfetti,part type create,false,true
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SnoutUP | snoutup.com Reviews

https://snoutup.com

Confetti particle effect in GameMaker. May 8, 2015. Since Ben was interested. Here’s the confetti particle effect I used in Bunny Goes Boom. Nothing magical, just some colorful and wiggly rectangles. Here’s a sprite I used for this particular demo. Test room is set to 60FPS. Create Confetti Particle Type. Set random (randomizes image index) to TRUE here. Add some image angle wiggle (45). Depending on case of usage, add downwards gravity. Change values for wind or top-down camera. March 12, 2015. I have s...

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games.snoutup.com games.snoutup.com

SnoutUp Games

Look at all these games I made! Fly around a cave shooting enemies with crazy weapons. Fight hordes of wolves using epic pig-fu moves. Fly a bunny strapped on a rocket as high as you can. Dodge obstacles, slash demons and throw shurikens. Let's keep in touch!

INTERNAL PAGES

snoutup.com snoutup.com
1

particles | SnoutUP

http://snoutup.com/tag/particles

Confetti particle effect in GameMaker. May 8, 2015. Since Ben was interested, here’s the confetti particle effect I used in Bunny Goes Boom. Nothing magical, just some colorful and wiggly rectangles. Here’s a sprite I used for this particular demo. Test room is set to 60FPS. Create Confetti Particle Type. Set random (randomizes image index) to TRUE here. Add some image angle wiggle (45). Depending on case of usage, add downwards gravity. Change values for wind or top-down camera. Let’s be friends!

2

Making GIFs of your game | SnoutUP

http://snoutup.com/2014/10/01/recording-gameplay-gifs

GameMaker 1.3 and low Android performance. My Sweet 2014: first year with game development →. Making GIFs of your game. October 1, 2014. I’ve been using a couple of GIF recording applications (GIFCam and LiceCap) and just before starting to write about them I found out about ScreenToGIF. Which at the first glance seems to have it all . Anyway, here’s a quick overview of all three tools (all for Windows OS). Doesn’t remember capture area size or FPS setting. FPS settings are fixed. No hardcoded FPS limit.

3

gamemaker | SnoutUP

http://snoutup.com/category/gamemaker

8220;Unknown issue with Google Play Services” using GameMaker extension. May 26, 2016. If you’re trying to use Google Play Service extension from GameMaker’s marketplace you might meet a mysterious error “Unknown issue with Google Play services” in your path. I had no success with Google results, but good people in the extension … Continue reading →. Confetti particle effect in GameMaker. May 8, 2015. Test room is set to 60FPS. Create Confetti Particle Type. Add some image angle wiggle (45). GameMaker 1&...

4

gifs | SnoutUP

http://snoutup.com/tag/gifs

Making GIFs of your game. October 1, 2014. As wise men say, “A good GIF of your game speaks louder than hundreds of screenshots” and while dealing with audiences with short attention spans you need strong visual hook to punch a viewer in the face with all the awesomeness your game has. Continue reading →. How to train your Bacon. April 30, 2014. Let’s be friends! 8220;Unknown issue with Google Play Services” using GameMaker extension. Confetti particle effect in GameMaker. Making GIFs of your game.

5

Crisp Bacon feedback overview | SnoutUP

http://snoutup.com/games/crisp-bacon

Crisp Bacon translations →. Crisp Bacon feedback overview. April 14, 2014. This weekend I’ve made a couple of posts in Reddit ( /r/android. Which were pretty well accepted and, most important, got a lot of valuable feedback. I will now review a larger portion of it and present it in a form of to-do list. As I’ve mentioned before. Switch red “X” button to something friendlier and better reflecting it’s behavior (“back”or “level list”). Improve the way how dialogs are displayed. It was silly of me to a...

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enlightenedpixels.com enlightenedpixels.com

Hello and welcome! | Gavin's Gamedev Blog

http://enlightenedpixels.com/2014/05/hello-and-welcome

Gavin’s Gamedev Blog. May 16, 2014. May 18, 2014. So I finally took the plunge and started a blog. Whenever I plan to run a blog I spend way too long deciding on how it’s going to look usually so long that I end up never having a blog at all. This time it’s different. This time I’m just installing a base version of WordPress and will update the visuals one day in the future. After all, a blog is really about the words, not the visuals. Due to my love of computers I eventually learnt how to build websites...

