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The bloggity. | Ramblings of a game designer, programmer, musician, and overall nerd.

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The bloggity. | Ramblings of a game designer, programmer, musician, and overall nerd. | zephean.wordpress.com Reviews
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The bloggity. | Ramblings of a game designer, programmer, musician, and overall nerd. | zephean.wordpress.com Reviews

https://zephean.wordpress.com

Ramblings of a game designer, programmer, musician, and overall nerd.

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zephean.wordpress.com zephean.wordpress.com
1

A Pre- & Post-mortem: SoulFront back in pre-production | The bloggity.

https://zephean.wordpress.com/2014/07/14/a-pre-post-mortem-soulfront-back-in-pre-production

Ramblings of a game designer, programmer, musician, and overall nerd. A Pre- and Post-mortem: SoulFront back in pre-production. Long time, no talk. Since my last post, I moved out to San Francisco and started a job as an Associate Game Designer at Zynga, where I did a lot of Systems design, content design, engineering, and Unity prototyping. Unfortunately, I got hit with the layoffs back in January. Were senior projects at SCAD. Coming to a phone and tablet near you, Fall 2014. As lead designer on the pr...

2

Thoughts on Bioshock Infinite | The bloggity.

https://zephean.wordpress.com/2013/06/08/thoughts-on-bioshock-infinite

Ramblings of a game designer, programmer, musician, and overall nerd. Thoughts on Bioshock Infinite. Last week, after finishing up my final quarter, I graduated from SCAD. I have a whole slew of blog posts I still need to write to catch everyone up to speed on SoulFront. 8216;s development, and I promise I’ll get to them very soon. In the meantime, it’s time for something completely different! The AAA title I chose this time was Bioshock Infinite. My only real complaint on the art side of things is that ...

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kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Prisma Has a Website

http://kylejbolton.blogspot.com/2013/05/prisma-has-website.html

Sunday, May 19, 2013. Prisma Has a Website. Over the weekend, I've been working on Prisma's web presence. It's based off of Alex's designs. Naturally, there's probably some bugs, because I don't have that much HTML and CSS experience. Therefore, what better way to get a bug report than to put it out there for all to see? I'll continue to work on the site over the next few weeks. There's still a few features I want to add, including a team page and possibly even a new playtester hub.

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: My Second Attempt at Ludum Dare is About to Begin

http://kylejbolton.blogspot.com/2013/12/my-second-attempt-at-ludum-dare-is.html

Friday, December 13, 2013. My Second Attempt at Ludum Dare is About to Begin. It's that time again! As of writing, we're about thirty minutes away from the theme reveal. I'm rather ill prepared for this game jam, so we'll see if I can make it. My last attempt was for LD #26. I've recently released a more polished version of that game on itch.io. I'll try to post regularly on their public blog, so if you want to see any of my in-development ramblings you can find them here. End of Level Menu Mock-up.

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Better Late Than Never...

http://kylejbolton.blogspot.com/2013/11/better-late-than-never.html

Thursday, November 21, 2013. Better Late Than Never. Hello everyone. It's been a long time since my last blog post. I've been incredibly busy the past few months, and haven't had the time to provide an update on the various projects I've been working on. I hate to say, but I've stopped and started this blog post several times for two months now. Which is unfortunate, as a lot of cool things have happened. Buckle in, this could be a long ride. We've also updated the pause menu and end of level menu. B...

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Emergent Behaviors of Prisma

http://kylejbolton.blogspot.com/2013/02/emergent-behaviors-of-prisma.html

Monday, February 25, 2013. Emergent Behaviors of Prisma. The past couple of weeks have been pretty hectic for Prisma. Since my last blog post, we've made significant progress on art direction, and had another big playtest session (an analysis on that is incoming). During this time, Paul. For example, imagine the following scenario: the player sees a large filtered object, and a smaller constant pushable object. In this case, the primitive cube is the pushable object. Pushable objects have many emergent b...

