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teamfirestorm.blogspot.com

Fire Storm

Monday, December 6, 2010. This button takes you to the about screen. It contains all the controls. It has the credits on it. There is going to be a total amount of deer. The total amount is going to be different every time you start the game. The game is going to be on repeat the screen every so often or until the player loses so many point. Tuesday, November 16, 2010. Friday, October 15, 2010. Friday, September 24, 2010. Wednesday, September 15, 2010. It was a new experience creating the mini-game. ...

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Fire Storm | teamfirestorm.blogspot.com Reviews
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Monday, December 6, 2010. This button takes you to the about screen. It contains all the controls. It has the credits on it. There is going to be a total amount of deer. The total amount is going to be different every time you start the game. The game is going to be on repeat the screen every so often or until the player loses so many point. Tuesday, November 16, 2010. Friday, October 15, 2010. Friday, September 24, 2010. Wednesday, September 15, 2010. It was a new experience creating the mini-game. ...
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1 fire storm
2 psuedocode
3 main menu
4 start
5 about btn
6 credits
7 game
8 posted by
9 ryxz
10 1 comment
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fire storm,psuedocode,main menu,start,about btn,credits,game,posted by,ryxz,1 comment,email this,blogthis,share to twitter,share to facebook,share to pinterest,assembling your demo,no comments,paper prototyping,planning my game,labels trophy hunting,links
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Fire Storm | teamfirestorm.blogspot.com Reviews

https://teamfirestorm.blogspot.com

Monday, December 6, 2010. This button takes you to the about screen. It contains all the controls. It has the credits on it. There is going to be a total amount of deer. The total amount is going to be different every time you start the game. The game is going to be on repeat the screen every so often or until the player loses so many point. Tuesday, November 16, 2010. Friday, October 15, 2010. Friday, September 24, 2010. Wednesday, September 15, 2010. It was a new experience creating the mini-game. ...

INTERNAL PAGES

teamfirestorm.blogspot.com teamfirestorm.blogspot.com
1

Fire Storm: Planning my Game

http://www.teamfirestorm.blogspot.com/2010/09/planning-my-game.html

Friday, September 24, 2010. I decide to work alone `on the mini-game assignment. I choose it because no-one is doing the same thing as me. I am doing a mini-game about the controversy of trophy hunting. Is it ethical or not. Some people think it is ethical to trophy hunt but it is wasteful of the deer meat. I think that if you kill the deer you should take the meat. September 25, 2010 at 9:01 PM. Subscribe to: Post Comments (Atom). My User Page on WHS WIKI. There was an error in this gadget.

2

Fire Storm: August 2010

http://www.teamfirestorm.blogspot.com/2010_08_01_archive.html

Tuesday, August 31, 2010. Subscribe to: Posts (Atom). My User Page on WHS WIKI. There was an error in this gadget. 07 Cornucopia of Blessings. Pseudocode and Commented Code. The Presentation of Proportions not Epic. View my complete profile. Watermark template. Powered by Blogger.

3

Fire Storm: Paper Prototyping

http://www.teamfirestorm.blogspot.com/2010/10/paper-prototyping.html

Friday, October 15, 2010. I changed my whole game idea procerdure because my ideas were to hard to code. If i was able to code it would be a lot easier. Subscribe to: Post Comments (Atom). My User Page on WHS WIKI. There was an error in this gadget. 07 Cornucopia of Blessings. Pseudocode and Commented Code. The Presentation of Proportions not Epic. View my complete profile. Watermark template. Powered by Blogger.

4

Fire Storm: September 2010

http://www.teamfirestorm.blogspot.com/2010_09_01_archive.html

Friday, September 24, 2010. I decide to work alone `on the mini-game assignment. I choose it because no-one is doing the same thing as me. I am doing a mini-game about the controversy of trophy hunting. Is it ethical or not. Some people think it is ethical to trophy hunt but it is wasteful of the deer meat. I think that if you kill the deer you should take the meat. Wednesday, September 15, 2010. Tuesday, September 7, 2010. Wednesday, September 1, 2010. Whould you do this for your computer?

5

Fire Storm: Psuedocode

http://www.teamfirestorm.blogspot.com/2010/12/psuedocode.html

Monday, December 6, 2010. This button takes you to the about screen. It contains all the controls. It has the credits on it. There is going to be a total amount of deer. The total amount is going to be different every time you start the game. The game is going to be on repeat the screen every so often or until the player loses so many point. February 9, 2011 at 2:18 PM. Subscribe to: Post Comments (Atom). My User Page on WHS WIKI. There was an error in this gadget. 07 Cornucopia of Blessings.

