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Avastar 1 | Avastar 1 Reference

Tinies & Giants. The Avastar Legacy Reference. Blender’s Help Menu. Designed by Elegant Themes.

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Avastar 1 | Avastar 1 Reference | legacy.avastar.online Reviews
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Avastar 1 | Avastar 1 Reference | legacy.avastar.online Reviews

https://legacy.avastar.online

Tinies & Giants. The Avastar Legacy Reference. Blender’s Help Menu. Designed by Elegant Themes.

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1

Skinning Fundamentals | Avastar 1

http://legacy.avastar.online/knowledge/skinning-fundamentals

Tinies & Giants. This chapter is a very brief but hopefully complete introduction to the fundamentals of skinning and how this applies to Blender. Please be prepared to read this chapter more than once. In the image you see an SL Avatar and the skirt is adjusted to its anticipated location (but not attached). I have also posed the Avatar into a walking pose. However, you see the upper leg pokes through the skirt fabric. The model skirt (not rigged yet). Bones and more…. The SL Avatar Mesh. The SL Avatar ...

2

First Steps with Avastar | Avastar 1

http://legacy.avastar.online/reference/first-steps

Tinies & Giants. First Steps with Avastar. A Basic mesh character. A Mesh to your online world. This guide is focused on creating content for Second Life, but it also works for other online worlds like OpenSim. The first Video (above):. Use the Shape sliders. Use the Collada Exporter. The second video (further down):. Use the SL Importer for Upload. What does Avastar provide? What does this Document provide? For your work on attachments, custom characters and custom animations. 3D-View: add - Avastar.

3

Reference | Avastar 1

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Tinies & Giants. Rigged Mesh and Fitted Mesh for Second Life. Create – Weight – Animate. Visit our Video Galerie. These Videos are best viewed together with our Reference Manual pages. If you are new to blender then please follow the Installation guide precisely. You find all documents for the most recent Avastar release in the right sidebar of this page. Please report if you miss anything. How does Avastar differ from Blender? Compare Avastar and Workbench. The Import of SL shapes to Blender. For those ...

4

Rigging Eyes | Avastar 1

http://legacy.avastar.online/reference/rigging-eyes

Tinies & Giants. As long as you only do classic weighting, rigging the eyes is easy:. Take care that the eyes are separate mesh parts. You can either separate them as submeshes in your head object, or just make separate objects for each eye, it does not matter. Take care that the eyes are rigged to your Avastar. If the eye meshes are submeshes of the head, then they are already rigged together with the head. if they are separate objects, then take care to bind them to your mesh as usual.

5

My first Animation | Avastar 1

http://legacy.avastar.online/reference/my-first-animation

Tinies & Giants. Here is how to create your first Animation using Avastar. I assume that you have a bit of experience with Blender. We will do a three frame animation. This is just to get you started, as your experience grows you will find there are much faster and fun ways to pose and animate your character. It’s assumed you’ve already installed Avastar. Avastar supports .bvh and .anim format. Both formats are fully supported by all major viewers for OpenSim and compatible online worlds. A new character...

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Reference Videos | Avastar 2

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Tinies & Giants. Installation & Update Issues. Please check out this proposal and consider to support it by giving your commitment. Installation & Update Issues. Create – Weight – Animate. Please use at least Avastar-1.7 or newer and at least Blender 2.73 when you want to redo the Videos in this section. Designed by Elegant Themes.

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Binding Meshes | Avastar 2

http://avastar.online/reference/create-an-attachment/binding-meshes

Tinies & Giants. Installation & Update Issues. I assume you have loaded your attachment into blender. Create a new Avastar. Align (fit) your mesh to the Avatar. Select the Attachment and the Avastar Armature. In the tool shelf:. Open the Skinning Panel. Set the “Weight ” Option to your likes. Click “Bind to Armature”. Hover the mouse over the magnifier above to see where to find the Skinning Panel. Remind: You must select the Armature AND the clothes that you want to bind. Details about Bind to Armature.

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Create an Attachment | Avastar 2

http://avastar.online/reference/create-an-attachment

Tinies & Giants. Installation & Update Issues. Optimize the Weight Maps. Toolshelf: Export your character. SL: Import the model. Get started with Blender. Check Blender’s Help section. Find online docu: RMB - Online Manual. In SL: Create a fresh Shape. This Shape matches with Avastar’s default shape. The gender setting is supported as well. What does Avastar provide? What does this Document provide? We expect that you have basic knowledge about Blender. This topic is not difficult,. Please be prepared th...

