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twobigears.com

Two Big Ears

3Dception is a real-time binaural/3D audio engine that is cross platform and easy to implement. In just a few minutes your game, app, virtual reality or augmented experience can sound as realistic and awesome as it looks. Mobile and desktops.

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Two Big Ears | twobigears.com Reviews
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3Dception is a real-time binaural/3D audio engine that is cross platform and easy to implement. In just a few minutes your game, app, virtual reality or augmented experience can sound as realistic and awesome as it looks. Mobile and desktops.
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Two Big Ears | twobigears.com Reviews

https://twobigears.com

3Dception is a real-time binaural/3D audio engine that is cross platform and easy to implement. In just a few minutes your game, app, virtual reality or augmented experience can sound as realistic and awesome as it looks. Mobile and desktops.

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spatworks.twobigears.com spatworks.twobigears.com

3Dception Spatial Workstation by Two Big Ears

We are excited to announce that we’re joining Facebook! Starting today, the Spatial Workstation is free! Revolutionise Audio For 360 VR Cinematic Experiences. Discover the Spatial Workstation. Design and mix spatial audio for Cinematic VR from your audio workstation directly to a VR device with head-tracking. Real-time rendering of the object based mix across devices and platforms with head and positional tracking. Scalable and designed for the future. Intelligent 360 Video Player. With slaved transport,...

INTERNAL PAGES

twobigears.com twobigears.com
1

Björk – Stonemilker VR | Blog

http://www.twobigears.com/labs/bjork-stonemilker-vr

3Dception for Cinematic VR. By Abesh Thakur March 21, 2015 at 3:30 pm. This weekend will see the preview launch of. The haunting first track of Björk’s worldwide hit album. In 360 virtual reality and powered by 3Dception’s real-time 3D audio rendering. The video will be previewed. At MoMA PS1 as well as Rough Trade stores in the US and UK. This is just weeks after our announcement. Of 3Dception’s use in. Currently in exhibition at MoMA, New York. In Björk’s words. In VR In collaboration with talented tea...

2

Two Big Ears | 3Dception

http://www.twobigears.com/3dception.php

We are excited to announce that we’re joining Facebook! Starting today, the Spatial Workstation is free! 3Dception for Cinematic VR. 3Dception for games is a real-time 3D audio and environmental modelling engine. Hear sounds above, below, behind or any point in space around you over any pair of headphones. Cross-platform, no additional hardware, low latency and blazingly fast. Path-finding Occlusion / Obstruction. Sounds react to changing environments. Sculpt realistic or alien worlds by specifying p...

3

Two Big Ears | Services

http://www.twobigears.com/services.php

We are excited to announce that we’re joining Facebook! Starting today, the Spatial Workstation is free! 3Dception for Cinematic VR. We are a team of highly experienced software engineers, sound designers and creative technologists. If your project requires bespoke spatial audio technology, custom integration or dedicated support, we would love to hear from you. What we can do. Custom game engine integration. Game audio design and integration. We help you see through your ears. 3Dception for Cinematic VR.

4

Your Account | Store

http://www.twobigears.com/store/your-account

You must enable a payment gateway to use Easy Digital Downloads. Log into Your Account. We help you see through your ears. 3Dception for Cinematic VR. Two Big Ears Ltd. Edinburgh. Company registered in Scotland SC444737. Get the latest news.

5

Björk | Blog

http://www.twobigears.com/labs/bjork

3Dception for Cinematic VR. By Varun Nair February 27, 2015 at 2:28 pm. The Museum of Modern Art. Presents a retrospective of the multifaceted work of composer, musician, and singer Björk. The exhibition draws from more than 20 years of the artist’s daring and innovative projects and her eight full-length albums to chronicle her career through sound, film, visuals, instruments, objects, and costumes. We’re honoured and proud to be involved in. For press or other enquires. Andrew Melchior, Third Space Age...

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SVVR2016 | The world is OPEN

https://fredinfinite23.wordpress.com/2016/06/23/svvr2016

The world is OPEN. FOSS diaries of a Collaboran by the name of Frederic Plourde. I’ve been fortunate enough lately to attend the largest virtual reality professional event/conference : SVVR. 2 types of content. There really is two main types of VR content out there. First, 3D virtual artificially-generated content and 360 real-life captured content. More info below). Click here. To see a nice demo video! Personally, I think tracking is by far the most important factor when considering the whole VR user e...

rozzletron.com rozzletron.com

rozzletron - homepage of Ross Taylor

http://www.rozzletron.com/about.php

My name is Ross Taylor and this is my site share some projects and ideas. The plan is to put up some articles and project pages that cover lots of things I'm interested in and involved in. I hope that they will be of interest and good use to others. I currently work in R&D as a software and DSP engineer for the Edinburgh based company Two Big Ears. I am able to advise on sound proofing and acoustic treatment. A recent and currently ongoing project is the construction of the noisefloor. I can be contacted...

