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Avastar 2 | Reference DocumentationTinies & Giants. 3D Animation Q&A Forum. Get Creative with Avastar. The Avastar-2 Reference Guide. Blender’s Help Menu. Designed by Elegant Themes.
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Tinies & Giants. 3D Animation Q&A Forum. Get Creative with Avastar. The Avastar-2 Reference Guide. Blender’s Help Menu. Designed by Elegant Themes.
http://www.avastar.online/
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Avastar 2 | Reference Documentation | avastar.online Reviews
https://avastar.online
Tinies & Giants. 3D Animation Q&A Forum. Get Creative with Avastar. The Avastar-2 Reference Guide. Blender’s Help Menu. Designed by Elegant Themes.
Avastar 1 | Avastar 1 Reference
Tinies & Giants. The Avastar Legacy Reference. Blender’s Help Menu. Designed by Elegant Themes.
Inspecting the weight maps | Avastar 2
http://avastar.online/reference/create-an-attachment/weight-maps
Tinies & Giants. Installation & Update Issues. Inspecting the weight maps. Inspecting the Weight Maps. Inspecting Weights in Edit mode. We have many ways to inspect the weight maps. I believe this one is the easiest method:. Open the Properties sidebar (type “n”). Enable display of weight maps in edit mode from the properties sidebar. Open the Object data Properties. Navigate to the Vertex Groups list. The selected weight Map is shown on the mesh. Inspecting Weights in Weight Paint mode. So this mode is ...
Characters | Avastar 2
http://avastar.online/reference/characters
Tinies & Giants. Installation & Update Issues. Please check out this proposal and consider to support it by giving your commitment. Installation & Update Issues. Designed by Elegant Themes.
Add a Developer Kit | Avastar 2
http://avastar.online/reference/add-a-mesh-developer-kit
Tinies & Giants. Installation & Update Issues. Add a Developer Kit. Some creators of full mesh bodies provide. These kits typically contain. And reference weight maps for the developing of body attachments (clothes). If the development kit already comes as rigged to Avastar then you are already done. This guide is about how to fully integrate the development kit meshes into the Avastar Rig. Brief instructions for a safe integration. Migrate from foreign rig. Now you can proceed as follows:. Migrate from ...
Edit Weight Maps | Avastar 2
http://avastar.online/reference/create-an-attachment/edit-weights
Tinies & Giants. Installation & Update Issues. Editing the Weight Maps. In the following we try to improve the skirt’s animation. And while fixing the various parts of the mesh, we will introduce a couple of helpful tools for the task. When we scrub along the timeline, then we see immediately that the waist should not move along with legs. Instead it should be glued to the Avatar’s waist. And Avastar provides a tool for this:. The weight copy tool. Ensure you are in Edit mode. The weight copy function do...
Reference Videos | Avastar 2
http://avastar.online/videos
Tinies & Giants. Installation & Update Issues. Please check out this proposal and consider to support it by giving your commitment. Installation & Update Issues. Create – Weight – Animate. Please use at least Avastar-1.7 or newer and at least Blender 2.73 when you want to redo the Videos in this section. Designed by Elegant Themes.
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Getting started with 3D | Avastar 1
http://legacy.avastar.online/reference/3d-newbies
Tinies & Giants. Getting started with 3D. If you are new to all of this, check out the above videos first. Also explore the documents below while you step deeper into the topic. Getting started with 3D. First steps in Blender. This tutorial is especially made for SL users. It gives a very brief first step intro to new Blender users. This informative video is about some of the most common pitfalls and how to get out of them once you apparently. Stepped out of your workspace. Create a Mesh Clone. The Mesh ...
Create an Attachment | Avastar 1
http://legacy.avastar.online/reference/create-an-attachment
Tinies & Giants. Optimize the Weight Maps. Toolshelf: Export your character. SL: Import the model. Get started with Blender. Check Blender’s Help section. Find online docu: RMB - Online Manual. In SL: Create a fresh Shape. This Shape matches with Avastar’s default shape. The gender setting is supported as well. What does Avastar provide? What does this Document provide? We expect that you have basic knowledge about Blender. This topic is not difficult,. It is only hard to explain. Please be prepared that...
