thezenithproject.blogspot.com thezenithproject.blogspot.com

thezenithproject.blogspot.com

Zenith

A short film by Curtis Wood. The first scene i wanted to be mysterious and dark. His introductory is subtle and not all at once. As he's walking forward, the viewer begins to see glimpses of him, but not all at once. The second scene is where the character is 100% visible. The music progresses as he walks out into the light to emphasize the transition. After the entire design of the character is built and finished, its time to put him in the scene. here is the final rendition of the "hero". It made it ea...

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Zenith | thezenithproject.blogspot.com Reviews
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A short film by Curtis Wood. The first scene i wanted to be mysterious and dark. His introductory is subtle and not all at once. As he's walking forward, the viewer begins to see glimpses of him, but not all at once. The second scene is where the character is 100% visible. The music progresses as he walks out into the light to emphasize the transition. After the entire design of the character is built and finished, its time to put him in the scene. here is the final rendition of the hero. It made it ea...
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1 zenith
2 from curtis wood
3 on vimeo
4 no comments
5 lighting/environments
6 hero
7 ncloth
8 storyboarding
9 texture
10 rigging
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zenith,from curtis wood,on vimeo,no comments,lighting/environments,hero,ncloth,storyboarding,texture,rigging,older posts,about me,curtis wood,behind scenes,tools used,autodesk mudbox sculpted detail,adobe photoshop textures,followers,blog archive
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Zenith | thezenithproject.blogspot.com Reviews

https://thezenithproject.blogspot.com

A short film by Curtis Wood. The first scene i wanted to be mysterious and dark. His introductory is subtle and not all at once. As he's walking forward, the viewer begins to see glimpses of him, but not all at once. The second scene is where the character is 100% visible. The music progresses as he walks out into the light to emphasize the transition. After the entire design of the character is built and finished, its time to put him in the scene. here is the final rendition of the "hero". It made it ea...

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thezenithproject.blogspot.com thezenithproject.blogspot.com
1

Zenith: Texture

http://thezenithproject.blogspot.com/2011/04/texture.html

A short film by Curtis Wood. Subscribe to: Post Comments (Atom). I graduated from Huntington University,with a Bachelors of Science Degree, studying Digital Media Arts. I have learned the principles of animation as well as the tools of 3D rendering. My goal is to work for a company in the film or video game industry as a character conceptual artist/3D modeler. View my complete profile. Autodesk Maya-asset building, animation, and rendering. Adobe Premiere-post production editing.

2

Zenith: Lighting/Environments

http://thezenithproject.blogspot.com/2011/05/lightingenvironments_11.html

A short film by Curtis Wood. The first scene i wanted to be mysterious and dark. His introductory is subtle and not all at once. As he's walking forward, the viewer begins to see glimpses of him, but not all at once. The second scene is where the character is 100% visible. The music progresses as he walks out into the light to emphasize the transition. Subscribe to: Post Comments (Atom). View my complete profile. Autodesk Maya-asset building, animation, and rendering.

3

Zenith: StoryBoarding

http://thezenithproject.blogspot.com/2011/04/storyboarding.html

A short film by Curtis Wood. You may think this is completely backwards but, I drew up the storyboards after i had the final look of the character. Reason being, my focus wasn't necessarily on the story so I didn't need to devote a block of time in the beginning to figure out what was going to happen. Here are the final storyboards and the general idea of how the film will play out:. Subscribe to: Post Comments (Atom). View my complete profile. Autodesk Maya-asset building, animation, and rendering.

4

Zenith: Ncloth

http://thezenithproject.blogspot.com/2011/04/ncloth.html

A short film by Curtis Wood. In order to simulate the movement of his sash and cloth around his waist, I used ncloth. As the character walks forward, the cloth reacts to it and sways back and forth like it would in real life. Subscribe to: Post Comments (Atom). View my complete profile. This Blog is dedicated to the progression of the short film , Zenith. This entire project was created and executed by myself. Autodesk Maya-asset building, animation, and rendering. Adobe Premiere-post production editing.

5

Zenith: "Hero"

http://thezenithproject.blogspot.com/2011/05/lightingenvironments.html

A short film by Curtis Wood. After the entire design of the character is built and finished, its time to put him in the scene. here is the final rendition of the "hero". Subscribe to: Post Comments (Atom). I graduated from Huntington University,with a Bachelors of Science Degree, studying Digital Media Arts. I have learned the principles of animation as well as the tools of 3D rendering. My goal is to work for a company in the film or video game industry as a character conceptual artist/3D modeler.

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A short film by Curtis Wood. The first scene i wanted to be mysterious and dark. His introductory is subtle and not all at once. As he's walking forward, the viewer begins to see glimpses of him, but not all at once. The second scene is where the character is 100% visible. The music progresses as he walks out into the light to emphasize the transition. After the entire design of the character is built and finished, its time to put him in the scene. here is the final rendition of the "hero". It made it ea...

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