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C++ | Tommy Hinks
https://tommyhinks.com/category/c
Archive for the category "C ". February 10, 2011. February 14, 2010. February 7, 2010. February 1, 2010. February 10, 2009. February 10, 2008. February 6, 2008. Larr; Older Posts. Level Set Ray Tracer. Unreal Tournament Modification – SplinterMod. Blog at WordPress.com. Create a free website or blog at WordPress.com. Follow “Tommy Hinks”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
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Code | Tommy Hinks
https://tommyhinks.com/code
Any code I make public will be available from my github page. My preferred programming language is C . Because of the enormous popularity of this language it can be difficult to choose between the vast amount of available literature. Here is a list of books (in no particular order) that I have found to be very instructive and useful:. A Alexandrescu, Addison-Wesley, 2001. H Sutter and A. Alexandrescu, Addison-Wesley, 2004. A Koenig and B.E. Moo, Addison-Wesley, 2000. H Sutter, Addison-Wesley, 1999. Level...
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volume rendering | Tommy Hinks
https://tommyhinks.com/tag/volume-rendering
Archive for the tag "volume rendering". February 14, 2010. Level Set Ray Tracer. Unreal Tournament Modification – SplinterMod. Create a free website or blog at WordPress.com. Blog at WordPress.com. Follow “Tommy Hinks”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
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OpenGL | Tommy Hinks
https://tommyhinks.com/category/opengl
Archive for the category "OpenGL". February 10, 2011. February 14, 2010. February 7, 2010. February 1, 2010. Level Set Ray Tracer. February 10, 2006. February 10, 2005. February 10, 2005. Larr; Older Posts. Level Set Ray Tracer. Unreal Tournament Modification – SplinterMod. Blog at WordPress.com. Blog at WordPress.com. Follow “Tommy Hinks”. Get every new post delivered to your Inbox. Build a website with WordPress.com.
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Single-pass Wireframe Rendering | Tommy Hinks
https://tommyhinks.com/2011/02/10/single-pass-wireframe-rendering
Sketch entitled Single-pass Wireframe Rendering. Their implementation deals with some tricky cases related to primitives having one or more vertices outside the viewing frustum and further reduces the amount of data sent to the graphics card. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). You are commenting using your WordPress.com account. ( Log Out. You are commenting using your Twitter account. ( Log Out.
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Point Cloud Voxelization | Tommy Hinks
https://tommyhinks.com/2009/02/10/point-cloud-voxelization
Cubes are created and stored in a hierarchical data structure known as an octree. The image below was shortlisted for the UCD Image of Research Competition 2008. The input point set for this image was part of a high-grade aerial laser scan of the city of Dublin. Radiohead – House of Cards. Have generously released the data captured during the making of the video for their single House of Cards. Finally, the images were post-processed to remove some saturation from the green and blue channels.
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PhD Thesis | Tommy Hinks
https://tommyhinks.com/phd-thesis
Geometric Processing Techniques for Urban Aerial Laser Scan Data. My PhD studies focused on the acquisition and processing of high resolution Aerial Laser Scanning (ALS) data sets. In particular, processing task such as building extraction and modeling for urban areas were studied. Download Thesis [.pdf]. Download Presentation [.pdf]. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public). Notify me of new comments via email.
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Publications | Tommy Hinks
https://tommyhinks.com/publications
Robust Building Outline Extraction. PTO 56793223, Provisional filing May 2008, Full filing May 2009. Visualisation of urban airborne laser scanning data with occlusion images ,. H Carr, H. Gharibi, D. Laefer,. ISPRS Journal of Photogrammetry and Remote Sensing. Vol 104, June 2015, pp. 77 87. Point Cloud Data Conversion into Solid Models via Point-Based Voxelization ,. H Carr, L. Truong-Hong, D. Laefer,. J Surv. Eng. Vol 139, No. 2, May 2013, pp. 72 83. L Truong-Hong, D.F. Laefer, T. Hinks. Vol 9, Decembe...
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GPU Smoke Renderer | Tommy Hinks
https://tommyhinks.com/2010/02/14/gpu-smoke-renderer
Volumetric effects, such as smoke, are difficult to capture with standard rasterization techniques because light interacts with volumes rather than surfaces. This real-time renderer was written for Naiad Studio. And uses a volume rendering approach based on camera-aligned proxy geometry and shaders. This method is well explained in GPU Gems. Download animation [.m4v]. Leave a Reply Cancel reply. Enter your comment here. Fill in your details below or click an icon to log in:. Address never made public).
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Simulation | Tommy Hinks
https://tommyhinks.com/category/simulation
Archive for the category "Simulation". February 14, 2010. February 7, 2010. Level Set Ray Tracer. February 10, 2006. February 10, 2005. February 10, 2004. Level Set Ray Tracer. Unreal Tournament Modification – SplinterMod. Blog at WordPress.com. Blog at WordPress.com. Follow “Tommy Hinks”. Get every new post delivered to your Inbox. Build a website with WordPress.com.