hakune.blogspot.com
GAME OTAKU PHILOSOPHER: May 2014
http://hakune.blogspot.com/2014_05_01_archive.html
I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Thursday, May 8, 2014. Gust Atelier Series, The Good Side of Trilogy Business Practice. Trilogy Production plan of Gust's Atelier Series is an example of good business planning. 1 By keeping the key factors in place, Long term fan of the series is likely to continue to give support. 2 As a Trilogy, if the 1st Game is successful, Profits for the Sequels are guaranteed. For the Bad RPG, it's common of them...
hakune.blogspot.com
GAME OTAKU PHILOSOPHER: August 2013
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I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Sunday, August 18, 2013. This Poster is From Shonen Jump 2013, Vol 37,. Drawn by THE Former Ero Artist Saeki Shun, AKA Tosh. From all of the girls here,. When I took a glance, there were only about 4 girls that I could recognize without taking a careful look or being explained on who's who. This is not because the Artist isn't skilled enough to portray characters from other Artists' works. 八王子, 関東, Japan.
hakune.blogspot.com
GAME OTAKU PHILOSOPHER: November 2013
http://hakune.blogspot.com/2013_11_01_archive.html
I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Monday, November 25, 2013. I am going to change my pen name to this. Wednesday, November 6, 2013. กลยุทธ์โฆษณาโดยใช้ชื่อเสียงด้านลบมาเป็นโอกาส. วันก่อนมีดราม่ากันเรื่องเอานมก. 3633;บเรื่องเพศมาใช้ในโฆษณา. จึงอยากขอพูดถึงเรื่อง กลยุทธ์โฆษณาโดยใช้ชื่อเสียงด้า. ซึ่งวิธีการนี้ก็มีทั้งที่ทำโดย. 3641;้จักเลย(Unknown) จึงเอาInfamyมาใช้สร้างกระแสให้. เป็นที่รู้จัก. 3637;่ไม่ชอบและทำการประนามKamiyaGe. 3656;ตรองให...
hakune.blogspot.com
GAME OTAKU PHILOSOPHER: October 2014
http://hakune.blogspot.com/2014_10_01_archive.html
I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Saturday, October 18, 2014. Subscribe to: Posts (Atom). 八王子, 関東, Japan. ゲームプランナーだせ。 どこなのは教えないせ。 View my complete profile. There was an error in this gadget. There was an error in this gadget.
hakune.blogspot.com
GAME OTAKU PHILOSOPHER: January 2014
http://hakune.blogspot.com/2014_01_01_archive.html
I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Saturday, January 18, 2014. Why focus development on Social Games is really dangerous for business. NOTE; This is in response to Capcom 's policy to focus on Social Games, and why I think it is dangerous. In this writing, [Social Games] specifically refer to Games which were designed to get Player play with large amount of other Players. Some Good, Some Bad, Many are downright boring. Even worse, Company...
hakune.blogspot.com
GAME OTAKU PHILOSOPHER: October 2013
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I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Tuesday, October 15, 2013. A few experiences gained from selling stuffs in Unity Asset Stores. Here is a few experiences I gained from Selling Stuffs in Asset Store for over a year now. 1 Do not attempt to make Asset purely for the purpose of selling them. Because most of the time, Assets don't sell. You cannot rely on it as your main source of income. Doing thing this way, you will gain money 2 ways.
hakune.blogspot.com
GAME OTAKU PHILOSOPHER: December 2011
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I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Wednesday, December 14, 2011. The homepage received a substantial update! The homepage received a substantial update! Http:/ www.zodiac-alliance.com/index.html. Labels: zodiac alliance homepage website game development unity unity3d application. Subscribe to: Posts (Atom). 八王子, 関東, Japan. ゲームプランナーだせ。 どこなのは教えないせ。 View my complete profile. The homepage received a substantial update!
hakune.blogspot.com
GAME OTAKU PHILOSOPHER: January 2012
http://hakune.blogspot.com/2012_01_01_archive.html
I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Monday, January 30, 2012. Global Game Jam work. Global Game Jam work. 史上のタイ人をサーヴァントにする その4! バーサーカー. バンラジャン村の村人は正規軍の援軍も貰わずに、5ヶ月にかけて、たった1000人で、ビルマの一万人部隊と戦い、全滅された。 水牛に乗り、両手に双斧を装備して、敵に突撃し、いくら斬られても倒れなかったイメージがバンラジャン戦の象徴だった。 最終的に、「斬っても倒れないなら、死ぬまで叩けばいい!」とビルマ将が叫び、無数の鈍器で叩かれ、命を落とした。 宝具は、「鋭器無敗」といい、剣、矢、槍、他の鋭器に対してダメージを無効にする能力にします。 Thursday, January 19, 2012. モン族の出身で、以上の二人のみならず、歴史に名残った他の名将の師でもある。 今日の葬式で、その人が棺に入ら...
hakune.blogspot.com
GAME OTAKU PHILOSOPHER: July 2014
http://hakune.blogspot.com/2014_07_01_archive.html
I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Wednesday, July 9, 2014. This why you should code Custom primitive classes. Let say that in an Action game,. The player has start 10 MaxHP. This value shall not go below 0, and will not rise beyond 999. The value for HP itself, will not go outside MaxHP range. When an enemy deal damage to the Player, you will have a need to clamp it. Public void DealDamage( int damage ). Hp -= damage;. Hp = amount;.
hakune.blogspot.com
GAME OTAKU PHILOSOPHER: November 2011
http://hakune.blogspot.com/2011_11_01_archive.html
I`ve made a separate blog which I specifically use for ranting. http:/ themasterranter.blogspot.com/. Monday, November 28, 2011. 12288; 俺を止めるな、. 12288; とめてもやめるぞ! 俺が魔王様を倒してしまったら、このゲームが終わりだろう!? 12288;俺の世界を、中古エロゲまで扱ってくださるSOF○○○P様に売るだろう! 12288; 正直言え! 12288; 騙されないぞ! そもそも、魔王なんて何もしなければ、ただお城に引きこもっているし、. 12288;別に良いじゃない?勇者がなくても。 12288; だから俺は勇者を辞める。 12288; 今日からは善良な社会人になるぞ!!! 9670;◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇◆◇. 12288;…警備兵が募集されている。 12288; …やろう。 12288;警備兵って、具体的に何をする? 8230;悪党に間違われて、実は主人公一行に倒される役? 8230;…他には? 12288; ...
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