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panaswan.blogspot.com panaswan.blogspot.com

Panama: October 2010

http://panaswan.blogspot.com/2010_10_01_archive.html

Thursday, October 28, 2010. Vlog (It's Timmy's fault). Friday, October 15, 2010. The use of visuals will greatly enhance our game and draw more interest into it. I hope they will look clear enough to distinguish. It will probably turn out better than i think but I've been wrong before. Visuals usually are the drawing point because people are more attracted to sight. It'll be hard but we'll come out victorious or something like that. Planning my game, Dawg? Wednesday, October 13, 2010.

stephenspog.blogspot.com stephenspog.blogspot.com

stephenspog: What's that sound

http://stephenspog.blogspot.com/2010/10/whats-that-sound.html

Friday, October 22, 2010. We are now learning how to put sound into our games to make them playable. The sound will make help you better understand the game and all it's concepts. And with sound, more people will enjoy playing the game because they can hear what is going on along with seeing it. I enjoyed learning how to work with sound and now i can't wait to to put it in the real game. October 28, 2010 at 6:30 AM. That is cool i am not that fare yet in my class. Subscribe to: Post Comments (Atom).

panaswan.blogspot.com panaswan.blogspot.com

Panama: The Presentation of Proportions not Epic

http://panaswan.blogspot.com/2010/11/presentation-of-proportions-not-epic.html

Monday, November 22, 2010. The Presentation of Proportions not Epic. November 28, 2010 at 11:22 AM. Subscribe to: Post Comments (Atom). 07 Cornucopia of Blessings. Pseudocode and Commented Code. The Presentation of Proportions not Epic. Findings that are new. View my complete profile. Awesome Inc. theme. Powered by Blogger.

panaswan.blogspot.com panaswan.blogspot.com

Panama: Nuevo Recursos

http://panaswan.blogspot.com/2010/11/nuevo-recursos.html

Tuesday, November 16, 2010. I have found a website that has much information that I find as useful. Link: a href="http:/ mythagora.com/" /a. Subscribe to: Post Comments (Atom). 07 Cornucopia of Blessings. Pseudocode and Commented Code. The Presentation of Proportions not Epic. Findings that are new. View my complete profile. Awesome Inc. theme. Powered by Blogger.

panaswan.blogspot.com panaswan.blogspot.com

Panama: Findings that are new.

http://panaswan.blogspot.com/2010/11/findings-that-are-new.html

Tuesday, November 16, 2010. Findings that are new. Subscribe to: Post Comments (Atom). 07 Cornucopia of Blessings. Pseudocode and Commented Code. The Presentation of Proportions not Epic. Findings that are new. View my complete profile. Awesome Inc. theme. Powered by Blogger.

panaswan.blogspot.com panaswan.blogspot.com

Panama: Planning my game, Dawg?!

http://panaswan.blogspot.com/2010/10/planning-my-game-dawg.html

Friday, October 15, 2010. Planning my game, Dawg? Subscribe to: Post Comments (Atom). 07 Cornucopia of Blessings. Pseudocode and Commented Code. Vlog (Its Timmys fault). Planning my game, Dawg? Blog De Paper Prototype. View my complete profile. Awesome Inc. theme. Powered by Blogger.

panaswan.blogspot.com panaswan.blogspot.com

Panama: Visual Storytelling Durr!!!!

http://panaswan.blogspot.com/2010/10/visual-storytelling-durr.html

Friday, October 15, 2010. The use of visuals will greatly enhance our game and draw more interest into it. I hope they will look clear enough to distinguish. It will probably turn out better than i think but I've been wrong before. Visuals usually are the drawing point because people are more attracted to sight. It'll be hard but we'll come out victorious or something like that. Subscribe to: Post Comments (Atom). 07 Cornucopia of Blessings. Pseudocode and Commented Code. Vlog (Its Timmys fault).

stephenspog.blogspot.com stephenspog.blogspot.com

stephenspog: Assembling demos

http://stephenspog.blogspot.com/2010/11/assembling-demos.html

Tuesday, November 16, 2010. Subscribe to: Post Comments (Atom). The Presentation of Proportions not Epic. 07 Cornucopia of Blessings. Pseudocode and Commented Code. Concept of the game. I just learned this. View my complete profile. Awesome Inc. template. Powered by Blogger.

stephenspog.blogspot.com stephenspog.blogspot.com

stephenspog: October 2010

http://stephenspog.blogspot.com/2010_10_01_archive.html

Friday, October 22, 2010. We are now learning how to put sound into our games to make them playable. The sound will make help you better understand the game and all it's concepts. And with sound, more people will enjoy playing the game because they can hear what is going on along with seeing it. I enjoyed learning how to work with sound and now i can't wait to to put it in the real game. Wednesday, October 13, 2010. Wednesday, October 6, 2010. Subscribe to: Posts (Atom). 07 Cornucopia of Blessings.

stephenspog.blogspot.com stephenspog.blogspot.com

stephenspog: What's your feedback

http://stephenspog.blogspot.com/2010/11/whats-your-feedback.html

Monday, November 22, 2010. November 28, 2010 at 11:24 AM. You had a very good presentation! I enjoyed it and welcomed the opportunity to learn more about your game. Good to see you will be utilizing some of the feedback in a positive way. Looking forward to seeing your completed game. December 4, 2010 at 9:24 AM. Where is your embedded video clip? Subscribe to: Post Comments (Atom). The Presentation of Proportions not Epic. 07 Cornucopia of Blessings. Pseudocode and Commented Code. Concept of the game.

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Fire Storm

Monday, December 6, 2010. This button takes you to the about screen. It contains all the controls. It has the credits on it. There is going to be a total amount of deer. The total amount is going to be different every time you start the game. The game is going to be on repeat the screen every so often or until the player loses so many point. Tuesday, November 16, 2010. Friday, October 15, 2010. Friday, September 24, 2010. Wednesday, September 15, 2010. It was a new experience creating the mini-game. ...

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