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Information and Boundaries Within Games

http://kylejbolton.blogspot.com/2013/07/information-and-boundaries-within-games.html

Saturday, July 13, 2013. Information and Boundaries Within Games. Johan Huizinga in Homo Ludens: A Study of the Play-Element in Culture. A few weeks ago, I had a conversation with a friend about how The Legend of Zelda. Series has evolved over the years qualitatively. One of his points was that The Legend of Zelda: A Link to the Past. Is objectively better than the original Zelda. Much like the achievements and trophies that proliferate in gaming today, players were given meaningless tokens for reaching ...

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: Xbox, Go Home

http://kylejbolton.blogspot.com/2013/06/xbox-go-home.html

Thursday, June 6, 2013. Xbox, Go Home. Since the terrible PR debacle that was the Xbox One reveal, I've been saying that Microsoft needs to clearly and honestly state their policies, and let consumers decide rather or not the product is right for them. Now that they've attempted to clear up that message ( and failed. I feel that the Xbox One is fundamentally incompatible with my views as a gamer as well as a developer. Put it, this discussion is actually about " the bits [that] are on your hard drive.

kylejbolton.blogspot.com kylejbolton.blogspot.com

Kyle Bolton: ...The Journey Ends [For Now]

http://kylejbolton.blogspot.com/2013/06/the-journey-ends-for-now.html

Tuesday, June 4, 2013. The Journey Ends [For Now]. Last week, the SCAD quarter ended. In turn, this means that that the school year concluded, and with it the very rigorous course that was Senior Studio. What does this mean, exactly? Quite simply, it means that Team Prisma has reached an incredibly important milestone: we've "shipped" a fully playable game, which can be downloaded for free at prismagame.com. What We Got Right. One of the things that I'm most proud of with Prisma was how quickly we iterat...

codyhard.com codyhard.com

Cody Hard: Game Designer with an Engineering & Product Mind

http://www.codyhard.com/about.html

Cody Hard is an award-winning game designer who is incredibly passionate about designing meaningful, memorable, and worthwhile experiences. He strives to create games in the same way that he plays them: coming up with intriguing ways to solve and overcome problems, and then learning from the outcomes of his ideas. Currently, Cody is leading a team of artists, engineers, and community on HonorBound. Cody was the sole Designer on the Facebook version of Zynga's CastleVille Legends. Cody Hard, 2010-2016.

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The bloggity. | Ramblings of a game designer, programmer, musician, and overall nerd.

Ramblings of a game designer, programmer, musician, and overall nerd. A Pre- and Post-mortem: SoulFront back in pre-production. Long time, no talk. Since my last post, I moved out to San Francisco and started a job as an Associate Game Designer at Zynga, where I did a lot of Systems design, content design, engineering, and Unity prototyping. Unfortunately, I got hit with the layoffs back in January. Were senior projects at SCAD. Coming to a phone and tablet near you, Fall 2014. As lead designer on the pr...

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We Will Still Repeat Today. Friday, May 01, 2009. Ryoji Ikeda 池田亮思 /−[the infinite between 0 and 1] 創作回顧展. 來自日本的前衛數位聲音影像藝術家 Ryoji Ikeda 池田亮思. Museum of Contemporary Art Tokyo (MOT) 舉行了個人的創作回顧展. 主題名為 /− 介於0與1間的無限 /− [the infinite between 0 and 1]. 展出作品多螢幕video錄像裝置 data.matrix [n°1-10]. 原自於過去AudioVisual作品 datamatics [ver.2.0]). 讓這個系列的作品也出現在荷蘭阿姆斯特丹的 Vondel Park、Van Gogh Museum. Wastergasfabrick cultural space與Java Island. Thursday, April 30, 2009. 最偉大的代課老師 - Paul van Dyk保羅凡代課老師最近又推出新教材了! As a participating ...

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Upgrade to paid account! Sims 2 Realty: House Listings. Sep 7th, 2030 at 2:25 AM. All houses are available as both furnished and unfurnished. All furnishings, wallpapers, and flooring is maxis content. Please note that I own each and every expansion and stuff pack, and the content of each may be in use in the houses. Please feel free to download, however, if these houses and apartments are used in a published story, I would appritiate either a credit in the initial appearance, or a link to my journal.