jessintheflesh.blogspot.com
Jess's Blog: 10/15/08
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Wednesday, 15 October 2008. Creating own Map material. In order to make your own materials to import into 3 DS. Max, I used Photoshop. Here, I made a new file, 3x3cm. I created a small image using the paint brush. I saved it as a bitmap. Back in 3 DS. After this you can drag the material onto the teapot. You can also do this using 'Multi Sub Object' Using different Maps that I have created to cover different parts of the teapot. Links to this post. Subscribe to: Posts (Atom). Creating own Map material.
jessintheflesh.blogspot.com
Jess's Blog: 10/06/08
http://jessintheflesh.blogspot.com/2008_10_06_archive.html
Monday, 6 October 2008. In today's lecture we learnt how to use materials on shapes. We learned what the shaders. Were and experimented with the textures. I really like experimenting with the layers as there were so many options to choose form and so many different affects. To create materials, you select 'rendering' from the top menu and 'material editor'. By clicking on the first button below the panel of 6 you can choose pre. Now it was time to change the material,. Instead of the basic shaders. A Bit...
jessintheflesh.blogspot.com
Jess's Blog: Shaders
http://jessintheflesh.blogspot.com/2008/12/shaders.html
Sunday, 7 December 2008. If your changing the the colour or a material for a shape you must use the material editor. You can get this by pressing 'm' or clicking on material on which is in the 'rendering; menu toolbar. The material box will appear which looks like this:. Here you can see 6 spheres, you can apply your own shaders. And materials. Below this there are a list of many different types of shaders. I will go through the most used ones with you. This was in use until the Anisotropic. Welcome to m...
jessintheflesh.blogspot.com
Jess's Blog: 02/05/09
http://jessintheflesh.blogspot.com/2009_02_05_archive.html
Thursday, 5 February 2009. Here, I looked into what comedy means to people. My main image in each of the indents. To be the red nose, from comic relief. I chose this as it represents comedy. I found an image of a boy wearing one and smiling. I thought this represented comedy and how it makes us feel, happy. I also found some small images such as the clown, which we think of as comedy, and also people wearing. Links to this post. The red nose walking down street. Another red nose comes along quietly.
jessintheflesh.blogspot.com
Jess's Blog: 09/29/08
http://jessintheflesh.blogspot.com/2008_09_29_archive.html
Monday, 29 September 2008. Using the BooLean tool to create Cheese. I started by creating both a box and a sphere. I made the sphere much smaller than the box. I placed the sphere on the top right corner of the box. I then selected the box, clicked on the drop down list and selected 'compound object'. I selected Boolean from the buttons, selected 'pick operand b' and then selected the sphere. The sphere then disappeared. And created a hole in the box. After making a small. Links to this post. I think it ...
3dmodellingandanimation2008-9.blogspot.com
3D Modelling and Animation 2008-9: Happy New Year and welcome to Semester 2 - Animation!!
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3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Happy New Year and welcome to Semester 2 - Animation! The most recent memorable ident campaigns are those for BBC1, BBC 2 and Channel 4. So why are corporate idents needed? They provides a breathing space between programmes. They allow for announcements between programmes. They orientate and remind viewers which broadcasting company they are watching. Promotion of the company. Subscribe to: Post Comments (Atom). Watch here for great idents.
3dmodellingandanimation2008-9.blogspot.com
3D Modelling and Animation 2008-9: October 2008
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3D Modelling and Animation 2008-9. Wednesday, 22 October 2008. Using the Light Lister and Ram Player. In order to see what lighting you have in a scene a really useful tool is the light lister. You will find this under tools Light lister. Here you can change the listed parameters without having to enter the modify panel and you can keep the lister up on your desktop for easy viewing. Basic Lighting - Spotlights, Directional and Omni Lights. Target Spotlights are very useful for mood lighting, free target...
3dmodellingandanimation2008-9.blogspot.com
3D Modelling and Animation 2008-9: Tutorial 9 - Producing a reflective material
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3D Modelling and Animation 2008-9. Wednesday, 8 October 2008. Tutorial 9 - Producing a reflective material. In the Create panel go to Extended primitives. Click and drag a torus knot in the perspective viewport. Open the Material Editor. Pick an Anastropic shader as this is ideal for metal materials. Check on the diffuse button and change the colour to a dark blue. Make sure that you have a high specular level approx 60 and a high anastrophy approx 80. Drag the material from the slot to the torus knot.
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3D Modelling and Animation 2008-9: January 2009
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3D Modelling and Animation 2008-9. Wednesday, 21 January 2009. Basics of animation in 3DS Max. Here is the Generic interface, most of the animation area can be found at the bottom of the interface, such as the slider, key frame information, the animation player and the time configuration box. You can click and drag key frames to move them within the trackbar, and you can shift/click on the key frame to copy a key. You can also gain access to these tangents when you right click on the node. They allow for...