enlightenedpixels.com enlightenedpixels.com

My Gamedev Drought | Gavin's Gamedev Blog

http://enlightenedpixels.com/2014/07/my-gamedev-drought

Gavin’s Gamedev Blog. July 3, 2014. July 3, 2014. There’s been quite a lot of silence on this blog recently. Mostly because this is a gamedev blog and in the last month I’ve done… no gamedev. Maybe you’re kindly thinking it’s because I’m busy marketing or writing design documents but no, I kinda count those activities as gamedev too. Mostly because an indie game developer wears many hats. Nope, no gamedev. That source material in question was Kalevipoeg. The Estonian epic poem. I think I failed f...After...

enlightenedpixels.com enlightenedpixels.com

Uncategorized | Gavin's Gamedev Blog

http://enlightenedpixels.com/category/uncategorized

Gavin’s Gamedev Blog. Ludum Dare 30 and Construct 2. August 26, 2014. August 27, 2014. So blissfully I spent my Saturday catching up on work that I’d promised for various friends and family. That worked rather well, but come Saturday night my brain was still thinking about Ludum Dare. The theme – Connected Worlds – didn’t really inspire any ideas in me immediately but slowly over time I had an idea for a game. I couldn’t find anything in Construct 2 that does this natively. I’m used to ju...And I had nai...

enlightenedpixels.com enlightenedpixels.com

April | 2015 | Gavin's Gamedev Blog

http://enlightenedpixels.com/2015/04

Gavin’s Gamedev Blog. Turnstile Football Update release notes. April 16, 2015. April 16, 2015. Just a quick blog post to let you all know what I’ve updated Turnstile Football. Player movement is now animated. Players movement is marked as they move. Added indicators for stuff like turns ending. Added indicators to show who can move/pass/tackle. Added markers to illustrate pass distances with colours showing chances of success. Maybe then more people will be interested in playing it. On My Gamedev Drought.

enlightenedpixels.com enlightenedpixels.com

July | 2014 | Gavin's Gamedev Blog

http://enlightenedpixels.com/2014/07

Gavin’s Gamedev Blog. July 3, 2014. July 3, 2014. There’s been quite a lot of silence on this blog recently. Mostly because this is a gamedev blog and in the last month I’ve done… no gamedev. Maybe you’re kindly thinking it’s because I’m busy marketing or writing design documents but no, I kinda count those activities as gamedev too. Mostly because an indie game developer wears many hats. Nope, no gamedev. That source material in question was Kalevipoeg. The Estonian epic poem. I think I failed f...After...

excaliburszone.com excaliburszone.com

IGLPR Titles – Excalibur's Zone Gaming

http://www.excaliburszone.com/iglpr-titles

Excalibur's Zone Gaming. Games are what I love, games are what I do. But family comes first. Upcoming Indie Game Let’s Play and Review titles:. Unearthed: Trail of Ibn Battuta. 99 Waves to Die. Apple Jack 1 and 2. SoulCaster 1 and 2. Shapes of Gray Classic. Completed Titles in reverse chronological order:. By Neon Deity Games. Planet Smashers, inc. Untamed: Life of a Cougar. V Is for Viking. By Smudged Cat Games. Don’t Tap the Police Car. By Smudged Cat Games. By Smudged Cat Games. By Wulven Game Studios.

enlightenedpixels.com enlightenedpixels.com

gamedev | Gavin's Gamedev Blog

http://enlightenedpixels.com/category/gamedev

Gavin’s Gamedev Blog. Turnstile Football Update release notes. April 16, 2015. April 16, 2015. Just a quick blog post to let you all know what I’ve updated Turnstile Football. Player movement is now animated. Players movement is marked as they move. Added indicators for stuff like turns ending. Added indicators to show who can move/pass/tackle. Added markers to illustrate pass distances with colours showing chances of success. Maybe then more people will be interested in playing it. July 3, 2014. But no,...

enlightenedpixels.com enlightenedpixels.com

Turnstile Football Update release notes | Gavin's Gamedev Blog

http://enlightenedpixels.com/2015/04/turnstile-football-update-release-notes

Gavin’s Gamedev Blog. Turnstile Football Update release notes. April 16, 2015. April 16, 2015. Just a quick blog post to let you all know what I’ve updated Turnstile Football. Player movement is now animated. Players movement is marked as they move. Added indicators for stuff like turns ending. Added indicators to show who can move/pass/tackle. Added markers to illustrate pass distances with colours showing chances of success. Maybe then more people will be interested in playing it. You may use these.

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Confetti particle effect in GameMaker. May 8, 2015. Since Ben was interested. Here’s the confetti particle effect I used in Bunny Goes Boom. Nothing magical, just some colorful and wiggly rectangles. Here’s a sprite I used for this particular demo. Test room is set to 60FPS. Create Confetti Particle Type. Set random (randomizes image index) to TRUE here. Add some image angle wiggle (45). Depending on case of usage, add downwards gravity. Change values for wind or top-down camera. March 12, 2015. I have s...

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