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Skinning Fundamentals | Avastar 2

http://avastar.online/knowledge/skinning-fundamentals

Tinies & Giants. Installation & Update Issues. This chapter is a very brief but hopefully complete introduction to the fundamentals of skinning and how this applies to Blender. Please be prepared to read this chapter more than once. In the image you see an SL Avatar and the skirt is adjusted to its anticipated location (but not attached). I have also posed the Avatar into a walking pose. However, you see the upper leg pokes through the skirt fabric. The model skirt (not rigged yet). The SL Avatar Mesh.

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Fitted Mesh | Avastar 2

http://avastar.online/reference/fitted-mesh

Tinies & Giants. Installation & Update Issues. Convert a classic rig to a Fitted mesh rig. Use the smooth by weight tool. Edit the Fitted Mesh weights. Advanced: Basic Theory of Fitted mes. Use the Shape sliders. Use the Collada Exporter. Rigged Meshes have one nasty problem: They can not be fully adjusted to the user’s shape. When you weight only to the classic mBones then actually only a few of the Appearance sliders (the bone length changing sliders) can be used. What does Avastar provide? And convert...

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Getting started with 3D | Avastar 2

http://avastar.online/reference/3d-newbies

Tinies & Giants. Installation & Update Issues. Getting started with 3D. If you are new to all of this, check out the above videos first. Also explore the documents below while you step deeper into the topic. Getting started with 3D. First steps in Blender. This tutorial is especially made for SL users. It gives a very brief first step intro to new Blender users. This informative video is about some of the most common pitfalls and how to get out of them once you apparently. Stepped out of your workspace.

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Bones and weights | Avastar 2

http://avastar.online/reference/create-an-attachment/bone-weights

Tinies & Giants. Installation & Update Issues. Bone Weights and Inheritance. Skeletal animation relies on inheritance, a weight on a bone at the end of a bone chain affects all movements induced by any of the bones in the chain. I can explain this best with an example:. Theory corner: Weight inheritance and Collision Volumes. When you put all of this together then you realize that the vast majority of your vertices has only one weight, while near the joints the vertices typically have no more than 2 weig...

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Pose a Character | Avastar 2

http://avastar.online/reference/pose-a-character

Tinies & Giants. Installation & Update Issues. Prepare an Avastar for posing. Inspecting the Animation System. Export the pose for SL. What does Avastar provide? Avastar basically supports the creation of animatable Models (Avatars&attachments) and the creation of animations. Therefore the tool adds various functions and user interface elements. What does this Document provide? You learn how to create a simple (static) pose for your Avatar and export this pose for usage in Second Life. The art of Posing.

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My first Animation | Avastar 2

http://avastar.online/reference/my-first-animation

Tinies & Giants. Installation & Update Issues. Here is how to create your first Animation using Avastar. I assume that you have a bit of experience with Blender. We will do a three frame animation. This is just to get you started, as your experience grows you will find there are much faster and fun ways to pose and animate your character. It’s assumed you’ve already installed Avastar. How to add a new Avastar Character. Add - Avastar - Basic/Extended. The Avastar character is based on the. You also can s...

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Avastar 1 | Avastar 1 Reference

Tinies & Giants. The Avastar Legacy Reference. Blender’s Help Menu. Designed by Elegant Themes.

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Avillum - Online Trading Card Game

Welcome to Avillum: Legacy Version! This version of Avillum encompasses all the original features of the game but will receive no more updates as of November 2014. Instead, you can look forward to Avillum 2.0 which is currently in development by MADSOFT Games. Keep abreast of future development updates by connecting with MADSOFT Games on Twitter. And the MADSOFT blog. We hope you enjoy the Legacy Version of Avillum! Select A Starter Deck. Avillum 2014 MADSOFT Games, inc.

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Air Pollution Information and Prevention. Natural and Exceptional Events. Regional Haze and Visibility. Surface Water for Businesses. Our mission is to protect and enhance public health and the environment. Laws, Rules and Policies. Public Notices and Hearings. ADEQ is Issuing a High Pollution Advisory (HPA) for Ozone for Yuma. ADEQ is Issuing a High Pollution Advisory (HPA) for Ozone for Maricopa County. ADEQ is Issuing a High Pollution Advisory (HPA) for Ozone for Maricopa County. EPA Clean Power Plan.

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