Edit Weight Maps | Avastar 1
http://legacy.avastar.online/reference/create-an-attachment/edit-weights
Tinies & Giants. Editing the Weight Maps. In the following we try to improve the skirt’s animation. And while fixing the various parts of the mesh, we will introduce a couple of helpful tools for the task. When we scrub along the timeline, then we see immediately that the waist should not move along with legs. Instead it should be glued to the Avatar’s waist. And Avastar provides a tool for this:. The weight copy tool. Ensure you are in Edit mode. Technical Details of the Weight Copy Tool. The weight cop...
Working with SL Shapes | Avastar 1
http://legacy.avastar.online/reference/use-sl-shapes
Tinies & Giants. Working with SL Shapes. A Shape from Second Life. A Shape to Blender. The Mesh to Collada. The Mesh to Second Life. Export Shape from Second Life. Import the Shape to Blender. Export the modified Mesh to Second Life. What does Avastar provide? Avastar basically supports the creation of animatable Models (Avatars&attachments) and the creation of animations. Therefore the tool adds various functions and user interface elements. What does this Document provide? You learn how to get a. From ...
Exporting | Avastar 1
http://legacy.avastar.online/reference/create-an-attachment/exporting
Tinies & Giants. Please check out this proposal and consider to support it by giving your commitment. Designed by Elegant Themes.
Add a Developer Kit | Avastar 1
http://legacy.avastar.online/reference/add-a-mesh-developer-kit
Tinies & Giants. Add a Developer Kit. Some creators of full mesh bodies provide. These kits typically contain. And reference weight maps for the developing of body attachments (clothes). If the development kit already comes as rigged to Avastar then you are already done. This guide is about how to fully integrate the development kit meshes into the Avastar Rig. Brief instructions for a safe integration. Migrate from foreign rig. Now you can proceed as follows:. Create a new Avastar. If your mesh developm...
Inspecting the weight maps | Avastar 1
http://legacy.avastar.online/reference/create-an-attachment/weight-maps
Tinies & Giants. Inspecting the weight maps. Inspecting the Weight Maps. Lets say you have generated the Weights for your mesh during the binding step above (you used Bones as weight source). Blender does a rather good job on automatically determining the weights. However the results are sometimes not yet perfect. Hence the very first thing that you must do now is to check if the Mesh behaves well and follows the animation of the armature. Here are a few tips for getting started. In the Tool Shelf (Avast...
Trouble Shooting | Avastar 1
http://legacy.avastar.online/reference/create-an-attachment/trouble-shooting
Tinies & Giants. So it looks easy so far, why do i still have troubles? So it is time to understand what we are doing here and why we do it. The 4 aspects of animation. While we where stepping over this tutorial, we have actually encountered 4 areas which take part in our animation:. The Skeleton structure (The hierarchical structure of the bones). The Skeleton Animation (How the Bones are moving). The Mesh topology (How the mesh is organized in faces). Get the topology to work for you. You have chosen a...
Pose a Character | Avastar 1
http://legacy.avastar.online/reference/pose-a-character
Tinies & Giants. Prepare an Avastar for posing. Inspecting the Animation System. Export the pose for SL. What does Avastar provide? Avastar basically supports the creation of animatable Models (Avatars&attachments) and the creation of animations. Therefore the tool adds various functions and user interface elements. The full functionality of Avastar can be a bit overwhelming on first sight. You should be prepared to spend some time and patience to get it all working nicely for your projects. Whenever you...
Fitted Mesh | Avastar 1
http://legacy.avastar.online/reference/fitted-mesh
Tinies & Giants. Convert a classic rig to a Fitted mesh rig. Use the smooth by weight tool. Edit the Fitted Mesh weights. Advanced: Basic Theory of Fitted mes. Use the Shape sliders. Use the Collada Exporter. Rigged Meshes have one nasty problem: They can not be fully adjusted to the user’s shape. When you weight only to the classic mBones then actually only a few of the Appearance sliders (the bone length changing sliders) can be used. What does Avastar provide? What does this Document provide? And conv...
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Avastar 2 | Reference Documentation
Tinies & Giants. 3D Animation Q&A Forum. Get Creative with Avastar. The Avastar-2 Reference Guide. Blender’s Help Menu. Designed by Elegant Themes.
Acasa - Avastar
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