wondavr.com wondavr.com

Documentation | Wonda VR

http://www.wondavr.com/documentation

Introduction to Wonda VR. Wonda VR Pro Mobile Apps. Wonda VR Quick Installation Guide. Wonda VR Studio Installation on Desktop. Web Browser Preview Configuration. Wonda VR Pro mobile apps installation. About Wonda VR Files. 360 Videos Compression Guidelines. 360 Photos Compression Guidelines. Photos and Graphics (non-spherical static images) Compression Guidelines. 360 Stereoscopic photos and videos renaming. Creating and Editing a Project. Import and Manage your 360 Media. Create a new 360 Sequence.

acoustics.ed.ac.uk acoustics.ed.ac.uk

News | Acoustics and Audio Group | University of Edinburgh

http://www.acoustics.ed.ac.uk/news

Acoustics and Audio Group. University of Edinburgh Semester Dates. List of Group Members. MSc in Acoustics and Music Technology Homepage. Career pathways for AMT MSc graduates. Apply for the MSc. Entry Requirements for the AMT MSc. Scholarships, Funding and Fees. Courses, Projects and Options. Staff Associated with the School of Music. Staff Associated with the School of Physics. Contact form for questions about the MSc. Publications (AAG Pure website). Next Generation Sound Synthesis (NESS). 8211; Raimu...

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Wolfgang Thomas | Friends

http://www.wolfgangthomas.com/friends.html

toni.org toni.org

A3D – Toni.org

https://toni.org/a3d

A Swiss guy in San Francisco. Hi, I'm Toni Schneider, Partner at True Ventures. Team lead at Automattic. Husband, and dad living in San Francisco. More on my About page. I'm also on Bandcamp. Join 6,182 other followers. In the mid 90s I worked on a 3D sound technology called A3D. I recently found an old A3D CD-ROM with demo movies that I’ve posted below. 11 thoughts on “A3D”. May 19, 2010 at 2:33 pm. November 8, 2010 at 11:56 am. Too bad no one does anything like this anymore. Just surround sound only.

jamesheazlewood.com jamesheazlewood.com

Echo of Heroes | James Heazlewood’s Programming Blog

http://www.jamesheazlewood.com/category/2014-class-work/myo-audio-game

James Heazlewood’s Programming Blog. First Person Punch Arena. Category Archives: Echo of Heroes. Posts related to the Myo audio sword / magic game called Echo of Heroes. Myo game update – Tutorial sequences. November 6, 2014. This week I focused on editing of my final report and adding tutorial sequences to the game. I mentioned an issue in the previous post. This video shows the tutorial sequence up until completing the game. After a couple of tests with players, they seemed to understand the game bett...

jamesheazlewood.com jamesheazlewood.com

2014 Class Work | James Heazlewood’s Programming Blog

http://www.jamesheazlewood.com/category/2014-class-work

James Heazlewood’s Programming Blog. First Person Punch Arena. Category Archives: 2014 Class Work. Plasmation – Version 1 put online. November 19, 2014. Just a short post saying that I’ve finished version 1 and could do with feedback. Here are some screenshots:. You can mess with it here: plasmation.jamesheazlewood.com/scenes/editor/1. Here’s a video showing how to use the interface:. While I’m here, I should get into how I managed to get the exporter working. I noticed that the you can save a canvas as ...

endabates.wordpress.com endabates.wordpress.com

Spatial Audio & 360 Video – Enda Bates

https://endabates.wordpress.com/2016/05/27/spatial-audio-360-video/comment-page-1

Spatial Music and the Trinity 360 Project. Spatial Audio and 360 Video. The first 360 video from the concert is now online. And in a nice piece of timing, Youtube have just released. A new Android app that can playback 360 videos with spatial audio. So, if you happen to own a high spec Android smartphone like a Samsung Galaxy or Nexus (with Android v4.2 or higher), you can watch this video using a VR headset like Cardboard. And Cue Saxophone Quartet. And much gratitude to François Pitié. For Facebook 360...

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Two Big Ears

Design hyper-realistic audio experiences in real-time. Achieve total immersion and flawless presence in VR, AR, games or interactive experiences in a matter of seconds. We do the maths so you can focus on being awesome. 3Dception is our real-time 3D audio and environmental modelling engine. Hear sounds from above, below, behind or any point in space around you over any pair of headphones. Cross-platform, no additional hardware, low latency and blazingly fast. Audio For 360 Video. Intelligent path finding...

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